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Almost working. And is Super-fast!!!
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1 changed files with 74 additions and 43 deletions
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@ -19,20 +19,22 @@ function _clipFatLine( v1, v2, t1, t2, u1, u2, tdiff, udiff, tvalue, curve1, cur
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if( count === undefined ) { count = 0; }
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else { ++count; }
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if( t1 >= t2 - _tolerence && t1 <= t2 + _tolerence && u1 >= u2 - _tolerence && u1 <= u2 + _tolerence ){
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var curve = tvalue ? curve2 : curve1;
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locations.push( new CurveLocation( curve, t1 ) );
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var loc = tvalue ? new CurveLocation( curve2, t1, null, curve1 ) :
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new CurveLocation( curve1, u1, null, curve2 );
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locations.push( loc );
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return;
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}
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var p0 = new Point( v1[0], v1[1] ), p3 = new Point( v1[6], v1[7] );
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var p1 = new Point( v1[2], v1[3] ), p2 = new Point( v1[4], v1[5] );
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var q0 = new Point( v2[0], v2[1] ), q3 = new Point( v2[6], v2[7] );
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var q1 = new Point( v2[2], v2[3] ), q2 = new Point( v2[4], v2[5] );
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p0x = v1[0]; p0y = v1[1];
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p3x = v1[6]; p3y = v1[7];
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p1x = v1[2]; p1y = v1[3];
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p2x = v1[4]; p2y = v1[5];
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q0x = v2[0]; q0y = v2[1];
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q3x = v2[6]; q3y = v2[7];
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q1x = v2[2]; q1y = v2[3];
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q2x = v2[4]; q2y = v2[5];
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// Calculate L
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var lp = new Line( p0, p3, false );
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var d1 = lp.getSide( p1 ) * lp.getDistance( p1 );
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var d2 = lp.getSide( p2 ) * lp.getDistance( p2 );
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var d1 = _getSignedDist( p0x, p0y, p3x, p3y, p1x, p1y );
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var d2 = _getSignedDist( p0x, p0y, p3x, p3y, p2x, p2y );
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var dmin, dmax;
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if( d1 * d2 > 0){
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// 3/4 * min{0, d1, d2}
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@ -43,58 +45,67 @@ function _clipFatLine( v1, v2, t1, t2, u1, u2, tdiff, udiff, tvalue, curve1, cur
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dmin = 4 * Math.min( 0, d1, d2 ) / 9.0;
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dmax = 4 * Math.max( 0, d1, d2 ) / 9.0;
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}
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// Infinite lines for dmin and dmax for clipping
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var vecdmin = new Line( [0, dmin], [1, 0] );
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var vecdmax = new Line( [0, dmax], [1, 0] );
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// The convex hull for the non-parametric bezier curve D(ti, di(t))
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var dq0 = new Point( 0.0, lp.getSide(q0) * lp.getDistance(q0) );
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var dq1 = new Point( 0.3333333333333333, lp.getSide(q1) * lp.getDistance(q1) );
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var dq2 = new Point( 0.6666666666666666, lp.getSide(q2) * lp.getDistance(q2) );
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var dq3 = new Point( 1.0, lp.getSide(q3) * lp.getDistance(q3) );
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var dq0 = _getSignedDist( p0x, p0y, p3x, p3y, q0x, q0y );
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var dq1 = _getSignedDist( p0x, p0y, p3x, p3y, q1x, q1y );
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var dq2 = _getSignedDist( p0x, p0y, p3x, p3y, q2x, q2y );
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var dq3 = _getSignedDist( p0x, p0y, p3x, p3y, q3x, q3y );
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var mindist = Math.min( dq0, dq3 );
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var maxdist = Math.max( dq0, dq3 );
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// If the fatlines don't overlap, we have no intersections!
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if( dmin > maxdist || dmax < mindist ){
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return;
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}
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// Ideally we need to calculate the convex hull for D(ti, di(t))
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// here we are just checking against all possibilities
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var Dt = [
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new Line( dq0, dq1, false ),
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new Line( dq1, dq2, false ),
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new Line( dq2, dq3, false ),
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new Line( dq3, dq0, false ),
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new Line( dq0, dq2, false ),
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new Line( dq3, dq1, false )
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[ 0.0, dq0, 0.3333333333333333, dq1 ],
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[ 0.3333333333333333, dq1, 0.6666666666666666, dq2 ],
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[ 0.6666666666666666, dq2, 1.0, dq3 ],
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[ 1.0, dq3, 0.0, dq0 ],
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[ 0.0, dq0, 0.6666666666666666, dq2 ],
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[ 1.0, dq3, 0.3333333333333333, dq1 ]
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];
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// Now we clip the convex hulls for D(ti, di(t)) with dmin and dmax
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// for the coorresponding t values
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var tmindmin = Infinity, tmaxdmin = -Infinity,
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tmindmax = Infinity, tmaxdmax = -Infinity, ixd, ixdx, i;
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var dmina = [0, dmin, 2, dmin];
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var dmaxa = [0, dmax, 2, dmax];
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for (i = 0; i < 6; i++) {
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var Dtl = Dt[i];
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ixd = Dtl.intersect( vecdmin );
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// ixd = Dtl.intersect( vecdmin );
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ixd = _intersectLines( Dtl, dmina);
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if( ixd ){
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ixdx = ixd.x;
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ixdx = ixd[0];
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tmindmin = ( ixdx < tmindmin )? ixdx : tmindmin;
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tmaxdmin = ( ixdx > tmaxdmin )? ixdx : tmaxdmin;
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}
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ixd = Dtl.intersect( vecdmax );
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// ixd = Dtl.intersect( vecdmax );
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ixd = _intersectLines( Dtl, dmaxa);
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if( ixd ){
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ixdx = ixd.x;
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ixdx = ixd[0];
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tmindmax = ( ixdx < tmindmax )? ixdx : tmindmax;
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tmaxdmax = ( ixdx > tmaxdmax )? ixdx : tmaxdmax;
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}
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}
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// if dmin doesnot intersect with the convexhull, reset it to 0
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tmindmin = ( tmindmin === Infinity )? 0 : tmindmin;
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tmaxdmin = ( tmaxdmin === -Infinity )? 0 : tmaxdmin;
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// if dmax doesnot intersect with the convexhull, reset it to 1
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tmindmax = ( tmindmax === Infinity )? 1 : tmindmax;
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tmaxdmax = ( tmaxdmax === -Infinity )? 1 : tmaxdmax;
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var tmin = Math.min( tmindmin, tmaxdmin, tmindmax, tmaxdmax );
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var tmax = Math.max( tmindmin, tmaxdmin, tmindmax, tmaxdmax );
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if( tmin < 0 || tmax > 1 ) {
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return;
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}
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var tmax = Math.max( tmindmin, tmaxdmin, tmindmax, tmaxdmax);
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// if( count === 1 ){
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// // console.log( dmin, dmax, tmin, tmax )
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// console.log( dmin, dmax, tmin, tmax, " - ", tmindmin, tmaxdmin, tmindmax, tmaxdmax )
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// plotD_vs_t( 250, 110, Dt, dmin, dmax, tmin, tmax, 1, tvalue );
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// }
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// return;
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// We need to toggle clipping both curves alternatively
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// tvalue indicates whether to compare t or u for testing for convergence
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var nuV2 = Curve.getPart( v2, tmin, tmax );
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@ -109,8 +120,6 @@ function _clipFatLine( v1, v2, t1, t2, u1, u2, tdiff, udiff, tvalue, curve1, cur
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if( convRate <= 0.2) {
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}
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// console.log( nuT1, nuT2, t1, t2 );
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_clipFatLine( nuV2, v1, nuT1, nuT2, u1, u2, (tmax - tmin), udiff, !tvalue, curve1, curve2, locations, count );
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} else {
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nuU1 = u1 + tmin * ( u2 - u1 );
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@ -168,8 +177,8 @@ function plotD_vs_t( x, y, arr, dmin, dmax, tmin, tmax, yscale, tvalue ){
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var pnt = [];
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for (var i = 0; i < arr.length; i++) {
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pnt.push( new Point( x + arr[i].point.x * 190, y + arr[i].point.y * yscale ) );
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// pnt.push( new Point( x + arr[i][0] * 190, y + arr[i][1] * yscale ) );
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// pnt.push( new Point( x + arr[i].point.x * 190, y + arr[i].point.y * yscale ) );
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pnt.push( new Point( x + arr[i][0] * 190, y + arr[i][1] * yscale ) );
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}
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var pth = new Path( pnt[0], pnt[1], pnt[2], pnt[3] );
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pth.closed = true;
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@ -186,7 +195,7 @@ var _intersectLines = function(v1, v2) {
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a1x = v1[0]; a1y = v1[1];
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a2x = v1[2]; a2y = v1[3];
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b1x = v2[0]; b1y = v2[1];
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b2x = v2[3]; b2y = v2[3];
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b2x = v2[2]; b2y = v2[3];
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var ua_t = (b2x - b1x) * (a1y - b1y) - (b2y - b1y) * (a1x - b1x);
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var ub_t = (a2x - a1x) * (a1y - b1y) - (a2y - a1y) * (a1x - b1x);
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var u_b = (b2y - b1y) * (a2x - a1x) - (b2x - b1x) * (a2y - a1y);
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@ -194,7 +203,29 @@ var _intersectLines = function(v1, v2) {
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var ua = ua_t / u_b;
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var ub = ub_t / u_b;
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if ( 0 <= ua && ua <= 1 && 0 <= ub && ub <= 1 ) {
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return new Point(a1x + ua * (a2x - a1x), a1y + ua * (a2y - a1y));
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return [a1x + ua * (a2x - a1x), a1y + ua * (a2y - a1y)];
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}
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}
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};
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var _getSignedDist = function( a1x, a1y, a2x, a2y, bx, by ){
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var vx = a2x - a1x, vy = a2y - a1y;
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var bax = bx - a1x, bay = by - a1y;
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var ba2x = bx - a2x, ba2y = by - a2y;
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var cvb = bax * vy - bay * vx;
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if (cvb === 0) {
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cvb = bax * vx + bay * vy;
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if (cvb > 0) {
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cvb = (bax - vx) * vx + (bay -vy) * vy;
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if (cvb < 0){ cvb = 0; }
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}
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}
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var side = cvb < 0 ? -1 : cvb > 0 ? 1 : 0;
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// Calculate the distance
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var m = vy / vx, b = a1y - ( m * a1x );
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var dist = Math.abs( by - ( m * bx ) - b ) / Math.sqrt( m*m + 1 );
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var dista1 = Math.sqrt( bax * bax + bay * bay );
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var dista2 = Math.sqrt( ba2x * ba2x + ba2y * ba2y );
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return side * Math.min( dist, dista1, dista2 );
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};
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