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Add BouncingCircles.html example of Group#getBounds().
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examples/Scripts/BouncingBalls.html
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97
examples/Scripts/BouncingBalls.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN">
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Example</title>
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<script type="text/javascript" src="../../lib/Bootstrap.js"></script>
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<script type="text/javascript" src="../../src/Paper.js"></script>
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<script type="text/javascript" src="../../src/tool/ToolEvent.js"></script>
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<script type="text/javascript" src="../../src/tool/ToolHandler.js"></script>
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<script type="text/javascript" src="../../src/tool/Tool.js"></script>
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<script type="text/javascript" src="../../src/basic/Point.js"></script>
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<script type="text/javascript" src="../../src/basic/Rectangle.js"></script>
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<script type="text/javascript" src="../../src/basic/Size.js"></script>
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<script type="text/javascript" src="../../src/basic/Matrix.js"></script>
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<script type="text/javascript" src="../../src/document/Doc.js"></script>
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<script type="text/javascript" src="../../src/item/Item.js"></script>
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<script type="text/javascript" src="../../src/item/Group.js"></script>
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<script type="text/javascript" src="../../src/item/Layer.js"></script>
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<script type="text/javascript" src="../../src/item/PathStyle.js"></script>
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<script type="text/javascript" src="../../src/path/Segment.js"></script>
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<script type="text/javascript" src="../../src/path/PathItem.js"></script>
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<script type="text/javascript" src="../../src/path/Path.js"></script>
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<script>
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var count = 0, balls = [];
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var ball;
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var doc, amount = 50, group;
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window.onload = function() {
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var Ball = Base.extend({
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initialize: function(point, vector) {
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this.vector = vector;
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this.point = point;
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this.dampen = 0.4;
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this.gravity = 3;
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this.bounce = -0.8;
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this.radius = 50 * Math.random() + 10;
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this.path = new Path.Circle(this.point, this.radius);
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this.path.fillColor = 'black';
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this.path.strokeColor = 'white';
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this.path.strokeWidth = 3;
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group.appendTop(this.path);
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},
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iterate: function() {
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this.vector.y += this.gravity;
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var pre = this.point.add(this.vector);
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if(pre.x < this.radius || pre.x > doc.size.width - this.radius)
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this.vector.x *= -this.dampen;
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if(pre.y < this.radius || pre.y > doc.size.height - this.radius)
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this.vector.y *= this.bounce;
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this.point = this.point.add(this.vector);
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if(Math.abs(this.vector.x) < 3) {
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this.vector.x = Math.random() * 100 - 50;
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this.vector.y = Math.random() * 50;
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}
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this.path.position = this.point;
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}
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});
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var canvas = document.getElementById('canvas');
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doc = new Doc(canvas);
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group = new Group();
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var lastPoint;
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tool = new Tool({
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onMouseDown: function(event) {
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lastPoint = event.point;
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},
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onMouseDrag: function(event) {
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lastPoint = event.point;
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},
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onMouseUp: function(event) {
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balls.push(new Ball(event.point, lastPoint.subtract(event.point)));
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}
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});
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setInterval(draw, 30);
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}
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var boundPath;
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function draw() {
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for(var i = 0, l = balls.length; i < l; i++) {
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balls[i].iterate();
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}
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if(balls.length) {
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if(boundPath)
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boundPath.remove();
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boundPath = new Path.Rectangle(group.bounds);
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boundPath.strokeColor = 'black';
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boundPath.strokeWidth = 5;
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boundPath.strokeCap = 'round';
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doc.redraw();
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}
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}
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</script>
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</head>
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<body>
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<p>Click to add circles:</p>
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<canvas id='canvas' width=1024 height=768></canvas>
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</body>
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