Clean up and simplify Path#_hitTest() code.

This commit is contained in:
Jürg Lehni 2013-06-13 14:30:52 -07:00
parent c518a4d74f
commit 38f31be6b2

View file

@ -1637,18 +1637,17 @@ var Path = PathItem.extend(/** @lends Path# */{
tolerance = options.tolerance || 0,
radius = (options.stroke && style.getStrokeColor()
? style.getStrokeWidth() / 2 : 0) + tolerance,
that = this,
loc,
res;
// If we're asked to query for segments, ends or handles, do all that
// before stroke or fill.
var coords = [],
that = this;
function checkPoint(seg, pt, name) {
// TODO: We need to transform the point back to the coordinate
// system of the DOM level on which the inquiry was started!
if (point.getDistance(pt) < tolerance)
return new HitResult(name, that, { segment: seg, point: pt });
}
function checkSegment(seg, ends) {
var point = seg._point;
// Note, when checking for ends, we don't also check for handles,
@ -1659,6 +1658,9 @@ var Path = PathItem.extend(/** @lends Path# */{
checkPoint(seg, point.add(seg._handleIn), 'handle-in') ||
checkPoint(seg, point.add(seg._handleOut), 'handle-out'));
}
// If we're asked to query for segments, ends or handles, do all that
// before stroke or fill.
if (options.ends && !options.segments && !this._closed) {
if (res = checkSegment(this.getFirstSegment(), true)
|| checkSegment(this.getLastSegment(), true))
@ -1670,23 +1672,25 @@ var Path = PathItem.extend(/** @lends Path# */{
}
}
// If we're querying for stroke, perform that before fill
if (options.stroke && radius > 0)
if (options.stroke && radius > 0) {
loc = this.getNearestLocation(point);
// Check only for stroke radius for now.
// TODO: Implement checks for various stroke caps and joins!
// A simple solution could be to first implement stroke expansion
// and then use that to check if loc is close enough to a segment.
if (loc && loc._distance > radius)
loc = null;
}
// Don't process loc yet, as we also need to query for stroke after fill
// in some cases. Simply skip fill query if we already have a matching
// stroke.
if (!(loc && loc._distance <= radius) && options.fill
&& this.hasFill() && this.contains(point))
return new HitResult('fill', this);
// Now query stroke if we haven't already
if (!loc && options.stroke && radius > 0)
loc = this.getNearestLocation(point);
if (loc && loc._distance <= radius)
// TODO: Do we need to transform the location back to the coordinate
// system of the DOM level on which the inquiry was started?
return options.stroke
return !loc && options.fill && this.hasFill() && this.contains(point)
? new HitResult('fill', this)
: loc && options.stroke
// TODO: Do we need to transform loc back to the coordinate
// system of the DOM level on which the inquiry was started?
? new HitResult('stroke', this, { location: loc })
: new HitResult('fill', this);
: null;
}
// TODO: intersects(item)