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https://github.com/scratchfoundation/paper.js.git
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Introduce matrix.chain(mx) as a shortcut to Matrix.clone().concatenate(mx)
Simplifies quite a few lines of code.
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c9e7832728
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3 changed files with 65 additions and 30 deletions
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@ -350,16 +350,22 @@ var Matrix = Base.extend(/** @lends Matrix# */{
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* @return {Matrix} this affine transform
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*/
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concatenate: function(mx) {
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var a = this._a,
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b = this._b,
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c = this._c,
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d = this._d;
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this._a = mx._a * a + mx._c * b;
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this._b = mx._b * a + mx._d * b;
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this._c = mx._a * c + mx._c * d;
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this._d = mx._b * c + mx._d * d;
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this._tx += mx._tx * a + mx._ty * b;
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this._ty += mx._tx * c + mx._ty * d;
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var a1 = this._a,
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b1 = this._b,
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c1 = this._c,
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d1 = this._d,
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a2 = mx._a,
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b2 = mx._b,
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c2 = mx._c,
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d2 = mx._d,
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tx2 = mx._tx,
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ty2 = mx._ty;
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this._a = a2 * a1 + c2 * b1;
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this._b = b2 * a1 + d2 * b1;
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this._c = a2 * c1 + c2 * d1;
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this._d = b2 * c1 + d2 * d1;
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this._tx += tx2 * a1 + ty2 * b1;
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this._ty += tx2 * c1 + ty2 * d1;
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this._changed();
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return this;
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},
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@ -371,22 +377,50 @@ var Matrix = Base.extend(/** @lends Matrix# */{
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* @return {Matrix} this affine transform
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*/
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preConcatenate: function(mx) {
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var a = this._a,
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b = this._b,
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c = this._c,
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d = this._d,
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tx = this._tx,
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ty = this._ty;
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this._a = mx._a * a + mx._b * c;
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this._b = mx._a * b + mx._b * d;
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this._c = mx._c * a + mx._d * c;
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this._d = mx._c * b + mx._d * d;
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this._tx = mx._a * tx + mx._b * ty + mx._tx;
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this._ty = mx._c * tx + mx._d * ty + mx._ty;
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var a1 = this._a,
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b1 = this._b,
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c1 = this._c,
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d1 = this._d,
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tx1 = this._tx,
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ty1 = this._ty,
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a2 = mx._a,
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b2 = mx._b,
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c2 = mx._c,
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d2 = mx._d,
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tx2 = mx._tx,
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ty2 = mx._ty;
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this._a = a2 * a1 + b2 * c1;
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this._b = a2 * b1 + b2 * d1;
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this._c = c2 * a1 + d2 * c1;
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this._d = c2 * b1 + d2 * d1;
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this._tx = a2 * tx1 + b2 * ty1 + tx2;
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this._ty = c2 * tx1 + d2 * ty1 + ty2;
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this._changed();
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return this;
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},
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chain: function(mx) {
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var a1 = this._a,
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b1 = this._b,
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c1 = this._c,
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d1 = this._d,
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tx1 = this._tx,
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ty1 = this._ty,
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a2 = mx._a,
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b2 = mx._b,
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c2 = mx._c,
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d2 = mx._d,
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tx2 = mx._tx,
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ty2 = mx._ty;
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return new Matrix(
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a2 * a1 + c2 * b1,
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a2 * c1 + c2 * d1,
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b2 * a1 + d2 * b1,
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b2 * c1 + d2 * d1,
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tx1 + tx2 * a1 + ty2 * b1,
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ty1 + tx2 * c1 + ty2 * d1);
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},
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/**
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* @return {Boolean} whether this transform is the identity transform
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*/
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@ -978,7 +978,7 @@ var Item = Base.extend(Callback, /** @lends Item# */{
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matrix = !matrix
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? _matrix
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: _matrix
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? matrix.clone().concatenate(_matrix)
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? matrix.chain(_matrix)
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: matrix;
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// If we're caching bounds on this item, pass it on as cacheItem, so the
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// children can setup the _boundsCache structures for it.
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@ -1692,7 +1692,7 @@ var Item = Base.extend(Callback, /** @lends Item# */{
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// Keep the accumulated matrices up to this item in options, so we
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// can keep calculating the correct _tolerancePadding values.
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totalMatrix = options._totalMatrix = parentTotalMatrix
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? parentTotalMatrix.clone().concatenate(matrix)
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? parentTotalMatrix.chain(matrix)
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// If this is the first one in the recursion, factor in the
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// zoom of the view and the globalMatrix of the item.
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: this.getGlobalMatrix().preConcatenate(view._matrix),
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@ -3600,7 +3600,7 @@ var Item = Base.extend(Callback, /** @lends Item# */{
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parentMatrix = matrices[matrices.length - 1],
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viewMatrix = param.viewMatrix,
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matrix = this._matrix,
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globalMatrix = parentMatrix.clone().concatenate(matrix);
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globalMatrix = parentMatrix.chain(matrix);
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// If this item is not invertible, do not draw it, since it would cause
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// empty ctx.currentPath and mess up caching. It appears to also be a
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// good idea generally to not draw in such circumstances, e.g. SVG
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@ -3613,7 +3613,7 @@ var Item = Base.extend(Callback, /** @lends Item# */{
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// pre-concatenate the view's matrix.
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// Note that it's only provided if it isn't the identity matrix.
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function getViewMatrix(matrix) {
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return viewMatrix ? viewMatrix.clone().concatenate(matrix) : matrix;
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return viewMatrix ? viewMatrix.chain(matrix) : matrix;
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}
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// Only keep track of transformation if told so. See Project#draw()
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@ -3669,7 +3669,7 @@ var Item = Base.extend(Callback, /** @lends Item# */{
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ctx.save();
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// Get the transformation matrix for non-scaling strokes.
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var strokeMatrix = parentStrokeMatrix
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? parentStrokeMatrix.clone().concatenate(matrix)
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? parentStrokeMatrix.chain(matrix)
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: !this.getStrokeScaling() && getViewMatrix(globalMatrix),
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// If we're drawing into a separate canvas and a clipItem is defined
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// for the current rendering loop, we need to draw the clip item
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@ -3758,7 +3758,7 @@ var Item = Base.extend(Callback, /** @lends Item# */{
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// layer level, with a fallback to #009dec
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var color = this.getSelectedColor(true)
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|| this.getLayer().getSelectedColor(true),
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mx = matrix.clone().concatenate(this.getGlobalMatrix(true));
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mx = matrix.chain(this.getGlobalMatrix(true));
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ctx.strokeStyle = ctx.fillStyle = color
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? color.toCanvasStyle(ctx) : '#009dec';
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if (this._drawSelected)
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@ -232,7 +232,8 @@ var CompoundPath = PathItem.extend(/** @lends CompoundPath# */{
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for (var i = 0, l = children.length; i < l; i++) {
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var child = children[i],
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mx = child._matrix;
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paths.push(child.getPathData(_matrix ? _matrix.clone().concatenate(mx) : mx, _precision));
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paths.push(child.getPathData(_matrix && !mx.isIdentity()
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? _matrix.chain(mx) : mx, _precision));
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}
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return paths.join(' ');
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}
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@ -282,7 +283,7 @@ var CompoundPath = PathItem.extend(/** @lends CompoundPath# */{
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mx = child._matrix;
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if (!selectedItems[child._id])
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child._drawSelected(ctx, mx.isIdentity() ? matrix
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: matrix.clone().concatenate(mx));
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: matrix.chain(mx));
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}
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}
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}, new function() { // Injection scope for PostScript-like drawing functions
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