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Winding: More work on handling overlaps in getWinding()
Includes debug logging for now. Relates to #1116
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83148a2c72
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2 changed files with 38 additions and 18 deletions
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@ -429,7 +429,7 @@ PathItem.inject(new function() {
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a3Prev = vPrev[ia + 6],
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curveWindingL = 0,
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curveWindingR = 0,
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onCurve = false;
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onCurve = a > paL && a < paR;
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if (po !== o0) {
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// Standard case, curve is not crossed at its starting point.
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if (a < paL) {
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@ -437,9 +437,9 @@ PathItem.inject(new function() {
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} else if (a > paR) {
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curveWindingR = winding;
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} else {
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onCurve = true;
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pathWindingL += winding;
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pathWindingR += winding;
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onPath = true;
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curveWindingL = winding;
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curveWindingR = winding;
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}
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} else if (winding !== windingPrev) {
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// Curve is crossed at starting point and winding changes from
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@ -453,7 +453,7 @@ PathItem.inject(new function() {
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} else if (a3Prev < paL && a > paL || a3Prev > paR && a < paR) {
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// Point is on a horizontal curve between the previous non-
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// horizontal and the current curve.
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onCurve = true;
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onPath = true;
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if (a3Prev < paL) {
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// left winding was added before, now add right winding.
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curveWindingR = winding;
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@ -462,18 +462,18 @@ PathItem.inject(new function() {
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curveWindingL = winding;
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}
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}
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vPrev = v;
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pathWindingL += curveWindingL;
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pathWindingR += curveWindingR;
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if (onCurve) {
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onCurves.push({
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curve: v,
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time: t,
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winding: winding,
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windingL: curveWindingL,
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windingR: curveWindingR,
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windingR: curveWindingR
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});
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onPath = true;
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}
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pathWindingL += curveWindingL;
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pathWindingR += curveWindingR;
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vPrev = v;
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// If we're on the curve, look at the tangent to decide whether to
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// flip direction to determine a reliable winding number:
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// If the tangent is parallel to the direction, call getWinding()
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@ -586,18 +586,37 @@ PathItem.inject(new function() {
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}
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}
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for (var i = 0; i < onCurves.length - 1; i++) {
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var entry1 = onCurves[i],
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hasOverlaps = false;
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for (var j = i + 1; !hasOverlaps && j < onCurves.length; j++) {
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var entry2 = onCurves[j];
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hasOverlaps = !!Curve.getOverlaps(entry1.curve, entry2.curve);
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}
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if (!hasOverlaps) {
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console.log('before', windingL, windingR, onCurves);
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for (var i = 0; i < onCurves.length; i++) {
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var entry1 = onCurves[i];
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if (i > 0) {
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windingL -= entry1.windingL;
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windingR -= entry1.windingR;
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}
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for (var j = i + 1; j < onCurves.length; j++) {
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var entry2 = onCurves[j],
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v1 = entry1.curve,
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v2 = entry2.curve,
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overlaps = Curve.getOverlaps(v1, v2);
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if (overlaps) {
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var t1 = entry1.time,
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t2 = entry2.time,
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start1 = overlaps[0][0],
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start2 = overlaps[0][1],
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end1 = overlaps[1][0],
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end2 = overlaps[1][1];
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console.log('overlap', t1, start1, end1, t2, start2, end2);
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if (t1 >= min(start1, end1) && t1 <= max(start1, end1) &&
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t2 >= min(start2, end2) && t2 <= max(start2, end2)) {
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var dir = start1 < end1 === start2 < end2;
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console.log('overlap', dir, entry1.winding, entry2.winding);
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windingL += entry2.windingL;
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windingR += entry2.windingR;
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}
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}
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}
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}
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console.log('after', windingL, windingR);
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if (!windingL && !windingR) {
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windingL = windingR = onPathWinding;
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@ -267,6 +267,7 @@ var PathItem = Item.extend(/** @lends PathItem# */{
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this.getBounds({ internal: true, handle: true }))
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? this._getWinding(point)
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: {};
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console.log(JSON.stringify(winding));
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return !!(this.getFillRule() === 'evenodd'
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? winding.windingL & 1 || winding.windingR & 1
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: winding.winding);
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