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No need to wrap angles as they're always -PI < a < PI.
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2026e5571e
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1 changed files with 4 additions and 9 deletions
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@ -328,11 +328,6 @@ var CurveLocation = Base.extend(/** @lends CurveLocation# */{
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console.log(c1.getValues(), c2.getValues(), c3.getValues(), c4.getValues());
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}
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function getAngle(tangent) {
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var a = tangent.getAngleInRadians();
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return a < -PI ? a + PI_2 : a >= PI ? a - PI_2 : a;
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}
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function isInRange(angle, min, max) {
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return min < max
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? angle > min && angle < max
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@ -341,10 +336,10 @@ var CurveLocation = Base.extend(/** @lends CurveLocation# */{
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}
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// Calculate angles for all four tangents at the intersection point
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var a1 = getAngle(c1.getTangentAt(tMax, true).negate()),
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a2 = getAngle(c2.getTangentAt(tMin, true)),
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a3 = getAngle(c3.getTangentAt(tMax, true).negate()),
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a4 = getAngle(c4.getTangentAt(tMin, true));
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var a1 = c1.getTangentAt(tMax, true).negate().getAngleInRadians(),
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a2 = c2.getTangentAt(tMin, true).getAngleInRadians(),
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a3 = c3.getTangentAt(tMax, true).negate().getAngleInRadians(),
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a4 = c4.getTangentAt(tMin, true).getAngleInRadians();
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// Count how many times curve2 angles appear between the curve1 angles
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// If each pair of angles split the other two, then the edges cross.
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