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Clean up Matrix documentation.
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1 changed files with 35 additions and 35 deletions
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@ -147,6 +147,33 @@ var Matrix = Base.extend(/** @lends Matrix# */{
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return this;
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},
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/**
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* Concatenates this transform with a translate transformation.
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*
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* @name Matrix#translate
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* @function
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* @param {Point} point the vector to translate by
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* @return {Matrix} this affine transform
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*/
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/**
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* Concatenates this transform with a translate transformation.
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*
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* @name Matrix#translate
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* @function
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* @param {Number} dx the distance to translate in the x direction
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* @param {Number} dy the distance to translate in the y direction
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* @return {Matrix} this affine transform
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*/
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translate: function(/* point */) {
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var point = Point.read(arguments),
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x = point.x,
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y = point.y;
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this._tx += x * this._a + y * this._b;
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this._ty += x * this._c + y * this._d;
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this._changed();
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return this;
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},
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/**
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* Concatenates this transform with a scaling transformation.
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*
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@ -183,33 +210,6 @@ var Matrix = Base.extend(/** @lends Matrix# */{
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return this;
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},
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/**
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* Concatenates this transform with a translate transformation.
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*
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* @name Matrix#translate
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* @function
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* @param {Point} point the vector to translate by
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* @return {Matrix} this affine transform
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*/
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/**
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* Concatenates this transform with a translate transformation.
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*
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* @name Matrix#translate
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* @function
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* @param {Number} dx the distance to translate in the x direction
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* @param {Number} dy the distance to translate in the y direction
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* @return {Matrix} this affine transform
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*/
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translate: function(point) {
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point = Point.read(arguments);
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var x = point.x,
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y = point.y;
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this._tx += x * this._a + y * this._b;
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this._ty += x * this._c + y * this._d;
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this._changed();
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return this;
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},
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/**
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* Concatenates this transform with a rotation transformation around an
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* anchor point.
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@ -233,7 +233,7 @@ var Matrix = Base.extend(/** @lends Matrix# */{
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*/
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rotate: function(angle, center) {
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center = Point.read(arguments, 1);
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angle = angle * Math.PI / 180;
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angle *= Math.PI / 180;
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// Concatenate rotation matrix into this one
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var x = center.x,
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y = center.y,
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@ -260,7 +260,7 @@ var Matrix = Base.extend(/** @lends Matrix# */{
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*
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* @name Matrix#shear
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* @function
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* @param {Point} point the shear factor in x and y direction
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* @param {Point} shear the shear factor in x and y direction
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* @param {Point} [center] the center for the shear transformation
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* @return {Matrix} this affine transform
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*/
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@ -274,19 +274,19 @@ var Matrix = Base.extend(/** @lends Matrix# */{
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* @param {Point} [center] the center for the shear transformation
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* @return {Matrix} this affine transform
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*/
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shear: function(/* point, center */) {
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shear: function(/* shear, center */) {
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// Do not modify point, center, since that would arguments of which
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// we're reading from!
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var point = Point.read(arguments),
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var shear = Point.read(arguments),
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center = Point.read(arguments, 0, 0, { readNull: true });
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if (center)
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this.translate(center);
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var a = this._a,
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c = this._c;
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this._a += point.y * this._b;
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this._c += point.y * this._d;
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this._b += point.x * a;
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this._d += point.x * c;
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this._a += shear.y * this._b;
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this._c += shear.y * this._d;
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this._b += shear.x * a;
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this._d += shear.x * c;
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if (center)
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this.translate(center.negate());
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this._changed();
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