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Define CurveLocation#intersection as a way to retrieve the CurveLocation on the intersecting path when using Path#getIntersections().
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4 changed files with 37 additions and 13 deletions
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@ -84,7 +84,7 @@ var Shape = this.Shape = Item.extend(/** @lends Shape# */{
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_hitTest: function(point, options) {
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if (this.hasFill() && this.contains(point))
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return new HitResult('fill', this);
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// TODO: Implement stokre!
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// TODO: Implement stroke!
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},
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statics: {
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@ -288,7 +288,7 @@ var Curve = this.Curve = Base.extend(/** @lends Curve# */{
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getIntersections: function(curve) {
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return Curve.getIntersections(this.getValues(), curve.getValues(),
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this, []);
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this, curve, []);
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},
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getCrossings: function(point, roots) {
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@ -716,7 +716,7 @@ statics: {
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// We need to provide the original left curve reference to the
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// #getIntersections() calls as it is required to create the resulting
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// CurveLocation objects.
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getIntersections: function(v1, v2, curve, locations) {
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getIntersections: function(v1, v2, curve1, curve2, locations) {
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var bounds1 = this.getBounds(v1),
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bounds2 = this.getBounds(v2);
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/*#*/ if (options.debug) {
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@ -764,7 +764,8 @@ statics: {
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// Passing null for parameter leads to lazy determination
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// of parameter values in CurveLocation#getParameter()
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// only once they are requested.
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locations.push(new CurveLocation(curve, null, point));
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locations.push(new CurveLocation(curve1, null, point,
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curve2));
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}
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} else {
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// Subdivide both curves, and see if they intersect.
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@ -772,7 +773,7 @@ statics: {
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v2s = this.subdivide(v2);
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for (var i = 0; i < 2; i++)
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for (var j = 0; j < 2; j++)
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this.getIntersections(v1s[i], v2s[j], curve, locations);
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this.getIntersections(v1s[i], v2s[j], curve1, locations);
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}
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}
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return locations;
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@ -1233,7 +1234,8 @@ new function() { // Scope for methods that require numerical integration
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minPoint = pt;
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}
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}
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return new CurveLocation(this, minT, minPoint, Math.sqrt(minDist));
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return new CurveLocation(this, minT, minPoint, null,
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Math.sqrt(minDist));
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},
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getNearestPoint: function(point) {
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@ -36,7 +36,7 @@ var CurveLocation = this.CurveLocation = Base.extend(/** @lends CurveLocation# *
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* @param {Number} parameter
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* @param {Point} point
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*/
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initialize: function(curve, parameter, point, distance) {
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initialize: function(curve, parameter, point, _otherCurve, _distance) {
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// Define this CurveLocation's unique id.
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this._id = CurveLocation._id = (CurveLocation._id || 0) + 1;
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this._curve = curve;
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@ -47,7 +47,8 @@ var CurveLocation = this.CurveLocation = Base.extend(/** @lends CurveLocation# *
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this._segment2 = curve._segment2;
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this._parameter = parameter;
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this._point = point;
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this._distance = distance;
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this._otherCurve = _otherCurve;
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this._distance = _distance;
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},
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/**
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@ -60,9 +61,9 @@ var CurveLocation = this.CurveLocation = Base.extend(/** @lends CurveLocation# *
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if (!this._segment) {
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var curve = this.getCurve(),
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parameter = this.getParameter();
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if (parameter == 0) {
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if (parameter === 0) {
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this._segment = curve._segment1;
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} else if (parameter == 1) {
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} else if (parameter === 1) {
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this._segment = curve._segment2;
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} else if (parameter == null) {
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return null;
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@ -97,6 +98,26 @@ var CurveLocation = this.CurveLocation = Base.extend(/** @lends CurveLocation# *
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return this._curve;
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},
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/**
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* The curve location on the intersecting curve, if this location is the
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* result of a call to {@link PathItem#getIntersections(path)} /
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* {@link Curve#getIntersections(curve)}.
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*
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* @type CurveLocation
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* @bean
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*/
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getIntersection: function() {
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var intersection = this._intersection;
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if (!intersection && this._otherCurve) {
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// _point is always defined for intersection
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intersection = this._intersection = new CurveLocation(
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this._otherCurve, null, this._point, this);
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// Link both ways
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intersection._intersection = this;
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}
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return intersection;
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},
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/**
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* The path this curve belongs to, if any.
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*
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@ -69,10 +69,11 @@ var PathItem = this.PathItem = Item.extend(/** @lends PathItem# */{
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for (var i = 0; i < length2; i++)
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values2[i] = curves2[i].getValues();
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for (var i = 0, l = curves1.length; i < l; i++) {
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var curve = curves1[i],
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values1 = curve.getValues();
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var curve1 = curves1[i],
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values1 = curve1.getValues();
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for (var j = 0; j < length2; j++)
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Curve.getIntersections(values1, values2[j], curve, locations);
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Curve.getIntersections(values1, values2[j], curve1, curves2[j],
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locations);
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}
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return locations;
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},
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