Optimize nameToRGBColor to also handle strings like rgb(0, 0, 0).

This commit is contained in:
Jonathan Puckey 2011-03-14 13:54:57 +01:00
parent bfd43b27fa
commit 46ee4c517d

View file

@ -22,25 +22,23 @@ var Color = this.Color = Base.extend(new function() {
function nameToRGBColor(name) {
var color = colorCache[name];
if (color)
return color;
// Use a canvas to draw to with the given name and then retrieve the rgb
// values from. Build a cache for all these colors on a per use basis.
return color; // TODO: return a clone of the color
// Use a canvas to draw to with the given name and then retrieve rgb
// values from. Build a cache for all the used colors.
if (!colorContext) {
var canvas = CanvasProvider.getCanvas(Size.create(1, 1));
colorContext = canvas.getContext('2d');
colorContext.globalCompositeOperation = 'copy';
}
// Set the current fillStyle to transparent:
colorContext.fillStyle = 'rgba(0, 0, 0, 0)';
// Set the fillStyle of the context to the passed name and fill the
// canvas with it, then retrieve the data for the drawn pixel:
colorContext.fillStyle = name;
colorContext.fillRect(0, 0, 1, 1);
var data = colorContext.getImageData(0, 0, 1, 1).data,
rgb = [data[0] / 255, data[1] / 255, data[2] / 255];
// If the name wasn't found, rgb is [0, 0, 0]
if (rgb.join('') == '000' && name != 'black')
throw new Error('The named color "' + name
+ '" does not exist.');
return (colorCache[name] = RGBColor.read(rgb));
return colorCache[name] = RGBColor.read(rgb); // TODO: return a clone
}
function hexToRGBColor(string) {