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https://github.com/scratchfoundation/paper.js.git
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Expose Curve.getCurvesIntersections()
To be used in offsetting code to check for self-intersections.
This commit is contained in:
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2 changed files with 245 additions and 234 deletions
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@ -445,7 +445,7 @@ var Curve = Base.extend(/** @lends Curve# */{
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* curves
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* curves
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*/
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*/
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getIntersections: function(curve) {
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getIntersections: function(curve) {
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return Curve._getIntersections(this.getValues(),
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return Curve.getCurveIntersections(this.getValues(),
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curve && curve !== this ? curve.getValues() : null,
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curve && curve !== this ? curve.getValues() : null,
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this, curve, [], {});
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this, curve, [], {});
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},
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},
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@ -2022,11 +2022,10 @@ new function() { // Scope for intersection using bezier fat-line clipping
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}
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}
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}
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}
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return { statics: /** @lends Curve */{
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function getCurveIntersections(v1, v2, c1, c2, locations, param) {
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_getIntersections: function(v1, v2, c1, c2, locations, param) {
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if (!v2) {
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if (!v2) {
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// If v2 is not provided, search for a self-intersection on v1.
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// If v2 is not provided, search for a self-intersection on v1.
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return Curve._getLoopIntersection(v1, c1, locations, param);
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return getLoopIntersection(v1, c1, locations, param);
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}
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}
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// Avoid checking curves if completely out of control bounds.
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// Avoid checking curves if completely out of control bounds.
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var epsilon = /*#=*/Numerical.EPSILON,
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var epsilon = /*#=*/Numerical.EPSILON,
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@ -2050,7 +2049,7 @@ new function() { // Scope for intersection using bezier fat-line clipping
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max(c2y0, c2y1, c2y2, c2y3)))
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max(c2y0, c2y1, c2y2, c2y3)))
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return locations;
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return locations;
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// Now detect and handle overlaps:
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// Now detect and handle overlaps:
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var overlaps = Curve.getOverlaps(v1, v2);
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var overlaps = getOverlaps(v1, v2);
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if (overlaps) {
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if (overlaps) {
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for (var i = 0; i < 2; i++) {
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for (var i = 0; i < 2; i++) {
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var overlap = overlaps[i];
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var overlap = overlaps[i];
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@ -2081,8 +2080,8 @@ new function() { // Scope for intersection using bezier fat-line clipping
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// #805#issuecomment-148503018
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// #805#issuecomment-148503018
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if (straight && locations.length > before)
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if (straight && locations.length > before)
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return locations;
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return locations;
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// Handle the special case where the first curve's start- or end-
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// Handle the special case where the first curve's start- or end-point
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// point overlaps with the second curve's start or end-point.
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// overlaps with the second curve's start or end-point.
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var c1p0 = new Point(c1x0, c1y0),
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var c1p0 = new Point(c1x0, c1y0),
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c1p3 = new Point(c1x3, c1y3),
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c1p3 = new Point(c1x3, c1y3),
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c2p0 = new Point(c2x0, c2y0),
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c2p0 = new Point(c2x0, c2y0),
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@ -2096,9 +2095,9 @@ new function() { // Scope for intersection using bezier fat-line clipping
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if (c1p3.isClose(c2p3, epsilon))
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if (c1p3.isClose(c2p3, epsilon))
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addLocation(locations, param, v1, c1, 1, c1p3, v2, c2, 1, c2p3);
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addLocation(locations, param, v1, c1, 1, c1p3, v2, c2, 1, c2p3);
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return locations;
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return locations;
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},
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}
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_getLoopIntersection: function(v1, c1, locations, param) {
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function getLoopIntersection(v1, c1, locations, param) {
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var info = Curve.classify(v1);
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var info = Curve.classify(v1);
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if (info.type === 'loop') {
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if (info.type === 'loop') {
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var roots = info.roots;
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var roots = info.roots;
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@ -2107,13 +2106,80 @@ new function() { // Scope for intersection using bezier fat-line clipping
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v1, c1, roots[1], null);
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v1, c1, roots[1], null);
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}
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}
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return locations;
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return locations;
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},
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}
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function getCurvesIntersections(curves1, curves2, include, matrix1, matrix2,
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_returnFirst) {
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var self = !curves2;
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if (self)
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curves2 = curves1;
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var length1 = curves1.length,
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length2 = curves2.length,
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values2 = [],
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arrays = [],
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locations,
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current;
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// Cache values for curves2 as we re-iterate them for each in curves1.
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for (var i = 0; i < length2; i++)
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values2[i] = curves2[i].getValues(matrix2);
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for (var i = 0; i < length1; i++) {
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var curve1 = curves1[i],
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values1 = self ? values2[i] : curve1.getValues(matrix1),
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path1 = curve1.getPath();
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// NOTE: Due to the nature of getCurveIntersections(), we use
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// separate location arrays per path1, to make sure the circularity
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// checks are not getting confused by locations on separate paths.
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// The separate arrays are then flattened in the end.
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if (path1 !== current) {
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current = path1;
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locations = [];
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arrays.push(locations);
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}
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if (self) {
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// First check for self-intersections within the same curve.
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getLoopIntersection(values1, curve1, locations, {
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include: include,
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// Only possible if there is only one closed curve:
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excludeStart: length1 === 1 &&
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curve1.getPoint1().equals(curve1.getPoint2())
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});
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}
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// Check for intersections with other curves.
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// For self-intersection, we can start at i + 1 instead of 0.
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for (var j = self ? i + 1 : 0; j < length2; j++) {
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// There might be already one location from the above
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// self-intersection check:
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if (_returnFirst && locations.length)
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return locations;
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var curve2 = curves2[j];
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// Avoid end point intersections on consecutive curves when
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// self-intersecting.
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getCurveIntersections(
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values1, values2[j], curve1, curve2, locations,
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{
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include: include,
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// Do not compare indices to determine connection, since
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// one array of curves can contain curves from separate
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// sup-paths of a compound path.
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excludeStart: self && curve1.getPrevious() === curve2,
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excludeEnd: self && curve1.getNext() === curve2
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}
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);
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}
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}
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// Flatten the list of location arrays to one array and return it.
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locations = [];
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for (var i = 0, l = arrays.length; i < l; i++) {
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locations.push.apply(locations, arrays[i]);
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}
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return locations;
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}
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/**
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/**
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* Code to detect overlaps of intersecting based on work by
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* Code to detect overlaps of intersecting based on work by
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* @iconexperience in #648
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* @iconexperience in #648
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*/
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*/
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getOverlaps: function(v1, v2) {
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function getOverlaps(v1, v2) {
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var abs = Math.abs,
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var abs = Math.abs,
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timeEpsilon = /*#=*/Numerical.CURVETIME_EPSILON,
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timeEpsilon = /*#=*/Numerical.CURVETIME_EPSILON,
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geomEpsilon = /*#=*/Numerical.GEOMETRIC_EPSILON,
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geomEpsilon = /*#=*/Numerical.GEOMETRIC_EPSILON,
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@ -2122,12 +2188,11 @@ new function() { // Scope for intersection using bezier fat-line clipping
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straightBoth = straight1 && straight2;
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straightBoth = straight1 && straight2;
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// Linear curves can only overlap if they are collinear. Instead of
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// Linear curves can only overlap if they are collinear. Instead of
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// using the #isCollinear() check, we pick the longer of the two
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// using the #isCollinear() check, we pick the longer of the two curves
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// curves treated as lines, and see how far the starting and end
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// treated as lines, and see how far the starting and end points of the
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// points of the other line are from this line (assumed as an
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// other line are from this line (assumed as an infinite line). But even
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// infinite line). But even if the curves are not straight, they
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// if the curves are not straight, they might just have tiny handles
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// might just have tiny handles within the geometric epsilon
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// within geometric epsilon distance, so we have to check for that too.
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// distance, so we have to check for that too.
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function getSquaredLineLength(v) {
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function getSquaredLineLength(v) {
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var x = v[6] - v[0],
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var x = v[6] - v[0],
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@ -2139,9 +2204,9 @@ new function() { // Scope for intersection using bezier fat-line clipping
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l1 = flip ? v2 : v1,
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l1 = flip ? v2 : v1,
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l2 = flip ? v1 : v2,
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l2 = flip ? v1 : v2,
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line = new Line(l1[0], l1[1], l1[6], l1[7]);
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line = new Line(l1[0], l1[1], l1[6], l1[7]);
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// See if the starting and end point of curve two are very close to
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// See if the starting and end point of curve two are very close to the
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// the picked line. Note that the curve for the picked line might
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// picked line. Note that the curve for the picked line might not
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// not actually be a line, so we have to perform more checks after.
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// actually be a line, so we have to perform more checks after.
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if (line.getDistance(new Point(l2[0], l2[1])) < geomEpsilon &&
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if (line.getDistance(new Point(l2[0], l2[1])) < geomEpsilon &&
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line.getDistance(new Point(l2[6], l2[7])) < geomEpsilon) {
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line.getDistance(new Point(l2[6], l2[7])) < geomEpsilon) {
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// If not both curves are straight, check against both of their
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// If not both curves are straight, check against both of their
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@ -2159,8 +2224,8 @@ new function() { // Scope for intersection using bezier fat-line clipping
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return null;
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return null;
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}
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}
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if (straight1 ^ straight2) {
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if (straight1 ^ straight2) {
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// If one curve is straight, the other curve must be straight,
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// If one curve is straight, the other curve must be straight too,
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// too, otherwise they cannot overlap.
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// otherwise they cannot overlap.
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return null;
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return null;
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}
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}
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@ -2203,8 +2268,12 @@ new function() { // Scope for intersection using bezier fat-line clipping
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pairs = null;
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pairs = null;
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}
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}
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return pairs;
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return pairs;
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},
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}
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return { statics: /** @lends Curve */{
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getCurveIntersections: getCurveIntersections,
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getCurvesIntersections: getCurvesIntersections,
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getOverlaps: getOverlaps,
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// Exposed for use in boolean offsetting
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// Exposed for use in boolean offsetting
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getCurveLineIntersections: getCurveLineIntersections
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getCurveLineIntersections: getCurveLineIntersections
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}};
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}};
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@ -333,67 +333,9 @@ var PathItem = Item.extend(/** @lends PathItem# */{
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if (!self && !this.getBounds(matrix1).touches(path.getBounds(matrix2)))
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if (!self && !this.getBounds(matrix1).touches(path.getBounds(matrix2)))
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return [];
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return [];
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var curves1 = this.getCurves(),
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var curves1 = this.getCurves(),
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curves2 = self ? curves1 : path.getCurves(),
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curves2 = !self && path.getCurves();
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length1 = curves1.length,
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return Curve.getCurvesIntersections(curves1, curves2, include,
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length2 = self ? length1 : curves2.length,
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matrix1, matrix2, _returnFirst);
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values2 = [],
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arrays = [],
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locations,
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current;
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// Cache values for curves2 as we re-iterate them for each in curves1.
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for (var i = 0; i < length2; i++)
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values2[i] = curves2[i].getValues(matrix2);
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for (var i = 0; i < length1; i++) {
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var curve1 = curves1[i],
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values1 = self ? values2[i] : curve1.getValues(matrix1),
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path1 = curve1.getPath();
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// NOTE: Due to the nature of Curve._getIntersections(), we need to
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// use separate location arrays per path1, to make sure the
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// circularity checks are not getting confused by locations on
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// separate paths. We are flattening the separate arrays at the end.
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if (path1 !== current) {
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current = path1;
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locations = [];
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arrays.push(locations);
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}
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if (self) {
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// First check for self-intersections within the same curve.
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Curve._getLoopIntersection(values1, curve1, locations, {
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include: include,
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// Only possible if there is only one closed curve:
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excludeStart: length1 === 1 &&
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curve1.getPoint1().equals(curve1.getPoint2())
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});
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}
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// Check for intersections with other curves. For self intersection,
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// we can start at i + 1 instead of 0
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for (var j = self ? i + 1 : 0; j < length2; j++) {
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// There might be already one location from the above
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// self-intersection check:
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if (_returnFirst && locations.length)
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return locations;
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var curve2 = curves2[j];
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// Avoid end point intersections on consecutive curves when
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// self intersecting.
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Curve._getIntersections(
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values1, values2[j], curve1, curve2, locations,
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{
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include: include,
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// Do not compare indices here to determine connection,
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// since one array of curves can contain curves from
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// separate sup-paths of a compound path.
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excludeStart: self && curve1.getPrevious() === curve2,
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excludeEnd: self && curve1.getNext() === curve2
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}
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);
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}
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}
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// Now flatten the list of location arrays to one array and return it.
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locations = [];
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for (var i = 0, l = arrays.length; i < l; i++) {
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locations.push.apply(locations, arrays[i]);
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}
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return locations;
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},
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},
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/**
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/**
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