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Rename Point#isParallel() to #isColinear(), reimplement it using #cross() and add #isOrthogonal() as well, using #dot().
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1 changed files with 14 additions and 4 deletions
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@ -353,15 +353,25 @@ var Point = this.Point = Base.extend({
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},
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/**
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* Checks if the vector represented by this point is parallel (collinear) to
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* Checks if the vector represented by this point is colinear (parallel) to
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* another vector.
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*
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* @param point the vector to check against
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* @return {@true if it is parallel}
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*/
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isParallel: function(point) {
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// TODO: Tolerance seems rather high!
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return Math.abs(this.x / point.x - this.y / point.y) < 0.00001;
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isColinear: function(point) {
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return this.cross(point) < Numerical.TOLERANCE;
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},
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/**
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* Checks if the vector represented by this point is orthogonal
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* (perpendicular) to another vector.
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*
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* @param point the vector to check against
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* @return {@true if it is orthogonal}
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*/
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isOrthogonal: function(point) {
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return this.dot(point) < Numerical.TOLERANCE;
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},
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/**
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