mirror of
https://github.com/scratchfoundation/paper.js.git
synced 2025-01-01 02:38:43 -05:00
Give any item / object that needs to be exported as a definition / symbol its own unique id.
This will be useful in SVG and JSON exporter.
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parent
49728665e6
commit
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4 changed files with 11 additions and 6 deletions
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@ -79,6 +79,8 @@ var GradientColor = this.GradientColor = Color.extend(/** @lends GradientColor#
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* path.fillColor = gradientColor;
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*/
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initialize: function(gradient, origin, destination, hilite) {
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// Define this GradientColor's unique id.
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this._id = ++Base._uid;
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this.gradient = gradient || new Gradient();
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this.gradient._addOwner(this);
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this.setOrigin(origin);
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@ -54,6 +54,11 @@ this.Base = Base.inject(/** @lends Base# */{
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_types: {},
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/**
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* A uniqued id number, which when consumed needs to be increased by one
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*/
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_uid: 0,
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extend: function(src) {
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// Override Base.extend() with a version that registers classes that
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// define #_type inside the Base._types lookup, for deserialization.
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@ -31,7 +31,7 @@ var Item = this.Item = Base.extend(Callback, /** @lends Item# */{
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initialize: function(point) {
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// Define this Item's unique id.
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this._id = ++Item._id;
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this._id = ++Base._uid;
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// If _project is already set, the item was already moved into the DOM
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// hierarchy. Used by Layer, where it's added to project.layers instead
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if (!this._project)
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@ -270,7 +270,7 @@ var Item = this.Item = Base.extend(Callback, /** @lends Item# */{
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}
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this._name = name || undefined;
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this._changed(/*#=*/ ChangeFlag.ATTRIBUTE);
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},
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}
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/**
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* The path style of the item.
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@ -312,10 +312,6 @@ var Item = this.Item = Base.extend(Callback, /** @lends Item# */{
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* var path2 = new Path.Circle(new Point(150, 50), 20);
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* path2.style = myStyle;
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*/
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statics: {
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_id: 0
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}
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}, Base.each(['locked', 'visible', 'blendMode', 'opacity', 'guide'],
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// Produce getter/setters for properties. We need setters because we want to
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// call _changed() if a property was modified.
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@ -57,6 +57,8 @@ var Symbol = this.Symbol = Base.extend(/** @lends Symbol# */{
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* }
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*/
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initialize: function(item) {
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// Define this Symbols's unique id.
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this._id = ++Base._uid;
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this.project = paper.project;
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this.project.symbols.push(this);
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this.setDefinition(item);
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