mirror of
https://github.com/scratchfoundation/paper.js.git
synced 2025-01-01 02:38:43 -05:00
Start implementing mouse events on view.
Work in progress...
This commit is contained in:
parent
0bf863d1fa
commit
3263b91708
1 changed files with 34 additions and 21 deletions
|
@ -105,31 +105,42 @@ var CanvasView = View.extend(/** @lends CanvasView# */{
|
|||
lastItem,
|
||||
overItem,
|
||||
hasDrag,
|
||||
doubleClick,
|
||||
dblClick,
|
||||
clickTime;
|
||||
|
||||
// Returns true if event was stopped, false otherwise, whether handler was
|
||||
// called or not!
|
||||
function callEvent(type, event, point, target, lastPoint) {
|
||||
function callEvent(view, type, event, point, target, lastPoint) {
|
||||
var item = target,
|
||||
mouseEvent;
|
||||
// Bubble up the DOM and find a parent that responds to this event.
|
||||
while (item) {
|
||||
if (item.responds(type)) {
|
||||
// Create an reuse the event object if we're bubbling
|
||||
if (!mouseEvent)
|
||||
|
||||
function call(obj) {
|
||||
if (obj.responds(type)) {
|
||||
// Only produce the event object if we really need it, and then
|
||||
// reuse it if we're bubbling.
|
||||
if (!mouseEvent) {
|
||||
mouseEvent = new MouseEvent(type, event, point, target,
|
||||
// Calculate delta if lastPoint was passed
|
||||
lastPoint ? point.subtract(lastPoint) : null);
|
||||
if (item.fire(type, mouseEvent) && mouseEvent.isStopped) {
|
||||
}
|
||||
if (obj.fire(type, mouseEvent) && mouseEvent.isStopped) {
|
||||
// Call preventDefault() on native event if mouse event was
|
||||
// handled here.
|
||||
event.preventDefault();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Bubble up the DOM and find a parent that responds to this event.
|
||||
while (item) {
|
||||
if (call(item))
|
||||
return true;
|
||||
item = item.getParent();
|
||||
}
|
||||
// Also call event handler on view, if installed.
|
||||
if (call(view))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -154,11 +165,11 @@ var CanvasView = View.extend(/** @lends CanvasView# */{
|
|||
// Now handle the mouse events
|
||||
switch (type) {
|
||||
case 'mousedown':
|
||||
stopped = callEvent(type, event, point, item);
|
||||
stopped = callEvent(this, type, event, point, item);
|
||||
// See if we're clicking again on the same item, within the
|
||||
// double-click time. Firefox uses 300ms as the max time
|
||||
// difference:
|
||||
doubleClick = lastItem == item && (Date.now() - clickTime < 300);
|
||||
dblClick = lastItem == item && (Date.now() - clickTime < 300);
|
||||
downItem = lastItem = item;
|
||||
downPoint = lastPoint = overPoint = point;
|
||||
hasDrag = downItem && downItem.responds('mousedrag');
|
||||
|
@ -166,26 +177,27 @@ var CanvasView = View.extend(/** @lends CanvasView# */{
|
|||
case 'mouseup':
|
||||
// stopping mousup events does not prevent mousedrag / mousemove
|
||||
// hanlding here, but it does click / doubleclick
|
||||
stopped = callEvent(type, event, point, item, downPoint);
|
||||
stopped = callEvent(this, type, event, point, item, downPoint);
|
||||
if (hasDrag) {
|
||||
// If the point has changed since the last mousedrag event,
|
||||
// send another one
|
||||
if (lastPoint && !lastPoint.equals(point))
|
||||
callEvent('mousedrag', event, point, downItem,
|
||||
callEvent(this, 'mousedrag', event, point, downItem,
|
||||
lastPoint);
|
||||
// If we end up over another item, send it a mousemove event
|
||||
// now. Use point as overPoint, so delta is (0, 0) since
|
||||
// this will be the first mousemove event for this item.
|
||||
if (item !== downItem) {
|
||||
overPoint = point;
|
||||
callEvent('mousemove', event, point, item, overPoint);
|
||||
callEvent(this, 'mousemove', event, point, item,
|
||||
overPoint);
|
||||
}
|
||||
}
|
||||
if (!stopped && item === downItem) {
|
||||
if (!stopped && item && item === downItem) {
|
||||
clickTime = Date.now();
|
||||
callEvent(doubleClick && downItem.responds('doubleclick')
|
||||
callEvent(this, dblClick && downItem.responds('doubleclick')
|
||||
? 'doubleclick' : 'click', event, downPoint, item);
|
||||
doubleClick = false;
|
||||
dblClick = false;
|
||||
}
|
||||
downItem = null;
|
||||
hasDrag = false;
|
||||
|
@ -194,8 +206,8 @@ var CanvasView = View.extend(/** @lends CanvasView# */{
|
|||
// Allow both mousedrag and mousemove events to stop mousemove
|
||||
// events from reaching tools.
|
||||
if (hasDrag)
|
||||
stopped = callEvent('mousedrag', event, point, downItem,
|
||||
lastPoint);
|
||||
stopped = callEvent(this, 'mousedrag', event, point,
|
||||
downItem, lastPoint);
|
||||
// TODO: Consider implementing this again? "If we have a
|
||||
// mousedrag event, do not send mousemove events to any
|
||||
// item while we're dragging."
|
||||
|
@ -206,13 +218,14 @@ var CanvasView = View.extend(/** @lends CanvasView# */{
|
|||
if (!stopped) {
|
||||
if (item !== overItem)
|
||||
overPoint = point;
|
||||
stopped = callEvent(type, event, point, item, overPoint);
|
||||
stopped = callEvent(this, type, event, point, item,
|
||||
overPoint);
|
||||
}
|
||||
lastPoint = overPoint = point;
|
||||
if (item !== overItem) {
|
||||
callEvent('mouseleave', event, point, overItem);
|
||||
callEvent(this, 'mouseleave', event, point, overItem);
|
||||
overItem = item;
|
||||
callEvent('mouseenter', event, point, item);
|
||||
callEvent(this, 'mouseenter', event, point, item);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue