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https://github.com/scratchfoundation/paper.js.git
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720dd1b35d
commit
1a1c2674fd
2 changed files with 13 additions and 6 deletions
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@ -2915,6 +2915,7 @@ var Item = Base.extend(Callback, /** @lends Item# */{
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// We can access internal properties since we're only using this on
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// items without children, where styles would be merged.
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var style = this._style,
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matrix = this._matrix,
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width = style.getStrokeWidth(),
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join = style.getStrokeJoin(),
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cap = style.getStrokeCap(),
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@ -2930,10 +2931,12 @@ var Item = Base.extend(Callback, /** @lends Item# */{
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ctx.lineCap = cap;
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if (limit)
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ctx.miterLimit = limit;
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// We need to take matrix into account for gradients,
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// see #toCanvasStyle()
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if (fillColor)
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ctx.fillStyle = fillColor.toCanvasStyle(ctx);
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ctx.fillStyle = fillColor.toCanvasStyle(ctx, matrix);
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if (strokeColor) {
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ctx.strokeStyle = strokeColor.toCanvasStyle(ctx);
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ctx.strokeStyle = strokeColor.toCanvasStyle(ctx, matrix);
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var dashArray = style.getDashArray(),
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dashOffset = style.getDashOffset();
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if (paper.support.nativeDash && dashArray && dashArray.length) {
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@ -783,7 +783,7 @@ var Color = Base.extend(new function() {
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+ components.join(',') + ')';
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},
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toCanvasStyle: function(ctx) {
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toCanvasStyle: function(ctx, matrix) {
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if (this._canvasStyle)
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return this._canvasStyle;
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// Normal colors are simply represented by their css string.
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@ -791,16 +791,20 @@ var Color = Base.extend(new function() {
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return this._canvasStyle = this.toCSS();
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// Gradient code form here onwards
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var components = this._components,
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// We need to counteract the matrix translation. The other
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// transformations will be handled by the matrix which was
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// applied to ctx.
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translation = matrix ? matrix.getTranslation() : new Point(),
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gradient = components[0],
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stops = gradient._stops,
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origin = components[1],
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destination = components[2],
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origin = components[1].subtract(translation),
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destination = components[2].subtract(translation),
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canvasGradient;
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if (gradient._radial) {
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var radius = destination.getDistance(origin),
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highlight = components[3];
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if (highlight) {
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var vector = highlight.subtract(origin);
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var vector = highlight.subtract(translation).subtract(origin);
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if (vector.getLength() > radius)
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highlight = origin.add(vector.normalize(radius - 0.1));
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}
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