Revert "Substantial simplifications in boolean code."

This reverts commit a665175a89.
This commit is contained in:
Jürg Lehni 2015-09-14 15:23:46 +02:00
parent 7aef20ae6b
commit 5e327f7a48

View file

@ -531,33 +531,53 @@ PathItem.inject(new function() {
inter = seg._intersection,
otherSeg = inter && inter._segment,
otherStartSeg = otherSeg,
added = false; // Whether a first segment as added already
added = false, // Whether a first segment as added already
dir = 1;
do {
var handleIn = added && seg._handleIn;
var handleIn = dir > 0 ? seg._handleIn : seg._handleOut,
handleOut = dir > 0 ? seg._handleOut : seg._handleIn;
// If the intersection segment is valid, try switching to
// it, with an appropriate direction to continue traversal.
// Else, stay on the same contour.
if (added && otherSeg && otherSeg !== startSeg) {
if (otherSeg._path === seg._path) { // Self-intersection
drawSegment(seg, 'self-int', i, 'red');
drawSegment(seg, 'self-int ' + dir, i, 'red');
// Switch to the intersection segment, as we need to
// resolving self-Intersections.
seg = otherSeg;
} else if (operation !== 'exclude' && operator(seg._winding)) {
// Do not switch to the intersection as the segment
// is part of the boolean result.
drawSegment(seg, 'keep', i, 'black');
} else if (operation !== 'intersect' && inter._overlap) {
dir = 1;
} else if (operator(seg._winding)) {
// We need to handle exclusion separately and switch on
// every intersection that's part of the result.
if (operation === 'exclude') {
// Look at the crossing tangents to decide whether
// to switch over or not.
var t1 = seg.getCurve().getTangentAt(tMin, true),
t2 = otherSeg.getCurve().getTangentAt(tMin, true);
if (Math.abs(t1.cross(t2)) > epsilon) {
seg = otherSeg;
drawSegment(seg, 'exclude:switch', i, 'green');
dir = 1;
} else {
drawSegment(seg, 'exclude:no cross', i, 'blue');
}
} else {
// Do not switch to the intersection as the segment
// is part of the boolean result.
drawSegment(seg, 'keep', i, 'black');
}
} else if (inter._overlap && operation !== 'intersect') {
// Switch to the overlapping intersection segment
// if its winding number along the curve is 1, to
// leave the overlapping area.
// NOTE: We cannot check the next (overlapping)
// segment since its winding number will always be 2
drawSegment(seg, 'overlap', i, 'orange');
drawSegment(seg, 'overlap ' + dir, i, 'orange');
var curve = otherSeg.getCurve();
if (getWinding(curve.getPointAt(0.5, true),
monoCurves, curve.isHorizontal()) === 1) {
seg = otherSeg;
dir = 1;
}
} else {
var t = seg.getCurve().getTangentAt(tMin, true),
@ -567,27 +587,51 @@ PathItem.inject(new function() {
c1 = c2.getPrevious(),
// Calculate their winding values and tangents.
t1 = c1.getTangentAt(tMax, true),
t2 = c2.getTangentAt(tMin, true);
t2 = c2.getTangentAt(tMin, true),
// Cross product of the entry and exit tangent
// vectors at the intersection, will let us select
// the correct contour to traverse next.
if (Math.abs(t.cross(t1) * t.cross(t2)) > epsilon) {
seg = otherSeg;
drawSegment(seg, 'switch', i, 'green');
w1 = t.cross(t1),
w2 = t.cross(t2);
if (Math.abs(w1 * w2) > epsilon) {
// Do not attempt to switch contours if we aren't
// sure that there is a possible candidate.
var curve = w1 < w2 ? c1 : c2,
nextCurve = operator(curve._segment1._winding)
? curve
: w1 < w2 ? c2 : c1,
nextSeg = nextCurve._segment1;
dir = nextCurve === c1 ? -1 : 1;
// If we didn't find a suitable direction for next
// contour to traverse, stay on the same contour.
if (nextSeg._visited && seg._path !== nextSeg._path
|| !operator(nextSeg._winding)) {
drawSegment(nextSeg, 'not suitable', i, 'orange');
dir = 1;
} else {
// Switch to the intersection segment.
seg = otherSeg;
// TODO: Find a case that actually requires this
if (nextSeg._visited)
dir = 1;
drawSegment(seg, 'switch', i, 'green');
}
} else {
drawSegment(seg, 'no cross', i, 'blue');
dir = 1;
}
}
handleOut = dir > 0 ? seg._handleOut : seg._handleIn;
} else {
drawSegment(seg, 'keep', i, 'black');
}
// Add the current segment to the path, and mark the added
// segment as visited.
path.add(new Segment(seg._point, handleIn, seg._handleOut));
path.add(new Segment(seg._point, added && handleIn, handleOut));
seg._visited = true;
added = true;
// Move to the next segment according to the traversal direction
seg = seg.getNext();
seg = dir > 0 ? seg.getNext() : seg. getPrevious();
inter = seg && seg._intersection;
otherSeg = inter && inter._segment;
if (window.reportSegments) {