mirror of
https://github.com/scratchfoundation/paper.js.git
synced 2025-01-04 03:45:58 -05:00
Merge remote branch 'origin/master'
This commit is contained in:
commit
5dcf416a7a
1 changed files with 292 additions and 291 deletions
|
@ -1,18 +1,4 @@
|
||||||
var Point = Base.extend(new function() {
|
var Point = Base.extend({
|
||||||
|
|
||||||
/**
|
|
||||||
* Provide a faster internal creator for Points out of two coordinates that
|
|
||||||
* does not rely on Point#initialize at all. This speeds up all math
|
|
||||||
* operations a lot.
|
|
||||||
*/
|
|
||||||
function createPoint(x, y) {
|
|
||||||
var point = new Point(Point.dont);
|
|
||||||
point.x = x;
|
|
||||||
point.y = y;
|
|
||||||
return point;
|
|
||||||
}
|
|
||||||
|
|
||||||
return {
|
|
||||||
beans: true,
|
beans: true,
|
||||||
|
|
||||||
initialize: function() {
|
initialize: function() {
|
||||||
|
@ -43,36 +29,36 @@ var Point = Base.extend(new function() {
|
||||||
},
|
},
|
||||||
|
|
||||||
clone: function() {
|
clone: function() {
|
||||||
return createPoint(this.x, this.y);
|
return Point.create(this.x, this.y);
|
||||||
},
|
},
|
||||||
|
|
||||||
add: function() {
|
add: function() {
|
||||||
var point = Point.read(arguments);
|
var point = Point.read(arguments);
|
||||||
return createPoint(this.x + point.x, this.y + point.y);
|
return Point.create(this.x + point.x, this.y + point.y);
|
||||||
},
|
},
|
||||||
|
|
||||||
subtract: function() {
|
subtract: function() {
|
||||||
var point = Point.read(arguments);
|
var point = Point.read(arguments);
|
||||||
return createPoint(this.x - point.x, this.y - point.y);
|
return Point.create(this.x - point.x, this.y - point.y);
|
||||||
},
|
},
|
||||||
|
|
||||||
multiply: function() {
|
multiply: function() {
|
||||||
var point = Point.read(arguments);
|
var point = Point.read(arguments);
|
||||||
return createPoint(this.x * point.x, this.y * point.y);
|
return Point.create(this.x * point.x, this.y * point.y);
|
||||||
},
|
},
|
||||||
|
|
||||||
divide: function() {
|
divide: function() {
|
||||||
var point = Point.read(arguments);
|
var point = Point.read(arguments);
|
||||||
return createPoint(this.x / point.x, this.y / point.y);
|
return Point.create(this.x / point.x, this.y / point.y);
|
||||||
},
|
},
|
||||||
|
|
||||||
modulo: function() {
|
modulo: function() {
|
||||||
var point = Point.read(arguments);
|
var point = Point.read(arguments);
|
||||||
return createPoint(this.x % point.x, this.y % point.y);
|
return Point.create(this.x % point.x, this.y % point.y);
|
||||||
},
|
},
|
||||||
|
|
||||||
negate: function() {
|
negate: function() {
|
||||||
return createPoint(-this.x, -this.y);
|
return Point.create(-this.x, -this.y);
|
||||||
},
|
},
|
||||||
|
|
||||||
equals: function() {
|
equals: function() {
|
||||||
|
@ -127,17 +113,21 @@ var Point = Base.extend(new function() {
|
||||||
length = 1;
|
length = 1;
|
||||||
var len = this.length;
|
var len = this.length;
|
||||||
var scale = len != 0 ? length / len : 0;
|
var scale = len != 0 ? length / len : 0;
|
||||||
var res = createPoint(this.x * scale, this.y * scale);
|
var res = Point.create(this.x * scale, this.y * scale);
|
||||||
// Preserve angle.
|
// Preserve angle.
|
||||||
res._angle = this._angle;
|
res._angle = this._angle;
|
||||||
return res;
|
return res;
|
||||||
},
|
},
|
||||||
|
|
||||||
getAngleInRadians: function() {
|
getAngleInRadians: function() {
|
||||||
|
// TODO: Not sur we want this one, but if so, just rely on
|
||||||
|
// this.getAngle(), which caches values internally?
|
||||||
return Math.atan2(this.y, this.x);
|
return Math.atan2(this.y, this.x);
|
||||||
},
|
},
|
||||||
|
|
||||||
getAngleInDegrees: function() {
|
getAngleInDegrees: function() {
|
||||||
|
// TODO: Not sur we want this one, but if so, just rely on
|
||||||
|
// this.getAngle(), which caches values internally?
|
||||||
return Math.atan2(this.y, this.x) * 180 / Math.PI;
|
return Math.atan2(this.y, this.x) * 180 / Math.PI;
|
||||||
},
|
},
|
||||||
|
|
||||||
|
@ -202,7 +192,7 @@ var Point = Base.extend(new function() {
|
||||||
angle = angle * Math.PI / 180;
|
angle = angle * Math.PI / 180;
|
||||||
var s = Math.sin(angle);
|
var s = Math.sin(angle);
|
||||||
var c = Math.cos(angle);
|
var c = Math.cos(angle);
|
||||||
return createPoint(
|
return Point.create(
|
||||||
this.x * c - this.y * s,
|
this.x * c - this.y * s,
|
||||||
this.y * c + this.x * s
|
this.y * c + this.x * s
|
||||||
);
|
);
|
||||||
|
@ -215,7 +205,7 @@ var Point = Base.extend(new function() {
|
||||||
},
|
},
|
||||||
|
|
||||||
interpolate: function(point, t) {
|
interpolate: function(point, t) {
|
||||||
return createPoint(
|
return Point.create(
|
||||||
this.x * (1 - t) + point.x * t,
|
this.x * (1 - t) + point.x * t,
|
||||||
this.y * (1 - t) + point.y * t
|
this.y * (1 - t) + point.y * t
|
||||||
);
|
);
|
||||||
|
@ -244,19 +234,19 @@ var Point = Base.extend(new function() {
|
||||||
},
|
},
|
||||||
|
|
||||||
round: function() {
|
round: function() {
|
||||||
return createPoint(Math.round(this.x), Math.round(this.y));
|
return Point.create(Math.round(this.x), Math.round(this.y));
|
||||||
},
|
},
|
||||||
|
|
||||||
ceil: function() {
|
ceil: function() {
|
||||||
return createPoint(Math.ceil(this.x), Math.ceil(this.y));
|
return Point.create(Math.ceil(this.x), Math.ceil(this.y));
|
||||||
},
|
},
|
||||||
|
|
||||||
floor: function() {
|
floor: function() {
|
||||||
return createPoint(Math.floor(this.x), Math.floor(this.y));
|
return Point.create(Math.floor(this.x), Math.floor(this.y));
|
||||||
},
|
},
|
||||||
|
|
||||||
abs: function() {
|
abs: function() {
|
||||||
return createPoint(Math.abs(this.x), Math.abs(this.y));
|
return Point.create(Math.abs(this.x), Math.abs(this.y));
|
||||||
},
|
},
|
||||||
|
|
||||||
dot: function() {
|
dot: function() {
|
||||||
|
@ -272,10 +262,10 @@ var Point = Base.extend(new function() {
|
||||||
project: function() {
|
project: function() {
|
||||||
var point = Point.read(arguments);
|
var point = Point.read(arguments);
|
||||||
if (point.isZero()) {
|
if (point.isZero()) {
|
||||||
return createPoint(0, 0);
|
return Point.create(0, 0);
|
||||||
} else {
|
} else {
|
||||||
var scale = this.dot(point) / point.dot(point);
|
var scale = this.dot(point) / point.dot(point);
|
||||||
return createPoint(
|
return Point.create(
|
||||||
point.x * scale,
|
point.x * scale,
|
||||||
point.y * scale
|
point.y * scale
|
||||||
);
|
);
|
||||||
|
@ -287,6 +277,18 @@ var Point = Base.extend(new function() {
|
||||||
},
|
},
|
||||||
|
|
||||||
statics: {
|
statics: {
|
||||||
|
/**
|
||||||
|
* Provide a faster creator for Points out of two coordinates that
|
||||||
|
* does not rely on Point#initialize at all. This speeds up all math
|
||||||
|
* operations a lot.
|
||||||
|
*/
|
||||||
|
create: function(x, y) {
|
||||||
|
var point = new Point(Point.dont);
|
||||||
|
point.x = x;
|
||||||
|
point.y = y;
|
||||||
|
return point;
|
||||||
|
},
|
||||||
|
|
||||||
read: function(args, index) {
|
read: function(args, index) {
|
||||||
var index = index || 0, length = args.length - index;
|
var index = index || 0, length = args.length - index;
|
||||||
if (length == 1 && args[index] instanceof Point) {
|
if (length == 1 && args[index] instanceof Point) {
|
||||||
|
@ -301,20 +303,19 @@ var Point = Base.extend(new function() {
|
||||||
},
|
},
|
||||||
|
|
||||||
min: function(point1, point2) {
|
min: function(point1, point2) {
|
||||||
return createPoint(
|
return Point.create(
|
||||||
Math.min(point1.x, point2.x),
|
Math.min(point1.x, point2.x),
|
||||||
Math.min(point1.y, point2.y));
|
Math.min(point1.y, point2.y));
|
||||||
},
|
},
|
||||||
|
|
||||||
max: function(point1, point2) {
|
max: function(point1, point2) {
|
||||||
return createPoint(
|
return Point.create(
|
||||||
Math.max(point1.x, point2.x),
|
Math.max(point1.x, point2.x),
|
||||||
Math.max(point1.y, point2.y));
|
Math.max(point1.y, point2.y));
|
||||||
},
|
},
|
||||||
|
|
||||||
random: function() {
|
random: function() {
|
||||||
return createPoint(Math.random(), Math.random());
|
return Point.create(Math.random(), Math.random());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
|
||||||
});
|
});
|
||||||
|
|
Loading…
Reference in a new issue