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Clean up code a bit and add comment about possible further optimsiations.
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1 changed files with 10 additions and 9 deletions
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@ -801,8 +801,8 @@ var Path = this.Path = PathItem.extend({
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centerY = -d / 2,
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radius = Math.sqrt(centerX * centerX + centerY * centerY - e),
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// Note: reversing the Y equations negates the angle to adjust
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// for the upside down coordinate system.
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// Note: reversing the Y equations negates the angle to adjust
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// for the upside down coordinate system.
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angle = Math.atan2(centerY - y1, x1 - centerX),
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middle = Math.atan2(centerY - y2, x2 - centerX),
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extent = Math.atan2(centerY - y3, x3 - centerX),
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@ -836,19 +836,20 @@ var Path = this.Path = PathItem.extend({
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z = 4 / 3 * Math.sin(halfInc) / (1 + Math.cos(halfInc));
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var segments = [];
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// TODO: Use Point#setAngle() and Point vector algebra instead.
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for (var i = 0; i <= arcSegs; i++) {
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var relx = Math.cos(angle),
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rely = Math.sin(angle),
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pt = new Point(
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centerX + relx * radius,
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centerY + rely * radius
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);
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var out = i == arcSegs
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? null
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: new Point(
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centerX + (relx - z * rely) * radius - pt.x,
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centerY + (rely + z * relx) * radius - pt.y
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);
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),
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out = i == arcSegs
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? null
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: new Point(
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centerX + (relx - z * rely) * radius - pt.x,
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centerY + (rely + z * relx) * radius - pt.y
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);
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if (i == 0) {
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// Modify startSegment
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current.setHandleOut(out);
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