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https://github.com/scratchfoundation/paper.js.git
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Merge remote-tracking branch 'origin/master'
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commit
48d61b46bf
3 changed files with 24 additions and 28 deletions
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@ -6,32 +6,27 @@
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<link rel="stylesheet" href="../css/style.css">
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<script type="text/javascript" src="../../dist/paper.js"></script>
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<script type="text/paperscript" canvas="canvas">
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var center = view.center;
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var path,
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h,
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s = 0.6,
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l = 0.6,
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d = view.size.width * 0.012;
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p = new Point(),
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r = view.size.width * .12;
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for (s = 0; s <= 1; s+=0.2) {
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for (h = 0; h < (s > 0 ? 360 : 1); h+= 20) {
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p.x = (center.x - r)*0.5 + Math.cos((h-90)/180*Math.PI) * r*s;
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p.y = center.y + Math.sin((h-90)/180*Math.PI) * r*s;
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path = new Path.Circle(p, Math.max(d*Math.sqrt(s), 5));
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path.fillColor = new HSLColor(h, s, 0.75);
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p.x = center.x + Math.cos((h-90)/180*Math.PI) * r*s;
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p.y = center.y + Math.sin((h-90)/180*Math.PI) * r*s;
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path = new Path.Circle(p, Math.max(d*Math.sqrt(s), 5));
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path.fillColor = new HSLColor(h, s, 0.5);
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p.x = center.x + (center.x + r) * .5 + Math.cos((h-90)/180*Math.PI) * r*s;
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p.y = center.y + Math.sin((h-90)/180*Math.PI) * r*s;
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path = new Path.Circle(p, Math.max(d*Math.sqrt(s), 5));
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path.fillColor = new HSLColor(h, s, 0.25);
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var path;
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var r = view.size.width * .12;
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var offset = new Point(view.size.width / 3, 0);
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var hCount = 40;
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var sCount = 18;
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for (var s = 0; s < sCount; s++) {
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for (var h = 0; h < hCount; h++) {
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var saturation = s / sCount;
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var hue = (h / hCount) * 360;
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var vector = new Point({
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angle: hue - 90,
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length: r * saturation
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});
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var color = new HSLColor(hue, saturation, 0.75);
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var radius = Math.max(r / 10 * Math.sqrt(saturation), 5);
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for (var i = 0; i < 3; i++) {
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var center = view.center + vector + offset * (i - 1);
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path = new Path.Circle(center, radius);
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color.lightness = 0.25 + 0.25 * (2 - i);
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path.fillColor = color.clone();
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}
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}
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}
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</script>
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@ -53,7 +53,8 @@ CurveLocation = Base.extend(/** @lends CurveLocation# */{
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*/
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getSegment: function() {
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if (!this._segment) {
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var parameter = this.getParameter();
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var curve = this._curve,
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parameter = this.getParameter();
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if (parameter == 0) {
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this._segment = curve._segment1;
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} else if (parameter == 1) {
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@ -1215,7 +1215,7 @@ var Path = this.Path = PathItem.extend(/** @lends Path# */{
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// Now query stroke if we haven't already
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if (!loc && radius > 0)
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loc = this.getNearestLocation(point, matrix);
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if (loc._distance <= radius)
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if (loc && loc._distance <= radius)
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return options.stroke
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? new HitResult('stroke', loc)
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: new HitResult('fill', this);
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