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https://github.com/scratchfoundation/paper.js.git
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Merge branch 'winding-fix' into develop
; Conflicts: ; src/path/PathItem.Boolean.js
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commit
5a46620768
2 changed files with 101 additions and 94 deletions
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@ -316,7 +316,8 @@ PathItem.inject(new function() {
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windRight = 0,
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length = curves.length,
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roots = [],
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abs = Math.abs;
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abs = Math.abs,
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isOnCurve = false;
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// Horizontal curves may return wrong results, since the curves are
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// monotonic in y direction and this is an indeterminate state.
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if (horizontal) {
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@ -360,9 +361,9 @@ PathItem.inject(new function() {
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// non-zero winding.
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// Retrieve and use it here (See _getMonoCurve()).
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if (curve.last) {
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// Get the values of to the end x coordinate and winding of
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// the last non-horizontal curve, which will be the previous
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// non-horizontal curve for the first curve of the loop.
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// Get the end x coordinate and winding of the last
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// non-horizontal curve, which will be the previous
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// non-horizontal curve for the first curve in the loop.
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prevWinding = curve.last.winding;
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prevXEnd = curve.last.values[6];
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}
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@ -370,47 +371,51 @@ PathItem.inject(new function() {
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// compare the endpoints of the curve to determine if the
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// ray from query point along +-x direction will intersect
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// the monotone curve.
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// Horizontal curves with winding == 0 will be completely
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// ignored.
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if (winding && (py >= yStart && py <= yEnd
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|| py >= yEnd && py <= yStart)) {
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// Calculate the x value for the ray's intersection.
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var x = py === yStart ? values[0]
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: py === yEnd ? values[6]
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: Curve.solveCubic(values, 1, py, roots, 0, 1) === 1
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if (py >= yStart && py <= yEnd || py >= yEnd && py <= yStart) {
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if (winding) {
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// Calculate the x value for the ray's intersection.
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var x = py === yStart ? values[0]
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: py === yEnd ? values[6]
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: Curve.solveCubic(values, 1, py, roots, 0, 1) === 1
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? Curve.getPoint(values, roots[0]).x
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: null;
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if (x != null) {
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// Count the intersection of the ray with the
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// monotonic curve if:
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// - the crossing is not at the start of the curve
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// - or the windings are opposite (intersect at a
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// vertical extremum)
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// - or the start of the current curve and the end
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// of the prev curve are on opposite sides of px
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var isWindingChange = winding === -prevWinding;
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if (py !== yStart || isWindingChange
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|| (x - px) * (prevXEnd - px) < 0) {
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if (x < xBefore) {
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windLeft += winding;
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} else if (x > xAfter) {
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windRight += winding;
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} else if (py === yStart && isWindingChange) {
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// The point is a vertical extremum of the
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// path.
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++windLeft;
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++windRight;
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if (x != null) {
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// Test if the point is on the current mono-curve.
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if (x >= xBefore && x <= xAfter) {
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isOnCurve = true;
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} else if (
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// Count the intersection of the ray with the
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// monotonic curve if the crossing is not the
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// start of the curve, except if the winding
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// changes...
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(py !== yStart || winding !== prevWinding)
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// ...and the point is not on the curve or on
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// the horizontal connection between the last
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// non-horizontal curve's end point and the
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// current curve's start point.
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&& !(py === yStart
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&& (px - x) * (px - prevXEnd) < 0)) {
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if (x < xBefore) {
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windLeft += winding;
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} else if (x > xAfter) {
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windRight += winding;
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}
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}
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}
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// Update previous winding and end coordinate whenever
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// the ray intersects a non-horizontal curve.
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prevWinding = winding;
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prevXEnd = values[6];
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// Test if the point is on the horizontal curve
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} else if ((px - values[0]) * (px - values[6]) <= 0) {
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isOnCurve = true;
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}
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// Update previous winding and end coordinate whenever
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// the ray intersects a non-horizontal curve.
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prevWinding = winding;
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prevXEnd = values[6];
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}
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}
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}
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return Math.max(abs(windLeft), abs(windRight));
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// If the point was on a monotonic curve, we are on the path by
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// definition. In this case ensure that the winding is at least 1.
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return Math.max(abs(windLeft), abs(windRight), isOnCurve ? 1 : 0);
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}
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function propagateWinding(segment, path1, path2, monoCurves, operator) {
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@ -216,67 +216,69 @@ test('Path#contains() (complex shape)', function() {
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test('Path#contains() (straight curves with zero-winding)', function() {
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var pathPoints = [
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[140, 100],
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[140, 10],
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[100, 10],
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[100, 20],
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[120, 20],
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[120, 40],
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[100, 40],
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[100, 60],
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[200, 60],
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[120, 60],
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[120, 100],
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[300, 100],
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[50, 100]
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var pointData = [
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[[250, 230], true, true, false, true],
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[[200, 230], true, true, true, true],
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[[200, 280], false, true, false, true],
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[[190, 280], true, false, false, true],
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[[175, 270], true, true, false, true],
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[[175, 220], true, true, true, true],
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[[175, 270], true, true, false, true],
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[[160, 280], false, true, false, true],
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[[150, 280], true, false, false, true],
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[[150, 220], true, false, true, true],
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[[150, 200], true, true, true, true],
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[[100, 200], true, false, false, true],
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[[100, 190], true, true, true, true],
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[[50, 190], true, false, false, false],
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[[100, 190], true, true, true, true],
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[[100, 180], true, false, true, false],
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[[150, 180], true, true, true, true],
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[[150, 160], true, false, true, true],
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[[150, 100], true, false, true, false],
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[[160, 100], false, true, true, false],
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[[175, 110], true, true, true, false],
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[[175, 160], true, true, true, true],
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[[175, 110], true, true, true, false],
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[[190, 100], true, false, true, false],
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[[200, 100], false, true, true, false],
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[[200, 150], true, true, true, true],
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[[250, 150], true, true, true, false],
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[[270, 120], false, false, true, true],
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[[270, 90], false, false, true, false],
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[[270, 120], false, false, true, true],
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[[290, 150], false, true, true, false],
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[[290, 180], true, true, true, true],
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[[340, 180], false, true, true, false],
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[[340, 190], true, true, true, true],
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[[390, 190], false, true, false, false],
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[[340, 190], true, true, true, true],
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[[340, 200], false, true, false, true],
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[[290, 200], true, true, true, true],
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[[290, 230], false, true, false, true],
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[[270, 260], false, false, true, true],
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[[270, 290], false, false, false, true],
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[[270, 260], false, false, true, true],
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[[250, 230], true, true, false, true]
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];
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var path1 = new Path({
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segments: pathPoints,
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closed: true,
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fillRule: 'evenodd'
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});
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var points = [];
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for (var i = 0; i < pointData.length; i++) {
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points.push(pointData[i][0]);
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}
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var path = new paper.Path({segments: points, closed: true});
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path.setWindingRule("evenodd");
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var hitPoints = [
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[[30,10], false],
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[[110,10], true],
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[[30,20], false],
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[[110,20], true],
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[[130,20], true],
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[[170,20], false],
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[[110,50], true],
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[[30,60], false],
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[[110,60], true],
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[[130,60], true],
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[[150,60], false],
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[[230,60], false],
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[[10,100], false],
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[[60,100], false],
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[[130,100], true],
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[[170,100], false],
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[[370,100], false]
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];
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for (var i = 0; i < hitPoints.length; i++) {
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var entry = hitPoints[i];
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testPoint(path1, new Point(entry[0]), entry[1]);
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var offsetPoint = function(p, xOffs, yOffs) {
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return new paper.Point(p.x + xOffs, p.y + yOffs);
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}
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// Now test the x-y-reversed shape
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for (var i = 0; i < pathPoints.length; i++) {
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pathPoints[i].reverse();
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}
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var path1 = new Path({
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segments: pathPoints,
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closed: true,
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fillRule: 'evenodd'
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});
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for (var i = 0; i < hitPoints.length; i++) {
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var entry = hitPoints[i];
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testPoint(path1, new Point(entry[0].reverse()), entry[1]);
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for (var i = 0; i < pointData.length; i++) {
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var p = new paper.Point(points[i]);
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testPoint(path, p, true); // point is a segment of the path, must be inside
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testPoint(path, offsetPoint(p, 10, 0), pointData[i][1]);
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testPoint(path, offsetPoint(p, -10, 0), pointData[i][2]);
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testPoint(path, offsetPoint(p, 0, 10), pointData[i][3]);
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testPoint(path, offsetPoint(p, 0, -10), pointData[i][4]);
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}
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})
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