Fix failing unit tests.

This commit is contained in:
Jürg Lehni 2016-02-15 09:21:11 +01:00
parent 08e51b5ca4
commit 3d330da4fc
3 changed files with 34 additions and 31 deletions

View file

@ -411,7 +411,7 @@ new function() {
? new Rectangle([0, 0], view.getViewSize())
: bounds === 'content'
? Item._getBounds(children, matrix, { stroke: true })
: Rectangle.read([bounds], 0, { readNull: true });
: Rectangle.read([bounds], 0, { readNull: true }),
attrs = {
version: '1.1',
xmlns: SvgElement.svg,

View file

@ -472,7 +472,7 @@ var compareSVG = function(done, actual, expected, message, options) {
? item
: typeof item === 'string'
? new Raster({
source: 'data:image/svg+xml;base64,' + btoa(item),
source: 'data:image/svg+xml;base64,' + window.btoa(item),
insert: false
})
: null;

View file

@ -113,6 +113,8 @@ test('Export SVG path at precision 0', function() {
equals(path.exportSVG({ precision: 0 }).getAttribute('d'), 'M0,2l1,1');
});
if (!isNode) {
// JSDom does not have SVG rendering, so we can't test there.
test('Export transformed shapes', function(assert) {
var rect = new Shape.Rectangle({
point: [200, 100],
@ -146,3 +148,4 @@ test('Export transformed shapes', function(assert) {
var svg = project.exportSVG({ bounds: 'content', asString: true });
compareSVG(assert.async(), svg, project.activeLayer);
});
}