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No need to set dst[i + 3] again after changing dA2, since we are now only setting it after calling process() from the main loop.
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1 changed files with 3 additions and 4 deletions
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@ -143,22 +143,21 @@ var BlendMode = {
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// Only differs from Photoshop in low - opacity areas
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dA2 = sA * dA;
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demultiply = 255 / dA2;
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dst[i + 3] = dA2 * 255;
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dst[i] = sRA * dA * demultiply;
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dst[i + 1] = sGA * dA * demultiply;
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dst[i + 2] = sBA * dA * demultiply;
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},
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add: function(i) {
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// Photoshop doesn't simply add the alpha channels; this might be correct wrt SVG 1.2
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// Photoshop doesn't simply add the alpha channels,
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// this might be correct wrt SVG 1.2
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dA2 = min(1, sA + dA);
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dst[i + 3] = dA2 * 255;
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demultiply = 255 / dA2;
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dst[i] = min(sRA + dRA, 1) * demultiply;
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dst[i + 1] = min(sGA + dGA, 1) * demultiply;
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dst[i + 2] = min(sBA + dBA, 1) * demultiply;
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}
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}
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};
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var process = modes[blendMode] || modes.unsupported;
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