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https://github.com/scratchfoundation/paper.js.git
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Rename #transformContent() to #_transform(), to make sure it's supposed to be a private method.
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parent
1f29f6f104
commit
53b091b871
4 changed files with 6 additions and 6 deletions
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@ -591,8 +591,8 @@ Item = Base.extend({
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// TODO: Handle flags, add TransformFlag class and convert to bit mask
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// TODO: Handle flags, add TransformFlag class and convert to bit mask
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// for quicker checking
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// for quicker checking
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// TODO: Call transform on chidren only if 'children' flag is provided
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// TODO: Call transform on chidren only if 'children' flag is provided
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if (this.transformContent)
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if (this._transform)
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this.transformContent(matrix, flags);
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this._transform(matrix, flags);
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if (this.children) {
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if (this.children) {
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for (var i = 0, l = this.children.length; i < l; i++) {
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for (var i = 0, l = this.children.length; i < l; i++) {
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var child = this.children[i];
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var child = this.children[i];
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@ -602,7 +602,7 @@ Item = Base.extend({
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},
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},
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/*
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/*
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transformContent: function(matrix, flags) {
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_transform: function(matrix, flags) {
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// The code that performs the actual transformation of content,
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// The code that performs the actual transformation of content,
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// if defined. Item itself does not define this.
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// if defined. Item itself does not define this.
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},
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},
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@ -25,7 +25,7 @@ PlacedSymbol = Item.extend({
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this._size = this._bounds.size;
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this._size = this._bounds.size;
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},
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},
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transformContent: function(matrix, flags) {
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_transform: function(matrix, flags) {
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var width = this._size.width;
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var width = this._size.width;
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var height = this._size.height;
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var height = this._size.height;
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var x = width * -0.5;
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var x = width * -0.5;
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@ -149,7 +149,7 @@ Raster = Item.extend({
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this._canvas = canvas;
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this._canvas = canvas;
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},
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},
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transformContent: function(matrix, flags) {
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_transform: function(matrix, flags) {
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// In order to set the right context transformation when drawing the
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// In order to set the right context transformation when drawing the
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// raster, simply preconcatenate the internal matrix with the provided
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// raster, simply preconcatenate the internal matrix with the provided
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// one.
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// one.
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@ -70,7 +70,7 @@ Path = PathItem.extend({
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return -result.b;
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return -result.b;
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},
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},
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transformContent: function(matrix, flags) {
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_transform: function(matrix, flags) {
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var coords = new Array(6);
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var coords = new Array(6);
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for (var i = 0, l = this._segments.length; i < l; i++) {
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for (var i = 0, l = this._segments.length; i < l; i++) {
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var segment = this._segments[i];
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var segment = this._segments[i];
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