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Remove unnecessary .0 since numbers are all the same in JavaScript.
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0d697403b5
commit
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2 changed files with 3 additions and 3 deletions
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@ -172,7 +172,7 @@ var Point = this.Point = Base.extend({
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}
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}
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} else {
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} else {
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var scale = length / this.getLength();
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var scale = length / this.getLength();
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if (scale == 0.0) {
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if (scale == 0) {
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// Calculate angle now, so it will be preserved even when
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// Calculate angle now, so it will be preserved even when
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// x and y are 0
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// x and y are 0
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this.getAngle();
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this.getAngle();
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@ -463,7 +463,7 @@ var Path = this.Path = PathItem.extend({
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// Decomposition and forward substitution.
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// Decomposition and forward substitution.
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for (var i = 1; i < n; i++) {
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for (var i = 1; i < n; i++) {
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tmp[i] = 1 / b;
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tmp[i] = 1 / b;
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b = (i < n - 1 ? 4.0 : 2.0) - tmp[i];
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b = (i < n - 1 ? 4 : 2) - tmp[i];
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x[i] = (rhs[i] - x[i - 1]) / b;
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x[i] = (rhs[i] - x[i - 1]) / b;
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}
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}
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// Back-substitution.
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// Back-substitution.
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@ -718,7 +718,7 @@ var Path = this.Path = PathItem.extend({
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diff -= Math.PI * 2;
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diff -= Math.PI * 2;
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extent -= angle;
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extent -= angle;
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if (extent <= 0.0)
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if (extent <= 0)
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extent += Math.PI * 2;
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extent += Math.PI * 2;
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if (diff < 0) extent = Math.PI * 2 - extent;
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if (diff < 0) extent = Math.PI * 2 - extent;
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