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Merge pull request #938 from iconexperience/getWinding-simplification
Simplify getWindings() by using only the 'last' property to understand when a new loop starts.
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commit
53269ab169
1 changed files with 55 additions and 61 deletions
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@ -348,69 +348,65 @@ PathItem.inject(new function() {
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} else {
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var xBefore = px - epsilon,
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xAfter = px + epsilon,
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start,
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end = 0;
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while (end < length) {
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start = end;
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// The first curve of a loop holds information about its length
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// and the last curve with non-zero winding.
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prevWinding,
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prevXEnd;
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for (var i = 0; i < length; i++) {
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var curve = curves[i],
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winding = curve.winding,
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values = curve.values,
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yStart = values[1],
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yEnd = values[7];
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// The first curve of a loop holds the last curve with
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// non-zero winding.
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// Retrieve and use it here (See _getMonoCurve()).
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var curve = curves[start],
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last = curve.last,
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if (curve.last) {
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// Get the values of to the end x coordinate and winding of
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// the last non-horizontal curve, which will be the previous
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// non-horizontal curve for the first curve of the loop.
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prevWinding = last.winding,
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prevXEnd = last.values[6];
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end = start + curve.length;
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for (var i = start; i < end; i++) {
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var curve = curves[i],
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winding = curve.winding,
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values = curve.values,
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yStart = values[1],
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yEnd = values[7];
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// Since the curves are monotone in y direction, we can just
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// compare the endpoints of the curve to determine if the
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// ray from query point along +-x direction will intersect
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// the monotone curve.
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// Horizontal curves with winding == 0 will be completely
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// ignored.
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if (winding && (py >= yStart && py <= yEnd
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|| py >= yEnd && py <= yStart)) {
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// Calculate the x value for the ray's intersection.
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var x = py === yStart ? values[0]
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: py === yEnd ? values[6]
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: Curve.solveCubic(values, 1, py, roots, 0, 1) === 1
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? Curve.getPoint(values, roots[0]).x
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: null;
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if (x != null) {
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// Count the intersection of the ray with the
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// monotonic curve if:
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// - the crossing is not at the start of the curve
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// - or the windings are opposite (intersect at a
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// vertical extremum)
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// - or the start of the current curve and the end
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// of the prev curve are on opposite sides of px
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var isWindingChange = winding === -prevWinding;
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if (py !== yStart || isWindingChange
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|| (x - px) * (prevXEnd - px) < 0) {
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if (x < xBefore) {
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windLeft += winding;
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} else if (x > xAfter) {
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windRight += winding;
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} else if (py === yStart && isWindingChange) {
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// The point is a vertical extremum of the
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// path.
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++windLeft;
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++windRight;
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}
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prevWinding = curve.last.winding;
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prevXEnd = curve.last.values[6];
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}
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// Since the curves are monotone in y direction, we can just
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// compare the endpoints of the curve to determine if the
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// ray from query point along +-x direction will intersect
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// the monotone curve.
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// Horizontal curves with winding == 0 will be completely
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// ignored.
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if (winding && (py >= yStart && py <= yEnd
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|| py >= yEnd && py <= yStart)) {
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// Calculate the x value for the ray's intersection.
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var x = py === yStart ? values[0]
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: py === yEnd ? values[6]
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: Curve.solveCubic(values, 1, py, roots, 0, 1) === 1
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? Curve.getPoint(values, roots[0]).x
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: null;
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if (x != null) {
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// Count the intersection of the ray with the
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// monotonic curve if:
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// - the crossing is not at the start of the curve
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// - or the windings are opposite (intersect at a
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// vertical extremum)
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// - or the start of the current curve and the end
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// of the prev curve are on opposite sides of px
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var isWindingChange = winding === -prevWinding;
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if (py !== yStart || isWindingChange
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|| (x - px) * (prevXEnd - px) < 0) {
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if (x < xBefore) {
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windLeft += winding;
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} else if (x > xAfter) {
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windRight += winding;
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} else if (py === yStart && isWindingChange) {
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// The point is a vertical extremum of the
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// path.
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++windLeft;
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++windRight;
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}
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}
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// Update previous winding and end coordinate whenever
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// the ray intersects a non-horizontal curve.
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prevWinding = winding;
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prevXEnd = values[6];
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}
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// Update previous winding and end coordinate whenever
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// the ray intersects a non-horizontal curve.
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prevWinding = winding;
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prevXEnd = values[6];
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}
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}
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}
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@ -976,11 +972,9 @@ Path.inject(/** @lends Path# */{
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handleCurve([p1x, p1y, p1x, p1y, p2x, p2y, p2x, p2y]);
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}
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if (monoCurves.length > 0) {
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// Add information about the loop length and the last curve with
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// non-zero winding, as required in getWinding().
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var first = monoCurves[0];
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first.length = monoCurves.length;
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first.last = last;
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// Add information about the last curve with non-zero winding,
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// as required in getWinding().
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monoCurves[0].last = last;
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}
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}
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return monoCurves;
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