mirror of
https://github.com/scratchfoundation/paper.js.git
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Expose Curve.getCurvesIntersections()
To be used in offsetting code to check for self-intersections.
This commit is contained in:
parent
fafbd9ad36
commit
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2 changed files with 245 additions and 234 deletions
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@ -445,7 +445,7 @@ var Curve = Base.extend(/** @lends Curve# */{
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* curves
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*/
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getIntersections: function(curve) {
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return Curve._getIntersections(this.getValues(),
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return Curve.getCurveIntersections(this.getValues(),
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curve && curve !== this ? curve.getValues() : null,
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this, curve, [], {});
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},
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@ -2022,189 +2022,258 @@ new function() { // Scope for intersection using bezier fat-line clipping
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}
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}
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return { statics: /** @lends Curve */{
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_getIntersections: function(v1, v2, c1, c2, locations, param) {
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if (!v2) {
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// If v2 is not provided, search for a self-intersection on v1.
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return Curve._getLoopIntersection(v1, c1, locations, param);
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}
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// Avoid checking curves if completely out of control bounds.
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var epsilon = /*#=*/Numerical.EPSILON,
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c1x0 = v1[0], c1y0 = v1[1],
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c1x1 = v1[2], c1y1 = v1[3],
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c1x2 = v1[4], c1y2 = v1[5],
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c1x3 = v1[6], c1y3 = v1[7],
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c2x0 = v2[0], c2y0 = v2[1],
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c2x1 = v2[2], c2y1 = v2[3],
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c2x2 = v2[4], c2y2 = v2[5],
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c2x3 = v2[6], c2y3 = v2[7],
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min = Math.min,
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max = Math.max;
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if (!( max(c1x0, c1x1, c1x2, c1x3) + epsilon >
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min(c2x0, c2x1, c2x2, c2x3) &&
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min(c1x0, c1x1, c1x2, c1x3) - epsilon <
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max(c2x0, c2x1, c2x2, c2x3) &&
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max(c1y0, c1y1, c1y2, c1y3) + epsilon >
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min(c2y0, c2y1, c2y2, c2y3) &&
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min(c1y0, c1y1, c1y2, c1y3) - epsilon <
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max(c2y0, c2y1, c2y2, c2y3)))
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return locations;
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// Now detect and handle overlaps:
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var overlaps = Curve.getOverlaps(v1, v2);
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if (overlaps) {
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for (var i = 0; i < 2; i++) {
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var overlap = overlaps[i];
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addLocation(locations, param,
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v1, c1, overlap[0], null,
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v2, c2, overlap[1], null, true);
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}
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return locations;
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}
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var straight1 = Curve.isStraight(v1),
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straight2 = Curve.isStraight(v2),
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straight = straight1 && straight2,
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before = locations.length;
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// Determine the correct intersection method based on whether one or
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// curves are straight lines:
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(straight
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? addLineIntersection
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: straight1 || straight2
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? addCurveLineIntersections
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: addCurveIntersections)(
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v1, v2, c1, c2, locations, param,
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// Define the defaults for these parameters of
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// addCurveIntersections():
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// tMin, tMax, uMin, uMax, flip, recursion, calls
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0, 1, 0, 1, 0, 0, 0);
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// We're done if we handle lines and found one intersection already:
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// #805#issuecomment-148503018
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if (straight && locations.length > before)
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return locations;
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// Handle the special case where the first curve's start- or end-
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// point overlaps with the second curve's start or end-point.
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var c1p0 = new Point(c1x0, c1y0),
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c1p3 = new Point(c1x3, c1y3),
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c2p0 = new Point(c2x0, c2y0),
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c2p3 = new Point(c2x3, c2y3);
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if (c1p0.isClose(c2p0, epsilon))
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addLocation(locations, param, v1, c1, 0, c1p0, v2, c2, 0, c2p0);
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if (!param.excludeStart && c1p0.isClose(c2p3, epsilon))
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addLocation(locations, param, v1, c1, 0, c1p0, v2, c2, 1, c2p3);
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if (!param.excludeEnd && c1p3.isClose(c2p0, epsilon))
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addLocation(locations, param, v1, c1, 1, c1p3, v2, c2, 0, c2p0);
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if (c1p3.isClose(c2p3, epsilon))
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addLocation(locations, param, v1, c1, 1, c1p3, v2, c2, 1, c2p3);
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function getCurveIntersections(v1, v2, c1, c2, locations, param) {
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if (!v2) {
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// If v2 is not provided, search for a self-intersection on v1.
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return getLoopIntersection(v1, c1, locations, param);
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}
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// Avoid checking curves if completely out of control bounds.
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var epsilon = /*#=*/Numerical.EPSILON,
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c1x0 = v1[0], c1y0 = v1[1],
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c1x1 = v1[2], c1y1 = v1[3],
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c1x2 = v1[4], c1y2 = v1[5],
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c1x3 = v1[6], c1y3 = v1[7],
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c2x0 = v2[0], c2y0 = v2[1],
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c2x1 = v2[2], c2y1 = v2[3],
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c2x2 = v2[4], c2y2 = v2[5],
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c2x3 = v2[6], c2y3 = v2[7],
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min = Math.min,
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max = Math.max;
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if (!( max(c1x0, c1x1, c1x2, c1x3) + epsilon >
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min(c2x0, c2x1, c2x2, c2x3) &&
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min(c1x0, c1x1, c1x2, c1x3) - epsilon <
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max(c2x0, c2x1, c2x2, c2x3) &&
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max(c1y0, c1y1, c1y2, c1y3) + epsilon >
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min(c2y0, c2y1, c2y2, c2y3) &&
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min(c1y0, c1y1, c1y2, c1y3) - epsilon <
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max(c2y0, c2y1, c2y2, c2y3)))
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return locations;
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},
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_getLoopIntersection: function(v1, c1, locations, param) {
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var info = Curve.classify(v1);
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if (info.type === 'loop') {
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var roots = info.roots;
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// Now detect and handle overlaps:
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var overlaps = getOverlaps(v1, v2);
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if (overlaps) {
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for (var i = 0; i < 2; i++) {
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var overlap = overlaps[i];
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addLocation(locations, param,
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v1, c1, roots[0], null,
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v1, c1, roots[1], null);
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v1, c1, overlap[0], null,
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v2, c2, overlap[1], null, true);
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}
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return locations;
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},
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return locations;
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}
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/**
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* Code to detect overlaps of intersecting based on work by
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* @iconexperience in #648
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*/
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getOverlaps: function(v1, v2) {
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var abs = Math.abs,
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timeEpsilon = /*#=*/Numerical.CURVETIME_EPSILON,
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geomEpsilon = /*#=*/Numerical.GEOMETRIC_EPSILON,
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straight1 = Curve.isStraight(v1),
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straight2 = Curve.isStraight(v2),
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straightBoth = straight1 && straight2;
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var straight1 = Curve.isStraight(v1),
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straight2 = Curve.isStraight(v2),
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straight = straight1 && straight2,
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before = locations.length;
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// Determine the correct intersection method based on whether one or
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// curves are straight lines:
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(straight
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? addLineIntersection
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: straight1 || straight2
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? addCurveLineIntersections
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: addCurveIntersections)(
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v1, v2, c1, c2, locations, param,
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// Define the defaults for these parameters of
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// addCurveIntersections():
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// tMin, tMax, uMin, uMax, flip, recursion, calls
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0, 1, 0, 1, 0, 0, 0);
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// We're done if we handle lines and found one intersection already:
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// #805#issuecomment-148503018
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if (straight && locations.length > before)
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return locations;
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// Handle the special case where the first curve's start- or end-point
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// overlaps with the second curve's start or end-point.
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var c1p0 = new Point(c1x0, c1y0),
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c1p3 = new Point(c1x3, c1y3),
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c2p0 = new Point(c2x0, c2y0),
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c2p3 = new Point(c2x3, c2y3);
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if (c1p0.isClose(c2p0, epsilon))
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addLocation(locations, param, v1, c1, 0, c1p0, v2, c2, 0, c2p0);
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if (!param.excludeStart && c1p0.isClose(c2p3, epsilon))
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addLocation(locations, param, v1, c1, 0, c1p0, v2, c2, 1, c2p3);
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if (!param.excludeEnd && c1p3.isClose(c2p0, epsilon))
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addLocation(locations, param, v1, c1, 1, c1p3, v2, c2, 0, c2p0);
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if (c1p3.isClose(c2p3, epsilon))
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addLocation(locations, param, v1, c1, 1, c1p3, v2, c2, 1, c2p3);
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return locations;
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}
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// Linear curves can only overlap if they are collinear. Instead of
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// using the #isCollinear() check, we pick the longer of the two
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// curves treated as lines, and see how far the starting and end
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// points of the other line are from this line (assumed as an
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// infinite line). But even if the curves are not straight, they
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// might just have tiny handles within the geometric epsilon
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// distance, so we have to check for that too.
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function getLoopIntersection(v1, c1, locations, param) {
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var info = Curve.classify(v1);
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if (info.type === 'loop') {
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var roots = info.roots;
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addLocation(locations, param,
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v1, c1, roots[0], null,
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v1, c1, roots[1], null);
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}
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return locations;
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}
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function getSquaredLineLength(v) {
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var x = v[6] - v[0],
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y = v[7] - v[1];
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return x * x + y * y;
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function getCurvesIntersections(curves1, curves2, include, matrix1, matrix2,
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_returnFirst) {
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var self = !curves2;
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if (self)
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curves2 = curves1;
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var length1 = curves1.length,
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length2 = curves2.length,
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values2 = [],
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arrays = [],
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locations,
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current;
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// Cache values for curves2 as we re-iterate them for each in curves1.
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for (var i = 0; i < length2; i++)
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values2[i] = curves2[i].getValues(matrix2);
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for (var i = 0; i < length1; i++) {
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var curve1 = curves1[i],
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values1 = self ? values2[i] : curve1.getValues(matrix1),
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path1 = curve1.getPath();
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// NOTE: Due to the nature of getCurveIntersections(), we use
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// separate location arrays per path1, to make sure the circularity
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// checks are not getting confused by locations on separate paths.
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// The separate arrays are then flattened in the end.
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if (path1 !== current) {
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current = path1;
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locations = [];
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arrays.push(locations);
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}
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var flip = getSquaredLineLength(v1) < getSquaredLineLength(v2),
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l1 = flip ? v2 : v1,
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l2 = flip ? v1 : v2,
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line = new Line(l1[0], l1[1], l1[6], l1[7]);
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// See if the starting and end point of curve two are very close to
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// the picked line. Note that the curve for the picked line might
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// not actually be a line, so we have to perform more checks after.
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if (line.getDistance(new Point(l2[0], l2[1])) < geomEpsilon &&
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line.getDistance(new Point(l2[6], l2[7])) < geomEpsilon) {
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// If not both curves are straight, check against both of their
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// handles, and treat them as straight if they are very close.
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if (!straightBoth &&
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line.getDistance(new Point(l1[2], l1[3])) < geomEpsilon &&
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line.getDistance(new Point(l1[4], l1[5])) < geomEpsilon &&
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line.getDistance(new Point(l2[2], l2[3])) < geomEpsilon &&
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line.getDistance(new Point(l2[4], l2[5])) < geomEpsilon) {
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straight1 = straight2 = straightBoth = true;
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}
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} else if (straightBoth) {
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// If both curves are straight and not very close to each other,
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// there can't be a solution.
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return null;
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if (self) {
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// First check for self-intersections within the same curve.
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getLoopIntersection(values1, curve1, locations, {
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include: include,
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// Only possible if there is only one closed curve:
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excludeStart: length1 === 1 &&
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curve1.getPoint1().equals(curve1.getPoint2())
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});
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}
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if (straight1 ^ straight2) {
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// If one curve is straight, the other curve must be straight,
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// too, otherwise they cannot overlap.
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return null;
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}
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var v = [v1, v2],
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pairs = [];
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// Iterate through all end points:
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// First p1 of curve 1 & 2, then p2 of curve 1 & 2.
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for (var i = 0; i < 4 && pairs.length < 2; i++) {
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var i1 = i & 1, // 0, 1, 0, 1
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i2 = i1 ^ 1, // 1, 0, 1, 0
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t1 = i >> 1, // 0, 0, 1, 1
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t2 = Curve.getTimeOf(v[i1], new Point(
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v[i2][t1 ? 6 : 0],
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v[i2][t1 ? 7 : 1]));
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if (t2 != null) { // If point is on curve
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var pair = i1 ? [t1, t2] : [t2, t1];
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// Filter out tiny overlaps.
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if (!pairs.length ||
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abs(pair[0] - pairs[0][0]) > timeEpsilon &&
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abs(pair[1] - pairs[0][1]) > timeEpsilon) {
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pairs.push(pair);
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// Check for intersections with other curves.
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// For self-intersection, we can start at i + 1 instead of 0.
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for (var j = self ? i + 1 : 0; j < length2; j++) {
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// There might be already one location from the above
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// self-intersection check:
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if (_returnFirst && locations.length)
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return locations;
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var curve2 = curves2[j];
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// Avoid end point intersections on consecutive curves when
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// self-intersecting.
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getCurveIntersections(
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values1, values2[j], curve1, curve2, locations,
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{
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include: include,
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// Do not compare indices to determine connection, since
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// one array of curves can contain curves from separate
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// sup-paths of a compound path.
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excludeStart: self && curve1.getPrevious() === curve2,
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excludeEnd: self && curve1.getNext() === curve2
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}
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}
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// We checked 3 points but found no match, curves can't overlap.
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if (i > 2 && !pairs.length)
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break;
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);
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}
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if (pairs.length !== 2) {
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pairs = null;
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} else if (!straightBoth) {
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// Straight pairs don't need further checks. If we found
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// 2 pairs, the end points on v1 & v2 should be the same.
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var o1 = Curve.getPart(v1, pairs[0][0], pairs[1][0]),
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o2 = Curve.getPart(v2, pairs[0][1], pairs[1][1]);
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// Check if handles of the overlapping curves are the same too.
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if (abs(o2[2] - o1[2]) > geomEpsilon ||
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abs(o2[3] - o1[3]) > geomEpsilon ||
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abs(o2[4] - o1[4]) > geomEpsilon ||
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abs(o2[5] - o1[5]) > geomEpsilon)
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pairs = null;
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}
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return pairs;
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},
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}
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// Flatten the list of location arrays to one array and return it.
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locations = [];
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for (var i = 0, l = arrays.length; i < l; i++) {
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locations.push.apply(locations, arrays[i]);
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}
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return locations;
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}
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/**
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* Code to detect overlaps of intersecting based on work by
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* @iconexperience in #648
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*/
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function getOverlaps(v1, v2) {
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var abs = Math.abs,
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timeEpsilon = /*#=*/Numerical.CURVETIME_EPSILON,
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geomEpsilon = /*#=*/Numerical.GEOMETRIC_EPSILON,
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straight1 = Curve.isStraight(v1),
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straight2 = Curve.isStraight(v2),
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straightBoth = straight1 && straight2;
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// Linear curves can only overlap if they are collinear. Instead of
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// using the #isCollinear() check, we pick the longer of the two curves
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// treated as lines, and see how far the starting and end points of the
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// other line are from this line (assumed as an infinite line). But even
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// if the curves are not straight, they might just have tiny handles
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// within geometric epsilon distance, so we have to check for that too.
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function getSquaredLineLength(v) {
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var x = v[6] - v[0],
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y = v[7] - v[1];
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return x * x + y * y;
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}
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var flip = getSquaredLineLength(v1) < getSquaredLineLength(v2),
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l1 = flip ? v2 : v1,
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l2 = flip ? v1 : v2,
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line = new Line(l1[0], l1[1], l1[6], l1[7]);
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// See if the starting and end point of curve two are very close to the
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// picked line. Note that the curve for the picked line might not
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// actually be a line, so we have to perform more checks after.
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if (line.getDistance(new Point(l2[0], l2[1])) < geomEpsilon &&
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line.getDistance(new Point(l2[6], l2[7])) < geomEpsilon) {
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// If not both curves are straight, check against both of their
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// handles, and treat them as straight if they are very close.
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if (!straightBoth &&
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line.getDistance(new Point(l1[2], l1[3])) < geomEpsilon &&
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line.getDistance(new Point(l1[4], l1[5])) < geomEpsilon &&
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line.getDistance(new Point(l2[2], l2[3])) < geomEpsilon &&
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line.getDistance(new Point(l2[4], l2[5])) < geomEpsilon) {
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straight1 = straight2 = straightBoth = true;
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}
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} else if (straightBoth) {
|
||||
// If both curves are straight and not very close to each other,
|
||||
// there can't be a solution.
|
||||
return null;
|
||||
}
|
||||
if (straight1 ^ straight2) {
|
||||
// If one curve is straight, the other curve must be straight too,
|
||||
// otherwise they cannot overlap.
|
||||
return null;
|
||||
}
|
||||
|
||||
var v = [v1, v2],
|
||||
pairs = [];
|
||||
// Iterate through all end points:
|
||||
// First p1 of curve 1 & 2, then p2 of curve 1 & 2.
|
||||
for (var i = 0; i < 4 && pairs.length < 2; i++) {
|
||||
var i1 = i & 1, // 0, 1, 0, 1
|
||||
i2 = i1 ^ 1, // 1, 0, 1, 0
|
||||
t1 = i >> 1, // 0, 0, 1, 1
|
||||
t2 = Curve.getTimeOf(v[i1], new Point(
|
||||
v[i2][t1 ? 6 : 0],
|
||||
v[i2][t1 ? 7 : 1]));
|
||||
if (t2 != null) { // If point is on curve
|
||||
var pair = i1 ? [t1, t2] : [t2, t1];
|
||||
// Filter out tiny overlaps.
|
||||
if (!pairs.length ||
|
||||
abs(pair[0] - pairs[0][0]) > timeEpsilon &&
|
||||
abs(pair[1] - pairs[0][1]) > timeEpsilon) {
|
||||
pairs.push(pair);
|
||||
}
|
||||
}
|
||||
// We checked 3 points but found no match, curves can't overlap.
|
||||
if (i > 2 && !pairs.length)
|
||||
break;
|
||||
}
|
||||
if (pairs.length !== 2) {
|
||||
pairs = null;
|
||||
} else if (!straightBoth) {
|
||||
// Straight pairs don't need further checks. If we found
|
||||
// 2 pairs, the end points on v1 & v2 should be the same.
|
||||
var o1 = Curve.getPart(v1, pairs[0][0], pairs[1][0]),
|
||||
o2 = Curve.getPart(v2, pairs[0][1], pairs[1][1]);
|
||||
// Check if handles of the overlapping curves are the same too.
|
||||
if (abs(o2[2] - o1[2]) > geomEpsilon ||
|
||||
abs(o2[3] - o1[3]) > geomEpsilon ||
|
||||
abs(o2[4] - o1[4]) > geomEpsilon ||
|
||||
abs(o2[5] - o1[5]) > geomEpsilon)
|
||||
pairs = null;
|
||||
}
|
||||
return pairs;
|
||||
}
|
||||
|
||||
return { statics: /** @lends Curve */{
|
||||
getCurveIntersections: getCurveIntersections,
|
||||
getCurvesIntersections: getCurvesIntersections,
|
||||
getOverlaps: getOverlaps,
|
||||
// Exposed for use in boolean offsetting
|
||||
getCurveLineIntersections: getCurveLineIntersections
|
||||
}};
|
||||
|
|
|
@ -333,67 +333,9 @@ var PathItem = Item.extend(/** @lends PathItem# */{
|
|||
if (!self && !this.getBounds(matrix1).touches(path.getBounds(matrix2)))
|
||||
return [];
|
||||
var curves1 = this.getCurves(),
|
||||
curves2 = self ? curves1 : path.getCurves(),
|
||||
length1 = curves1.length,
|
||||
length2 = self ? length1 : curves2.length,
|
||||
values2 = [],
|
||||
arrays = [],
|
||||
locations,
|
||||
current;
|
||||
// Cache values for curves2 as we re-iterate them for each in curves1.
|
||||
for (var i = 0; i < length2; i++)
|
||||
values2[i] = curves2[i].getValues(matrix2);
|
||||
for (var i = 0; i < length1; i++) {
|
||||
var curve1 = curves1[i],
|
||||
values1 = self ? values2[i] : curve1.getValues(matrix1),
|
||||
path1 = curve1.getPath();
|
||||
// NOTE: Due to the nature of Curve._getIntersections(), we need to
|
||||
// use separate location arrays per path1, to make sure the
|
||||
// circularity checks are not getting confused by locations on
|
||||
// separate paths. We are flattening the separate arrays at the end.
|
||||
if (path1 !== current) {
|
||||
current = path1;
|
||||
locations = [];
|
||||
arrays.push(locations);
|
||||
}
|
||||
if (self) {
|
||||
// First check for self-intersections within the same curve.
|
||||
Curve._getLoopIntersection(values1, curve1, locations, {
|
||||
include: include,
|
||||
// Only possible if there is only one closed curve:
|
||||
excludeStart: length1 === 1 &&
|
||||
curve1.getPoint1().equals(curve1.getPoint2())
|
||||
});
|
||||
}
|
||||
// Check for intersections with other curves. For self intersection,
|
||||
// we can start at i + 1 instead of 0
|
||||
for (var j = self ? i + 1 : 0; j < length2; j++) {
|
||||
// There might be already one location from the above
|
||||
// self-intersection check:
|
||||
if (_returnFirst && locations.length)
|
||||
return locations;
|
||||
var curve2 = curves2[j];
|
||||
// Avoid end point intersections on consecutive curves when
|
||||
// self intersecting.
|
||||
Curve._getIntersections(
|
||||
values1, values2[j], curve1, curve2, locations,
|
||||
{
|
||||
include: include,
|
||||
// Do not compare indices here to determine connection,
|
||||
// since one array of curves can contain curves from
|
||||
// separate sup-paths of a compound path.
|
||||
excludeStart: self && curve1.getPrevious() === curve2,
|
||||
excludeEnd: self && curve1.getNext() === curve2
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
// Now flatten the list of location arrays to one array and return it.
|
||||
locations = [];
|
||||
for (var i = 0, l = arrays.length; i < l; i++) {
|
||||
locations.push.apply(locations, arrays[i]);
|
||||
}
|
||||
return locations;
|
||||
curves2 = !self && path.getCurves();
|
||||
return Curve.getCurvesIntersections(curves1, curves2, include,
|
||||
matrix1, matrix2, _returnFirst);
|
||||
},
|
||||
|
||||
/**
|
||||
|
|
Loading…
Reference in a new issue