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Use EPSILON instead of TOLERANCE in Point#isColinear() and #isOrthogonal() (reverted from commit 5f0e545ba7
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1 changed files with 2 additions and 2 deletions
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@ -702,7 +702,7 @@ var Point = Base.extend(/** @lends Point# */{
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* @return {Boolean} {@true it is colinear}
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*/
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isColinear: function(point) {
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return Math.abs(this.cross(point)) < /*#=*/Numerical.EPSILON;
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return Math.abs(this.cross(point)) < /*#=*/Numerical.TOLERANCE;
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},
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/**
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@ -713,7 +713,7 @@ var Point = Base.extend(/** @lends Point# */{
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* @return {Boolean} {@true it is orthogonal}
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*/
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isOrthogonal: function(point) {
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return Math.abs(this.dot(point)) < /*#=*/Numerical.EPSILON;
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return Math.abs(this.dot(point)) < /*#=*/Numerical.TOLERANCE;
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},
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/**
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