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Remove unused variable dqmin.
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1 changed files with 1 additions and 3 deletions
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@ -308,9 +308,8 @@ function getConvexHull(dq0, dq1, dq2, dq3) {
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// hull. Check if the hull is a triangle or a quadrilateral.
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// hull. Check if the hull is a triangle or a quadrilateral.
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distq1 = Math.abs(distq1);
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distq1 = Math.abs(distq1);
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distq2 = Math.abs(distq2);
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distq2 = Math.abs(distq2);
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var dqmin, dqmax, vqa1a2x, vqa1a2y, vqa1Maxx, vqa1Maxy, vqa1Minx, vqa1Miny;
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var dqmax, vqa1a2x, vqa1a2y, vqa1Maxx, vqa1Maxy, vqa1Minx, vqa1Miny;
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if (distq1 > distq2) {
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if (distq1 > distq2) {
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dqmin = [ 2 / 3, dq2 ];
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dqmax = [ 1 / 3, dq1 ];
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dqmax = [ 1 / 3, dq1 ];
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// apex is dq3 and the other apex point is dq0 vector
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// apex is dq3 and the other apex point is dq0 vector
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// dqapex->dqapex2 or base vector which is already part of the hull.
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// dqapex->dqapex2 or base vector which is already part of the hull.
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@ -323,7 +322,6 @@ function getConvexHull(dq0, dq1, dq2, dq3) {
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vqa1Minx = 1 / 3;
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vqa1Minx = 1 / 3;
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vqa1Miny = dq3 - dq2;
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vqa1Miny = dq3 - dq2;
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} else {
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} else {
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dqmin = [ 1 / 3, dq1 ];
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dqmax = [ 2 / 3, dq2 ];
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dqmax = [ 2 / 3, dq2 ];
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// apex is dq0 in this case, and the other apex point is dq3 vector
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// apex is dq0 in this case, and the other apex point is dq3 vector
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// dqapex->dqapex2 or base vector which is already part of the hull.
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// dqapex->dqapex2 or base vector which is already part of the hull.
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