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No need to perform cyclic looping here now, since #getNext/Previous() does that for us.
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@ -153,15 +153,8 @@ var Segment = this.Segment = Base.extend({
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handleOutSelected = !!(state & SelectionState.HANDLE_OUT);
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previous = this.getPrevious(),
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next = this.getNext(),
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closed = this._path.closed,
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segments = this._path._segments,
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length = segments.length;
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if (length > 1 && closed) {
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if (previous == null)
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previous = segments[length - 1];
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if (next == null)
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next = segments[0];
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}
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if (point == this._point) {
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if (pointSelected != selected) {
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if (selected) {
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