mirror of
https://github.com/scratchfoundation/paper.js.git
synced 2025-01-06 04:42:15 -05:00
Add support for switching PaperScope contexts in PaperScript code exeuction and callback handling. This should add proper support for multiple PaperScript instances in one site.
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parent
3072eed91d
commit
518803f492
5 changed files with 95 additions and 61 deletions
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@ -38,5 +38,19 @@ var PaperScope = this.PaperScope = Base.extend({
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return Base.each(this, function(value, key) {
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this[key] = value;
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}, scope);
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},
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// Methods for setting and restoring paper scopes:
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statics: {
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scopes: [],
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set: function(scope) {
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this.scopes.push(paper);
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paper = scope;
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},
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restore: function() {
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paper = this.scopes.pop();
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}
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}
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});
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@ -18,7 +18,7 @@ var Document = this.Document = Base.extend({
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beans: true,
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initialize: function(canvas) {
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// Store reference to currently active global paper scope:
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// Store reference to the currently active global paper scope:
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this._scope = paper;
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if (canvas && canvas instanceof HTMLCanvasElement) {
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this.canvas = canvas;
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@ -24,18 +24,22 @@ var Tool = this.Tool = ToolHandler.extend(new function() {
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beans: true,
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initialize: function(handlers, doc) {
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this.base(handlers);
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// Create events once, so they can be removed easily too.
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var that = this, curPoint;
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this.base(handlers, doc._scope);
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this._document = doc;
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var curPoint;
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var dragging = false;
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this.events = {
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var that = this;
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// TODO: Move event handling to DocumentView
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var events = {
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mousedown: function(event) {
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curPoint = viewToArtwork(event, that._document);
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that.onHandleEvent('mousedown', curPoint, event);
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if (that.onMouseDown)
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if (that.onMouseDown) {
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that._document.redraw();
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}
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if (that.eventInterval != null) {
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this.timer = setInterval(that.events.mousemove,
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this.timer = setInterval(events.mousemove,
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that.eventInterval);
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}
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dragging = true;
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@ -45,54 +49,55 @@ var Tool = this.Tool = ToolHandler.extend(new function() {
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// If the event was triggered by a touch screen device,
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// prevent the default behaviour, as it will otherwise
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// scroll the page:
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if (event && event.targetTouches)
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event.preventDefault();
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if (event && event.targetTouches) {
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DomEvent.preventDefault(event);
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}
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var point = event && viewToArtwork(event, that._document);
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// If there is only an onMouseMove handler, call it when
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// the user is dragging
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var onlyMove = !!(!that.onMouseDrag && that.onMouseMove);
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if (dragging && !onlyMove) {
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curPoint = point || curPoint;
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if (curPoint)
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if (curPoint) {
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that.onHandleEvent('mousedrag', curPoint, event);
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}
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} else if (!dragging || onlyMove) {
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that.onHandleEvent('mousemove', point, event);
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}
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if (that.onMouseMove || that.onMouseDrag)
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if (that.onMouseMove || that.onMouseDrag) {
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that._document.redraw();
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}
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},
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mouseup: function(event) {
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if (dragging) {
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curPoint = null;
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if (that.eventInterval != null)
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if (that.eventInterval != null) {
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clearInterval(this.timer);
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}
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that.onHandleEvent('mouseup',
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viewToArtwork(event, that._document), event);
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if (that.onMouseUp)
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if (that.onMouseUp) {
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that._document.redraw();
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}
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dragging = false;
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}
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},
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touchmove: function(event) {
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that.events.mousemove(event);
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events.mousemove(event);
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},
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touchstart: function(event) {
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that.events.mousedown(event);
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events.mousedown(event);
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},
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touchend: function(event) {
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that.events.mouseup(event);
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events.mouseup(event);
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}
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};
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// Remove old events first.
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if (this._document)
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DomEvent.remove(this._document.canvas, this.events);
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this._document = doc;
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DomEvent.add(doc.canvas, this.events);
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DomEvent.add(doc.canvas, events);
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},
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getDocument: function() {
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@ -21,6 +21,7 @@ var ToolHandler = this.ToolHandler = Base.extend({
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* Initializes the tool's settings, so a new tool can be assigned to it
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*/
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initialize: function(handlers, scope) {
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this._scope = scope;
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this._firstMove = true;
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this._count = 0;
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this._downCount = 0;
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@ -120,6 +121,7 @@ var ToolHandler = this.ToolHandler = Base.extend({
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},
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onHandleEvent: function(type, pt, event) {
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PaperScope.set(this._scope);
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switch (type) {
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case 'mousedown':
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this.updateEvent(type, pt, null, null, true, false, false);
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@ -176,5 +178,6 @@ var ToolHandler = this.ToolHandler = Base.extend({
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}
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break;
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}
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PaperScope.restore();
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}
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});
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@ -129,14 +129,19 @@ var PaperScript = this.PaperScript = new function() {
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return parse_js.stringify(ast, true);
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}
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function run(code) {
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with (paper) {
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var doc = paper.document,
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tool = paper.tool = /on(?:Key|Mouse)(?:Up|Down|Move|Drag)/.test(code)
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&& new Tool(null, doc),
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onEditOptions, onSelect, onDeselect, onReselect, onMouseDown,
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onMouseUp, onMouseDrag, onMouseMove, onKeyDown, onKeyUp,
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res = eval(compile(code));
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function run(code, scope) {
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try { with (scope) { // Safe one indentation by grouping try and with
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PaperScope.set(scope);
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var doc = scope.document;
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// TODO: Add support for multiple tools
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var tool = scope.tool =
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/on(?:Key|Mouse)(?:Up|Down|Move|Drag)/.test(code)
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&& new Tool(null, doc);
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// Define variables for potential handlers, so eval() calls below to
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// fetch their values do not require try-catch around them.
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var onEditOptions, onSelect, onDeselect, onReselect, onMouseDown,
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onMouseUp, onMouseDrag, onMouseMove, onKeyDown, onKeyUp, onFrame;
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var res = eval(compile(code));
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if (tool) {
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Base.each(['onEditOptions', 'onSelect', 'onDeselect',
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'onReselect', 'onMouseDown', 'onMouseUp', 'onMouseDrag',
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@ -146,44 +151,44 @@ var PaperScript = this.PaperScript = new function() {
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}
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);
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}
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try {
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var onFrame = eval('onFrame');
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if (onFrame) {
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var lastTime;
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var totalTime = 0;
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function frame() {
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// Request next frame already
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DomEvent.requestAnimationFrame(frame, doc && doc.canvas);
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var time = Date.now() / 1000;
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// Time elapsed since last redraw in seconds:
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var delta = lastTime ? time - lastTime : 0;
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// Time since first call of frame() in seconds:
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totalTime += delta;
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onFrame({
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delta: delta,
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time: totalTime
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});
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// Automatically redraw document each frame.
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if (doc)
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doc.redraw();
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lastTime = time;
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};
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// Call the onFrame handler and redraw the document:
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frame();
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} else {
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// Automatically redraw document at the end.
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// TODO: Move onFrame support to DocumentView
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var onFrame = eval('onFrame');
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if (onFrame) {
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var lastTime;
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var totalTime = 0;
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function frame() {
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// Request next frame already
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DomEvent.requestAnimationFrame(frame, doc && doc.canvas);
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var time = Date.now() / 1000;
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// Time elapsed since last redraw in seconds:
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var delta = lastTime ? time - lastTime : 0;
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// Time since first call of frame() in seconds:
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totalTime += delta;
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onFrame({
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delta: delta,
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time: totalTime
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});
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// Automatically redraw document each frame.
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if (doc)
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doc.redraw();
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}
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} catch (e) {
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lastTime = time;
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};
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// Call the onFrame handler and redraw the document:
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frame();
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} else {
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// Automatically redraw document at the end.
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if (doc)
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doc.redraw();
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}
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return res;
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} } finally {
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PaperScope.restore();
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}
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}
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//#ifdef BROWSER
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// Code borrowed from Coffee Script:
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function request(url) {
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function request(url, scope) {
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var xhr = new (window.ActiveXObject || XMLHttpRequest)(
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'Microsoft.XMLHTTP');
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xhr.open('GET', url, true);
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@ -192,7 +197,7 @@ var PaperScript = this.PaperScript = new function() {
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}
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xhr.onreadystatechange = function() {
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if (xhr.readyState === 4) {
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return run(xhr.responseText);
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return run(xhr.responseText, scope);
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}
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};
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return xhr.send(null);
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@ -205,16 +210,23 @@ var PaperScript = this.PaperScript = new function() {
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// Only load this cript if it not loaded already.
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if (script.type === 'text/paperscript'
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&& !script.getAttribute('loaded')) {
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// Produce a new PaperScope for this script now. Scopes are
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// cheap so let's not worry about the initial one that was
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// already created.
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var scope = new PaperScope();
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// If a canvas id is provided, create a document for it now,
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// so the active document is defined.
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var canvas = script.getAttribute('canvas');
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if (canvas = canvas && document.getElementById(canvas)) {
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// Create a Document for this canvas, using the right scope
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PaperScope.set(scope);
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new Document(canvas);
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PaperScope.restore();
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}
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if (script.src) {
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request(script.src);
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request(script.src, scope);
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} else {
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run(script.innerHTML);
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run(script.innerHTML, scope);
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}
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// Mark script as loaded now.
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script.setAttribute('loaded', true);
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