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Merge pull request #1253 from iconexperience/LineGetDistance
Add Line.getDistance() and use it in Curve.getOverlaps()
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commit
5736ebaa19
2 changed files with 11 additions and 7 deletions
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@ -182,6 +182,10 @@ var Line = Base.extend(/** @lends Line# */{
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return ccw < 0 ? -1 : ccw > 0 ? 1 : 0;
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},
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getDistance: function(px, py, vx, vy, x, y, asVector) {
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return Math.abs(Line.getSignedDistance(px, py, vx, vy, x, y, asVector));
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},
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getSignedDistance: function(px, py, vx, vy, x, y, asVector) {
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if (!asVector) {
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vx -= px;
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@ -2203,19 +2203,19 @@ new function() { // Scope for intersection using bezier fat-line clipping
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var flip = getSquaredLineLength(v1) < getSquaredLineLength(v2),
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l1 = flip ? v2 : v1,
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l2 = flip ? v1 : v2,
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line = new Line(l1[0], l1[1], l1[6], l1[7]);
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getDistance = Line.getDistance;
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// See if the starting and end point of curve two are very close to the
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// picked line. Note that the curve for the picked line might not
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// actually be a line, so we have to perform more checks after.
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if (line.getDistance(new Point(l2[0], l2[1])) < geomEpsilon &&
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line.getDistance(new Point(l2[6], l2[7])) < geomEpsilon) {
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if (getDistance(l1[0], l1[1], l1[6], l1[7], l2[0], l2[1]) < geomEpsilon &&
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getDistance(l1[0], l1[1], l1[6], l1[7], l2[6], l2[7]) < geomEpsilon) {
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// If not both curves are straight, check against both of their
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// handles, and treat them as straight if they are very close.
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if (!straightBoth &&
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line.getDistance(new Point(l1[2], l1[3])) < geomEpsilon &&
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line.getDistance(new Point(l1[4], l1[5])) < geomEpsilon &&
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line.getDistance(new Point(l2[2], l2[3])) < geomEpsilon &&
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line.getDistance(new Point(l2[4], l2[5])) < geomEpsilon) {
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getDistance(l1[0], l1[1], l1[6], l1[7], l1[2], l1[3]) < geomEpsilon &&
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getDistance(l1[0], l1[1], l1[6], l1[7], l1[4], l1[5]) < geomEpsilon &&
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getDistance(l1[0], l1[1], l1[6], l1[7], l2[2], l2[3]) < geomEpsilon &&
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getDistance(l1[0], l1[1], l1[6], l1[7], l2[4], l2[5]) < geomEpsilon) {
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straight1 = straight2 = straightBoth = true;
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}
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} else if (straightBoth) {
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