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Fixed leaked globals.
Detected using QUnit's "Check for Globals" feature!
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2 changed files with 2 additions and 2 deletions
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@ -132,7 +132,7 @@ PathItem.inject(new function() {
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for (var j = 0; j < 3; j++) {
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// Try the points at 1/4, 2/4 and 3/4 of the total length:
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var length = totalLength * (j + 1) / 4;
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for (k = 0, m = chain.length; k < m; k++) {
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for (var k = 0, m = chain.length; k < m; k++) {
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var node = chain[k],
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curveLength = node.length;
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if (length <= curveLength) {
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@ -128,7 +128,7 @@ new function() {
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if (segments.length >= 3) {
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type = item._closed ? 'polygon' : 'polyline';
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var parts = [];
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for(i = 0, l = segments.length; i < l; i++)
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for(var i = 0, l = segments.length; i < l; i++)
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parts.push(formatter.point(segments[i]._point));
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attrs.points = parts.join(' ');
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} else {
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