mirror of
https://github.com/scratchfoundation/paper.js.git
synced 2025-01-01 02:38:43 -05:00
Remove need for all special arguments in minification, and restructure code to avoid warnings.
This commit is contained in:
parent
1279e8017d
commit
1866e4ff15
22 changed files with 103 additions and 98 deletions
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@ -10,7 +10,5 @@
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#
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# All rights reserved.
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# We need to keep dead_code around for now, since the very odd JavaScriptCore
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# scope bug fix (nop().nop()) requires it.
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uglifyjs ../dist/paper.js -o ../dist/paper-min.js -c unsafe=true,unused=false -m -b ascii_only=true,beautify=false --comments /^!/
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uglifyjs ../dist/paper-core.js -o ../dist/paper-core-min.js -c unsafe=true,unused=false -m --comments /^!/
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uglifyjs ../dist/paper.js -o ../dist/paper-min.js -c unsafe=true -m -b ascii_only=true,beautify=false --comments /^!/
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uglifyjs ../dist/paper-core.js -o ../dist/paper-core-min.js -c unsafe=true -m --comments /^!/
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@ -228,7 +228,7 @@ var Base = new function() {
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return this;
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},
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extend: function(src/* , ... */) {
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extend: function(/* src, ... */) {
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var base = this,
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ctor;
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// Look for an initialize function in all injection objects and use
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@ -158,19 +158,19 @@ var Matrix = Base.extend(/** @lends Matrix# */{
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* @param {Point} [center] The center for the scaling transformation
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* @return {Matrix} This affine transform
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*/
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scale: function(scale, center) {
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scale: function(/* scale, center */) {
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// Do not modify scale, center, since that would arguments of which
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// we're reading from!
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var _scale = Point.read(arguments),
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_center = Point.read(arguments, 0, 0, true); // readNull
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if (_center)
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this.translate(_center);
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this._a *= _scale.x;
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this._c *= _scale.x;
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this._b *= _scale.y;
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this._d *= _scale.y;
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if (_center)
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this.translate(_center.negate());
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var scale = Point.read(arguments),
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center = Point.read(arguments, 0, 0, true); // readNull
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if (center)
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this.translate(center);
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this._a *= scale.x;
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this._c *= scale.x;
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this._b *= scale.y;
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this._d *= scale.y;
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if (center)
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this.translate(center.negate());
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return this;
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},
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@ -263,21 +263,21 @@ var Matrix = Base.extend(/** @lends Matrix# */{
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* @param {Point} [center] The center for the shear transformation
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* @return {Matrix} This affine transform
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*/
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shear: function(point, center) {
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shear: function(/* point, center */) {
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// Do not modify point, center, since that would arguments of which
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// we're reading from!
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var _point = Point.read(arguments),
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_center = Point.read(arguments, 0, 0, true); // readNull
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if (_center)
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this.translate(_center);
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var point = Point.read(arguments),
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center = Point.read(arguments, 0, 0, true); // readNull
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if (center)
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this.translate(center);
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var a = this._a,
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c = this._c;
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this._a += _point.y * this._b;
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this._c += _point.y * this._d;
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this._b += _point.x * a;
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this._d += _point.x * c;
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if (_center)
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this.translate(_center.negate());
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this._a += point.y * this._b;
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this._c += point.y * this._d;
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this._b += point.x * a;
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this._d += point.x * c;
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if (center)
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this.translate(center.negate());
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return this;
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},
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@ -447,7 +447,7 @@ var Matrix = Base.extend(/** @lends Matrix# */{
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*
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* @param {Point} point The point to be transformed
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*/
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inverseTransform: function(point) {
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inverseTransform: function(/* point */) {
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return this._inverseTransform(Point.read(arguments));
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},
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@ -792,12 +792,12 @@ var Point = Base.extend(/** @lends Point# */{
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* var minPoint = Point.min(point1, point2);
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* console.log(minPoint); // {x: 10, y: 5}
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*/
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min: function(point1, point2) {
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var _point1 = Point.read(arguments);
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_point2 = Point.read(arguments);
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min: function(/* point1, point2 */) {
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var point1 = Point.read(arguments);
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point2 = Point.read(arguments);
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return new Point(
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Math.min(_point1.x, _point2.x),
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Math.min(_point1.y, _point2.y)
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Math.min(point1.x, point2.x),
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Math.min(point1.y, point2.y)
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);
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},
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@ -816,12 +816,12 @@ var Point = Base.extend(/** @lends Point# */{
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* var maxPoint = Point.max(point1, point2);
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* console.log(maxPoint); // {x: 200, y: 100}
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*/
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max: function(point1, point2) {
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var _point1 = Point.read(arguments);
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_point2 = Point.read(arguments);
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max: function(/* point1, point2 */) {
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var point1 = Point.read(arguments);
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point2 = Point.read(arguments);
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return new Point(
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Math.max(_point1.x, _point2.x),
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Math.max(_point1.y, _point2.y)
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Math.max(point1.x, point2.x),
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Math.max(point1.y, point2.y)
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);
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},
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@ -872,7 +872,7 @@ var LinkedRectangle = Rectangle.extend({
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'LeftCenter', 'TopCenter', 'RightCenter', 'BottomCenter'],
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function(key) {
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var name = 'set' + key;
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this[name] = function(value) {
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this[name] = function(/* value */) {
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// Make sure the above setters of x, y, width, height do not
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// each notify the owner, as we're going to take care of this
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// afterwards here, only once per change.
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@ -83,7 +83,7 @@ Base.inject(/** @lends Base# */{
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// Keep track of all named classes for serialization and exporting.
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exports: {},
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extend: function extend(src) {
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extend: function extend() {
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// Override Base.extend() to register named classes in Base.exports,
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// for deserialization and injection into PaperScope.
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var res = extend.base.apply(this, arguments),
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@ -101,7 +101,6 @@ paper.PaperScope.prototype.PaperScript = new function() {
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// Converts an original offset to the one in the current state of the
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// modified code.
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function getOffset(offset) {
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var start = offset;
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// Add all insertions before this location together to calculate
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// the current offset
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for (var i = 0, l = insertions.length; i < l; i++) {
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@ -723,7 +723,7 @@ var Item = Base.extend(Callback, /** @lends Item# */{
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: LinkedPoint.create(this, 'setPosition', pos.x, pos.y);
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},
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setPosition: function(point) {
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setPosition: function(/* point */) {
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// Calculate the distance to the current position, by which to
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// translate the item. Pass true for dontLink, as we do not need a
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// LinkedPoint to simply calculate this distance.
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@ -1315,7 +1315,7 @@ var Item = Base.extend(Callback, /** @lends Item# */{
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*
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* @param {Point} point The point to check for.
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*/
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contains: function(point) {
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contains: function(/* point */) {
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// See CompoundPath#_contains() for the reason for !!
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return !!this._contains(
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this._matrix._inverseTransform(Point.read(arguments)));
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@ -2124,7 +2124,7 @@ var Item = Base.extend(Callback, /** @lends Item# */{
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*
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* @param {Point} delta the offset to translate the item by
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*/
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translate: function(delta) {
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translate: function(/* delta */) {
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var mx = new Matrix();
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return this.transform(mx.translate.apply(mx, arguments));
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},
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@ -2896,7 +2896,6 @@ var Item = Base.extend(Callback, /** @lends Item# */{
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// opacity by themselves (they also don't call _setStyles)
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var blendMode = this._blendMode,
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opacity = this._opacity,
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type = this._type,
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nativeBlend = BlendMode.nativeModes[blendMode],
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// Determine if we can draw directly, or if we need to draw into a
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// separate canvas and then composite onto the main canvas.
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@ -58,7 +58,7 @@ var Layer = Group.extend(/** @lends Layer# */{
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* position: view.center
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* });
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*/
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initialize: function Layer(items) {
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initialize: function Layer(/* items */) {
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this._project = paper.project;
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// Push it onto project.layers and set index:
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this._index = this._project.layers.push(this) - 1;
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@ -483,11 +483,11 @@ var Raster = Item.extend(/** @lends Raster# */{
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* @param point the offset of the pixel as a point in pixel coordinates
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* @param color the color that the pixel will be set to
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*/
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setPixel: function(point, color) {
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var _point = Point.read(arguments),
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_color = Color.read(arguments),
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components = _color._convert('rgb'),
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alpha = _color._alpha,
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setPixel: function(/* point, color */) {
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var point = Point.read(arguments),
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color = Color.read(arguments),
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components = color._convert('rgb'),
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alpha = color._alpha,
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ctx = this.getContext(true),
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imageData = ctx.createImageData(1, 1),
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data = imageData.data;
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@ -495,7 +495,7 @@ var Raster = Item.extend(/** @lends Raster# */{
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data[1] = components[1] * 255;
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data[2] = components[2] * 255;
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data[3] = alpha != null ? alpha * 255 : 255;
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ctx.putImageData(imageData, _point.x, _point.y);
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ctx.putImageData(imageData, point.x, point.y);
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},
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// DOCS: document Raster#createImageData
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@ -538,7 +538,7 @@ var Raster = Item.extend(/** @lends Raster# */{
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return matrix ? matrix._transformBounds(rect) : rect;
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},
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_hitTest: function(point, options) {
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_hitTest: function(point) {
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if (this._contains(point)) {
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var that = this;
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return new HitResult('pixel', that, {
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@ -91,7 +91,7 @@ var Shape = Item.extend(/** @lends Shape# */{
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}
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},
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_hitTest: function _hitTest(point, options) {
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_hitTest: function _hitTest(point) {
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if (this.hasStroke()) {
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var type = this._type,
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strokeWidth = this.getStrokeWidth();
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@ -268,13 +268,13 @@ var CompoundPath = PathItem.extend(/** @lends CompoundPath# */{
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// Note: Documentation for these methods is found in PathItem, as they
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// are considered abstract methods of PathItem and need to be defined in
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// all implementing classes.
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moveTo: function(point) {
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moveTo: function(/* point */) {
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var path = new Path();
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this.addChild(path);
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path.moveTo.apply(path, arguments);
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},
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moveBy: function(point) {
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moveBy: function(/* point */) {
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this.moveTo(getCurrentPath(this).getLastSegment()._point.add(
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Point.read(arguments)));
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},
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@ -840,7 +840,10 @@ statics: {
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* @return {CurveLocation} the curve location of the specified point.
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*/
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getLocationOf: function(point) {
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var t = this.getParameterOf.apply(this, arguments);
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// We need to use point to avoid minification issues and prevent method
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// from turning into a bean (by removal of the point argument).
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point = Point.read(arguments);
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var t = this.getParameterOf(point);
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return t != null ? new CurveLocation(this, t) : null;
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},
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@ -850,8 +853,7 @@ statics: {
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count = 100,
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tolerance = Numerical.TOLERANCE,
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minDist = Infinity,
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minT = 0,
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max = 1 + tolerance; // Accomodate imprecision in comparisson
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minT = 0;
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function refine(t) {
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if (t >= 0 && t <= 1) {
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@ -880,7 +882,10 @@ statics: {
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},
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getNearestPoint: function(point) {
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return this.getNearestLocation.apply(this, arguments).getPoint();
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// We need to use point to avoid minification issues and prevent method
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// from turning into a bean (by removal of the point argument).
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point = Point.read(arguments);
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return this.getNearestLocation(point).getPoint();
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}
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/**
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@ -1339,7 +1344,6 @@ new function() { // Scope for methods that require numerical integration
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cos = Math.cos(angle),
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// (rl1x, rl1y) = (0, 0)
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rl2x = lvx * cos - lvy * sin,
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rl2y = lvy * cos + lvx * sin,
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vcr = [];
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for(var i = 0; i < 8; i += 2) {
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@ -524,11 +524,11 @@ var Path = PathItem.extend(/** @lends Path# */{
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: this._add([ Segment.read(arguments, 1) ], index)[0];
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},
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addSegment: function(segment) {
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addSegment: function(/* segment */) {
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return this._add([ Segment.read(arguments) ])[0];
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},
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insertSegment: function(index, segment) {
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insertSegment: function(index /*, segment */) {
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return this._add([ Segment.read(arguments, 1) ], index)[0];
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},
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@ -1582,6 +1582,9 @@ var Path = PathItem.extend(/** @lends Path# */{
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* }
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*/
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getNearestPoint: function(point) {
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// We need to use point to avoid minification issues and prevent method
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// from turning into a bean (by removal of the point argument).
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point = Point.read(arguments);
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return this.getNearestLocation(point).getPoint();
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},
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@ -2102,7 +2105,7 @@ var Path = PathItem.extend(/** @lends Path# */{
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// Note: Documentation for these methods is found in PathItem, as they
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// are considered abstract methods of PathItem and need to be defined in
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// all implementing classes.
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moveTo: function(point) {
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moveTo: function(/* point */) {
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// moveTo should only be called at the beginning of paths. But it
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// can ce called again if there is nothing drawn yet, in which case
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// the first segment gets readjusted.
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@ -2114,29 +2117,29 @@ var Path = PathItem.extend(/** @lends Path# */{
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this._add([ new Segment(Point.read(arguments)) ]);
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},
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moveBy: function(point) {
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moveBy: function(/* point */) {
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throw new Error('moveBy() is unsupported on Path items.');
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},
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lineTo: function(point) {
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lineTo: function(/* point */) {
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// Let's not be picky about calling moveTo() first:
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this._add([ new Segment(Point.read(arguments)) ]);
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},
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cubicCurveTo: function(handle1, handle2, to) {
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var _handle1 = Point.read(arguments),
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_handle2 = Point.read(arguments),
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_to = Point.read(arguments);
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cubicCurveTo: function(/* handle1, handle2, to */) {
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var handle1 = Point.read(arguments),
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handle2 = Point.read(arguments),
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to = Point.read(arguments);
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// First modify the current segment:
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var current = getCurrentSegment(this);
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// Convert to relative values:
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current.setHandleOut(_handle1.subtract(current._point));
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current.setHandleOut(handle1.subtract(current._point));
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// And add the new segment, with handleIn set to c2
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this._add([ new Segment(_to, _handle2.subtract(to)) ]);
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this._add([ new Segment(to, handle2.subtract(to)) ]);
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},
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quadraticCurveTo: function(handle, to) {
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var _handle = Point.read(arguments),
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quadraticCurveTo: function(/* handle, to */) {
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var handle = Point.read(arguments),
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to = Point.read(arguments);
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// This is exact:
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// If we have the three quad points: A E D,
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@ -2145,26 +2148,26 @@ var Path = PathItem.extend(/** @lends Path# */{
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// C = E + 1/3 (D - E)
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var current = getCurrentSegment(this)._point;
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this.cubicCurveTo(
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_handle.add(current.subtract(_handle).multiply(1 / 3)),
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_handle.add(to.subtract(_handle).multiply(1 / 3)),
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handle.add(current.subtract(handle).multiply(1 / 3)),
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handle.add(to.subtract(handle).multiply(1 / 3)),
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to
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);
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},
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curveTo: function(through, to, parameter) {
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var _through = Point.read(arguments),
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_to = Point.read(arguments),
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curveTo: function(/* through, to, parameter */) {
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var through = Point.read(arguments),
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to = Point.read(arguments),
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t = Base.pick(Base.read(arguments), 0.5),
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t1 = 1 - t,
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current = getCurrentSegment(this)._point,
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// handle = (through - (1 - t)^2 * current - t^2 * to) /
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// (2 * (1 - t) * t)
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handle = _through.subtract(current.multiply(t1 * t1))
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.subtract(_to.multiply(t * t)).divide(2 * t * t1);
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handle = through.subtract(current.multiply(t1 * t1))
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.subtract(to.multiply(t * t)).divide(2 * t * t1);
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if (handle.isNaN())
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throw new Error(
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'Cannot put a curve through points with parameter = ' + t);
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this.quadraticCurveTo(handle, _to);
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this.quadraticCurveTo(handle, to);
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},
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arcTo: function(to, clockwise /* | through, to */) {
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@ -2209,7 +2212,6 @@ var Path = PathItem.extend(/** @lends Path# */{
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+ [from, through, to]);
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}
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var vector = from.subtract(center),
|
||||
radius = vector.getLength(),
|
||||
extent = vector.getDirectedAngle(to.subtract(center)),
|
||||
centerSide = line.getSide(center);
|
||||
if (centerSide == 0) {
|
||||
|
|
|
@ -58,7 +58,6 @@ var PathFitter = Base.extend({
|
|||
// Parameterize points, and attempt to fit curve
|
||||
var uPrime = this.chordLengthParameterize(first, last),
|
||||
maxError = Math.max(this.error, this.error * this.error),
|
||||
error,
|
||||
split;
|
||||
// Try 4 iterations
|
||||
for (var i = 0; i <= 4; i++) {
|
||||
|
|
|
@ -222,6 +222,8 @@ var Segment = Base.extend(/** @lends Segment# */{
|
|||
},
|
||||
|
||||
setHandleOut: function(point) {
|
||||
// We need to use point to avoid minification issues and prevent method
|
||||
// from turning into a bean (by removal of the point argument).
|
||||
point = Point.read(arguments);
|
||||
// See #setPoint:
|
||||
this._handleOut.set(point.x, point.y);
|
||||
|
|
|
@ -195,12 +195,12 @@ var Color = Base.extend(new function() {
|
|||
return [0, 0, g];
|
||||
},
|
||||
|
||||
'gradient-rgb': function(gradient) {
|
||||
'gradient-rgb': function(/* gradient */) {
|
||||
// TODO: Implement
|
||||
return [];
|
||||
},
|
||||
|
||||
'rgb-gradient': function(r, g, b) {
|
||||
'rgb-gradient': function(/* r, g, b */) {
|
||||
// TODO: Implement
|
||||
return [];
|
||||
}
|
||||
|
@ -243,7 +243,7 @@ var Color = Base.extend(new function() {
|
|||
: ((value % 360) + 360) % 360;
|
||||
}
|
||||
: type === 'gradient'
|
||||
? function(value) {
|
||||
? function(/* value */) {
|
||||
// ..., readNull, clone);
|
||||
return Point.read(arguments, 0, 0,
|
||||
name === 'highlight', true);
|
||||
|
|
|
@ -474,7 +474,6 @@ new function() {
|
|||
// #exportSVG() on an item rather than a whole project)
|
||||
// jsdom in Node.js uses uppercase values for nodeName...
|
||||
var svg = node.nodeName.toLowerCase() === 'svg' && node,
|
||||
firstChild = svg ? svg.firstChild : node,
|
||||
defs = null;
|
||||
for (var i in definitions.svgs) {
|
||||
// This code is inside the loop so we only create a container if we
|
||||
|
|
|
@ -211,7 +211,7 @@ new function() {
|
|||
defs: importGroup,
|
||||
|
||||
// http://www.w3.org/TR/SVG/struct.html#UseElement
|
||||
use: function(node, type) {
|
||||
use: function(node) {
|
||||
// Note the namespaced xlink:href attribute is just called href
|
||||
// as a property on node.
|
||||
// TODO: Support overflow and width, height, in combination with
|
||||
|
@ -336,7 +336,7 @@ new function() {
|
|||
// since transform needs to be applied after fill color, as transformations
|
||||
// can affect gradient fills.
|
||||
var attributes = Base.merge(Base.each(SVGStyles, function(entry) {
|
||||
this[entry.attribute] = function(item, value, name, node) {
|
||||
this[entry.attribute] = function(item, value) {
|
||||
item[entry.set](
|
||||
convertValue(value, entry.type, entry.fromSVG));
|
||||
};
|
||||
|
|
|
@ -65,8 +65,8 @@ var PointText = TextItem.extend(/** @lends PointText# */{
|
|||
},
|
||||
|
||||
setPoint: function(point) {
|
||||
this.translate(Point.read(arguments).subtract(
|
||||
this._matrix.getTranslation()));
|
||||
point = Point.read(arguments);
|
||||
this.translate(point.subtract(this._matrix.getTranslation()));
|
||||
},
|
||||
|
||||
_draw: function(ctx) {
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
* @name Palette
|
||||
* @class
|
||||
*/
|
||||
var Palette = Base.extend(Callback, /** @lends Palette# */{
|
||||
/* var Palette = */ Base.extend(Callback, /** @lends Palette# */{
|
||||
_class: 'Palette',
|
||||
_events: [ 'onChange' ],
|
||||
|
||||
|
|
|
@ -46,7 +46,7 @@ var View = Base.extend(Callback, /** @lends View# */{
|
|||
size = DomElement.getViewportBounds(element)
|
||||
.getSize().subtract(offset);
|
||||
this._windowHandlers = {
|
||||
resize: function(event) {
|
||||
resize: function() {
|
||||
// Only update element offset if it's not invisible, as
|
||||
// otherwise the offset would be wrong.
|
||||
if (!DomElement.isInvisible(element))
|
||||
|
@ -332,7 +332,10 @@ var View = Base.extend(Callback, /** @lends View# */{
|
|||
},
|
||||
|
||||
setCenter: function(center) {
|
||||
this.scrollBy(Point.read(arguments).subtract(this.getCenter()));
|
||||
// We need to use center to avoid minification issues and prevent method
|
||||
// from turning into a bean (by removal of the center argument).
|
||||
center = Point.read(arguments);
|
||||
this.scrollBy(center.subtract(this.getCenter()));
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -367,7 +370,7 @@ var View = Base.extend(Callback, /** @lends View# */{
|
|||
*
|
||||
* @param {Point} point
|
||||
*/
|
||||
scrollBy: function(point) {
|
||||
scrollBy: function(/* point */) {
|
||||
this._transform(new Matrix().translate(Point.read(arguments).negate()));
|
||||
},
|
||||
|
||||
|
@ -389,11 +392,11 @@ var View = Base.extend(Callback, /** @lends View# */{
|
|||
// TODO: getMousePoint
|
||||
// TODO: projectToView(rect)
|
||||
|
||||
projectToView: function(point) {
|
||||
projectToView: function(/* point */) {
|
||||
return this._matrix._transformPoint(Point.read(arguments));
|
||||
},
|
||||
|
||||
viewToProject: function(point) {
|
||||
viewToProject: function(/* point */) {
|
||||
return this._getInverse()._transformPoint(Point.read(arguments));
|
||||
},
|
||||
|
||||
|
|
Loading…
Reference in a new issue