Implement CompoundPath#flatten(), #simplify(), #smooth()

And improve documentation for PathItem#simplify().

Closes #920
Relates to #727
This commit is contained in:
Jürg Lehni 2016-02-09 14:13:30 +01:00
parent c793538841
commit 3965dd9b77
4 changed files with 141 additions and 123 deletions

View file

@ -134,15 +134,6 @@ var CompoundPath = PathItem.extend(/** @lends CompoundPath# */{
return items;
},
/**
* Reverses the orientation of all nested paths.
*/
reverse: function() {
var children = this._children;
for (var i = 0, l = children.length; i < l; i++)
children[i].reverse();
},
// DOCS: reduce()
// TEST: reduce()
reduce: function reduce(options) {
@ -162,13 +153,6 @@ var CompoundPath = PathItem.extend(/** @lends CompoundPath# */{
return reduce.base.call(this);
},
// NOTE: Documentation is in PathItem.js
smooth: function(options) {
var children = this._children;
for (var i = 0, l = children.length; i < l; i++)
children[i].smooth(options);
},
/**
* Specifies whether the compound path is oriented clock-wise.
*
@ -331,42 +315,50 @@ new function() { // Injection scope for PostScript-like drawing functions
return children[children.length - 1];
}
var fields = {
// NOTE: Documentation for these methods is found in PathItem, as they
// are considered abstract methods of PathItem and need to be defined in
// all implementing classes.
moveTo: function(/* point */) {
var current = getCurrentPath(this),
// Reuse current path if nothing was added yet
path = current && current.isEmpty() ? current
: new Path(Item.NO_INSERT);
if (path !== current)
this.addChild(path);
path.moveTo.apply(path, arguments);
},
moveBy: function(/* point */) {
var current = getCurrentPath(this, true),
last = current && current.getLastSegment(),
point = Point.read(arguments);
this.moveTo(last ? point.add(last._point) : point);
},
closePath: function(join) {
getCurrentPath(this, true).closePath(join);
}
};
// Redirect all other drawing commands to the current path
Base.each(['lineTo', 'cubicCurveTo', 'quadraticCurveTo', 'curveTo', 'arcTo',
'lineBy', 'cubicCurveBy', 'quadraticCurveBy', 'curveBy', 'arcBy'],
function(key) {
fields[key] = function() {
var path = getCurrentPath(this, true);
path[key].apply(path, arguments);
};
}
);
return Base.each(['lineTo', 'cubicCurveTo', 'quadraticCurveTo', 'curveTo',
'arcTo', 'lineBy', 'cubicCurveBy', 'quadraticCurveBy', 'curveBy',
'arcBy'],
function(key) {
this[key] = function() {
var path = getCurrentPath(this, true);
path[key].apply(path, arguments);
};
}, {
// NOTE: Documentation for these methods is found in PathItem, as
// they are considered abstract methods of PathItem and need to be
// defined in all implementing classes.
moveTo: function(/* point */) {
var current = getCurrentPath(this),
// Reuse current path if nothing was added yet
path = current && current.isEmpty() ? current
: new Path(Item.NO_INSERT);
if (path !== current)
this.addChild(path);
path.moveTo.apply(path, arguments);
},
return fields;
});
moveBy: function(/* point */) {
var current = getCurrentPath(this, true),
last = current && current.getLastSegment(),
point = Point.read(arguments);
this.moveTo(last ? point.add(last._point) : point);
},
closePath: function(join) {
getCurrentPath(this, true).closePath(join);
}
}
);
}, Base.each(['reverse', 'flatten', 'simplify', 'smooth'], function(key) {
// Injection scope for methods forwarded to the child paths.
// NOTE: Documentation is in PathItem
this[key] = function(param) {
var children = this._children,
res;
for (var i = 0, l = children.length; i < l; i++) {
res = children[i][key](param) || res;
}
return res;
};
}, {}));

View file

@ -1070,6 +1070,8 @@ statics: {
/**
* Returns the curve-time parameter of the specified point if it lies on the
* curve, `null` otherwise.
* Note that if there is more than one possible solution in a
* self-intersecting curve, the first found result is returned.
*
* @param {Point} point the point on the curve
* @return {Number} the curve-time parameter of the specified point

View file

@ -1202,9 +1202,6 @@ var Path = PathItem.extend(/** @lends Path# */{
return this;
},
/**
* Reverses the orientation of the path, by reversing all its segments.
*/
reverse: function() {
this._segments.reverse();
// Reverse the handles:
@ -1223,33 +1220,6 @@ var Path = PathItem.extend(/** @lends Path# */{
this._changed(/*#=*/Change.GEOMETRY);
},
/**
* Converts the curves in a path to straight lines with an even distribution
* of points. The distance between the produced segments is as close as
* possible to the value specified by the `maxDistance` parameter.
*
* @param {Number} maxDistance the maximum distance between the points
*
* @example {@paperscript}
* // Flattening a circle shaped path:
*
* // Create a circle shaped path at { x: 80, y: 50 }
* // with a radius of 35:
* var path = new Path.Circle({
* center: new Size(80, 50),
* radius: 35
* });
*
* // Select the path, so we can inspect its segments:
* path.selected = true;
*
* // Create a copy of the path and move it 150 points to the right:
* var copy = path.clone();
* copy.position.x += 150;
*
* // Convert its curves to points, with a max distance of 20:
* copy.flatten(20);
*/
flatten: function(maxDistance) {
var iterator = new PathIterator(this, 64, 0.1),
pos = 0,
@ -1291,46 +1261,7 @@ var Path = PathItem.extend(/** @lends Path# */{
return this;
},
/**
* Smooths a path by simplifying it. The {@link Path#segments} array is
* analyzed and replaced by a more optimal set of segments, reducing memory
* usage and speeding up drawing.
*
* @param {Number} [tolerance=2.5]
*
* @example {@paperscript height=300}
* // Click and drag below to draw to draw a line, when you release the
* // mouse, the is made smooth using path.simplify():
*
* var path;
* function onMouseDown(event) {
* // If we already made a path before, deselect it:
* if (path) {
* path.selected = false;
* }
*
* // Create a new path and add the position of the mouse
* // as its first segment. Select it, so we can see the
* // segment points:
* path = new Path({
* segments: [event.point],
* strokeColor: 'black',
* selected: true
* });
* }
*
* function onMouseDrag(event) {
* // On every drag event, add a segment to the path
* // at the position of the mouse:
* path.add(event.point);
* }
*
* function onMouseUp(event) {
* // When the mouse is released, simplify the path:
* path.simplify();
* path.selected = true;
* }
*/
// NOTE: Documentation is in PathItem#simplify()
simplify: function(tolerance) {
var segments = new PathFitter(this).fit(tolerance || 2.5);
if (segments)

View file

@ -317,6 +317,46 @@ var PathItem = Item.extend(/** @lends PathItem# */{
/*#*/ } // !__options.nativeContains && __options.booleanOperations
},
/**
* Reverses the orientation of the path item. When called on
* {@link CompoundPath} items, each of the nested paths is reversed. On
* {@link Path} items, the sequence of {@link Path#segments} is reversed.
*
* @name PathItem#reverse
* @function
*/
/**
* Converts the curves in a path to straight lines with an even distribution
* of points. The distance between the produced segments is as close as
* possible to the value specified by the `maxDistance` parameter.
*
* @name PathItem#flatten
* @function
*
* @param {Number} maxDistance the maximum distance between the points
*
* @example {@paperscript}
* // Flattening a circle shaped path:
*
* // Create a circle shaped path at { x: 80, y: 50 }
* // with a radius of 35:
* var path = new Path.Circle({
* center: new Size(80, 50),
* radius: 35
* });
*
* // Select the path, so we can inspect its segments:
* path.selected = true;
*
* // Create a copy of the path and move it 150 points to the right:
* var copy = path.clone();
* copy.position.x += 150;
*
* // Convert its curves to points, with a max distance of 20:
* copy.flatten(20);
*/
// TODO: Write about negative indices, and add an example for ranges.
/**
* Smooths the path item without changing the amount of segments in the path
@ -467,6 +507,59 @@ var PathItem = Item.extend(/** @lends PathItem# */{
* paths[4].smooth({ type: 'continuous', from: -1, to: 1 });
*/
/**
* Fits a sequence of as few curves as possible through the path's anchor
* points, ignoring the path items's curve-handles, with an allowed maximum
* error. When called on {@link CompoundPath} items, each of the nested
* paths is simplified. On {@link Path} items, the {@link Path#segments}
* array is processed and replaced by the resulting sequence of fitted
* curves.
*
* This method can be used to process and simplify the point data received
* from a mouse or touch device.
*
* @name PathItem#simplify
* @function
*
* @param {Number} [tolerance=2.5] the allowed maximum error when fitting
* the curves through the segment points
* @return {Boolean} {@true if the method was capable of fitting curves
* through the path's segment points}
*
* @example {@paperscript height=300}
* // Click and drag below to draw to draw a line, when you release the
* // mouse, the is made smooth using path.simplify():
*
* var path;
* function onMouseDown(event) {
* // If we already made a path before, deselect it:
* if (path) {
* path.selected = false;
* }
*
* // Create a new path and add the position of the mouse
* // as its first segment. Select it, so we can see the
* // segment points:
* path = new Path({
* segments: [event.point],
* strokeColor: 'black',
* selected: true
* });
* }
*
* function onMouseDrag(event) {
* // On every drag event, add a segment to the path
* // at the position of the mouse:
* path.add(event.point);
* }
*
* function onMouseUp(event) {
* // When the mouse is released, simplify the path:
* path.simplify();
* path.selected = true;
* }
*/
/**
* Interpolates between the two specified path items and uses the result
* as the geometry for this path item. The number of children and