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Remove enpoint fix from curve-line intersections, since it's already handled
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1 changed files with 2 additions and 22 deletions
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@ -1156,7 +1156,7 @@ new function() { // Scope for methods that require numerical integration
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oldTdiff = oldTdiff || 1;
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reverse = false;
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}
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// Avoid endless recursion.
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// Avoid deeper recursion.
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if (recursion > 20)
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return;
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// Let P be the first curve and Q be the second
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@ -1440,32 +1440,12 @@ new function() { // Scope for methods that require numerical integration
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// CurveLocation objects.
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getIntersections: function(v1, v2, curve1, curve2, locations) {
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var linear1 = Curve.isLinear(v1),
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linear2 = Curve.isLinear(v2),
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c1p1 = curve1.getPoint1(),
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c1p2 = curve1.getPoint2(),
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c2p1 = curve2.getPoint1(),
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c2p2 = curve2.getPoint2(),
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tolerance = /*#=*/ Numerical.TOLERANCE;
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// Handle a special case where if both curves start or end at the
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// same point, the same end-point case will be handled after we
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// calculate other intersections within the curve.
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if (c1p1.isClose(c2p1, tolerance))
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addLocation(locations, curve1, 0, c1p1, curve2, 0, c1p1);
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if (c1p1.isClose(c2p2, tolerance))
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addLocation(locations, curve1, 0, c1p1, curve2, 1, c1p1);
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// Determine the correct intersection method based on values of
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// linear1 & 2:
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linear2 = Curve.isLinear(v2);
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(linear1 && linear2
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? addLineIntersection
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: linear1 || linear2
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? addCurveLineIntersections
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: addCurveIntersections)(v1, v2, curve1, curve2, locations);
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// Handle the special case where curve1's end-point overlap with
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// curve2's points.
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if (c1p2.isClose(c2p1, tolerance))
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addLocation(locations, curve1, 1, c1p2, curve2, 0, c1p2);
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if (c1p2.isClose(c2p2, tolerance))
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addLocation(locations, curve1, 1, c1p2, curve2, 1, c1p2);
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return locations;
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},
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}};
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