Switch back to sampling winding at t = 1/4, 2/4, 3/4

Due to curve-time clamping, this should now be OK.

Relates to #1073
This commit is contained in:
Jürg Lehni 2017-01-06 14:23:27 +01:00
parent 8ba6e19a2c
commit 50c910b03a

View file

@ -644,16 +644,15 @@ PathItem.inject(new function() {
totalLength += length;
segment = segment.getNext();
} while (segment && !segment._intersection && segment !== start);
// Determine winding at three points in the chain. If a winding with
// sufficient quality is found, use it. Otherwise use the winding with
// the best quality.
var offsets = [0.48, 0.1, 0.9],
windingZero = { winding: 0, quality: 0 },
// Sample winding at up to three points in the chain, until a winding
// with sufficient quality is found. The winding with the best quality
// is used otherwise.
var windingZero = { winding: 0, quality: 0 },
winding = windingZero,
tMin = /*#=*/Numerical.CURVETIME_EPSILON,
tMax = 1 - tMin;
for (var i = 0; i < offsets.length && winding.quality < 0.5; i++) {
var length = totalLength * offsets[i];
for (var i = 0; i < 3 && winding.quality < 0.5; i++) {
var length = totalLength * (i + 1) / 4;
for (var j = 0, l = chain.length; j < l; j++) {
var entry = chain[j],
curveLength = entry.length;