Fix some white-spaces in comments and HTML.

This commit is contained in:
Jürg Lehni 2015-12-28 17:54:07 +01:00
parent bf65866b58
commit 0e427c16a2
12 changed files with 82 additions and 82 deletions

View file

@ -12,93 +12,93 @@
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@ -12,7 +12,7 @@
<body> <body>
<svg version="1.1" id="svg" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" <svg version="1.1" id="svg" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px"
width="595" height="841" xml:space="preserve"> width="595" height="841" xml:space="preserve">
<symbol id="circle" viewBox="0 0 48 48" overflow="visible"> <symbol id="circle" viewBox="0 0 48 48" overflow="visible">
<path fill="#FF0049" d="M24,0c0-13.255-10.745-24-24-24S-24-13.255-24,0s10.745,24,24,24S24,13.255,24,0z"/> <path fill="#FF0049" d="M24,0c0-13.255-10.745-24-24-24S-24-13.255-24,0s10.745,24,24,24S24,13.255,24,0z"/>
</symbol> </symbol>
<use xlink:href="#circle" width="48" height="48" x="-24" y="-24" transform="matrix(1.1667 1.1667 1.1667 -1.1667 177.0005 96)" overflow="visible"/> <use xlink:href="#circle" width="48" height="48" x="-24" y="-24" transform="matrix(1.1667 1.1667 1.1667 -1.1667 177.0005 96)" overflow="visible"/>

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@ -1957,7 +1957,7 @@ var Item = Base.extend(Emitter, /** @lends Item# */{
* examples. * examples.
* *
* @param {Object|Function} match the criteria to match against * @param {Object|Function} match the criteria to match against
* @return {Item} the first descendant item matching the given criteria * @return {Item} the first descendant item matching the given criteria
* @see #getItems(match) * @see #getItems(match)
*/ */
getItem: function(match) { getItem: function(match) {
@ -3107,7 +3107,7 @@ var Item = Base.extend(Emitter, /** @lends Item# */{
* *
* @name Item#skew * @name Item#skew
* @function * @function
* @param {Point} skew the horziontal and vertical skew angles in degrees * @param {Point} skew the horziontal and vertical skew angles in degrees
* @param {Point} [center={@link Item#position}] * @param {Point} [center={@link Item#position}]
* @see Matrix#shear * @see Matrix#shear
*/ */

View file

@ -265,7 +265,7 @@ var Shape = Item.extend(/** @lends Shape# */{
}, },
_canComposite: function() { _canComposite: function() {
// A path with only a fill or a stroke can be directly blended, but if // A path with only a fill or a stroke can be directly blended, but if
// it has both, it needs to be drawn into a separate canvas first. // it has both, it needs to be drawn into a separate canvas first.
return !(this.hasFill() && this.hasStroke()); return !(this.hasFill() && this.hasStroke());
}, },

View file

@ -791,7 +791,7 @@ statics: {
// in getStrokeBounds() // in getStrokeBounds()
tMin = /*#=*/Numerical.CURVETIME_EPSILON, tMin = /*#=*/Numerical.CURVETIME_EPSILON,
tMax = 1 - tMin; tMax = 1 - tMin;
// Only add strokeWidth to bounds for points which lie within 0 < t < 1 // Only add strokeWidth to bounds for points which lie within 0 < t < 1
// The corner cases for cap and join are handled in getStrokeBounds() // The corner cases for cap and join are handled in getStrokeBounds()
add(v3, 0); add(v3, 0);
for (var i = 0; i < count; i++) { for (var i = 0; i < count; i++) {

View file

@ -32,7 +32,7 @@ var CurveLocation = Base.extend(/** @lends CurveLocation# */{
// See #getSegment() below. // See #getSegment() below.
beans: true, beans: true,
// DOCS: CurveLocation class description: add these back when the mentioned // DOCS: CurveLocation class description: add these back when the mentioned
// functioned have been added: {@link Path#split(location)} // functioned have been added: {@link Path#split(location)}
/** /**
* Creates a new CurveLocation object. * Creates a new CurveLocation object.

View file

@ -1460,7 +1460,7 @@ var Path = PathItem.extend(/** @lends Path# */{
} }
// See if actually have any curves in the path. Differentiate // See if actually have any curves in the path. Differentiate
// between straight objects (line, polyline, rect, and polygon) and // between straight objects (line, polyline, rect, and polygon) and
// objects with curves(circle, ellipse, roundedRectangle). // objects with curves(circle, ellipse, roundedRectangle).
if (!this.hasHandles() && segments.length === 4 if (!this.hasHandles() && segments.length === 4
&& isCollinear(0, 2) && isCollinear(1, 3) && isOrthogonal(1)) { && isCollinear(0, 2) && isCollinear(1, 3) && isOrthogonal(1)) {

View file

@ -518,7 +518,7 @@ PathItem.inject(new function() {
* contours * contours
* @param {Function} the operator function that receives as argument the * @param {Function} the operator function that receives as argument the
* winding number contribution of a curve and returns a boolean value * winding number contribution of a curve and returns a boolean value
* indicating whether the curve should be included in the final contour or * indicating whether the curve should be included in the final contour or
* not * not
* @return {Path[]} the contours traced * @return {Path[]} the contours traced
*/ */
@ -911,7 +911,7 @@ Path.inject(/** @lends Path# */{
prevCurve = curve; prevCurve = curve;
} }
// Handle bezier curves. We need to chop them into smaller curves with // Handle bezier curves. We need to chop them into smaller curves with
// defined orientation, by solving the derivative curve for y extrema. // defined orientation, by solving the derivative curve for y extrema.
function handleCurve(v) { function handleCurve(v) {
// Filter out curves of zero length. // Filter out curves of zero length.

View file

@ -286,7 +286,7 @@ var PathItem = Item.extend(/** @lends PathItem# */{
}, },
_canComposite: function() { _canComposite: function() {
// A path with only a fill or a stroke can be directly blended, but if // A path with only a fill or a stroke can be directly blended, but if
// it has both, it needs to be drawn into a separate canvas first. // it has both, it needs to be drawn into a separate canvas first.
return !(this.hasFill() && this.hasStroke()); return !(this.hasFill() && this.hasStroke());
}, },

View file

@ -185,7 +185,7 @@ var Numerical = new function() {
/** /**
* Solve a quadratic equation in a numerically robust manner; * Solve a quadratic equation in a numerically robust manner;
* given a quadratic equation ax² + bx + c = 0, find the values of x. * given a quadratic equation ax² + bx + c = 0, find the values of x.
* *
* References: * References:
* Kahan W. - "To Solve a Real Cubic Equation" * Kahan W. - "To Solve a Real Cubic Equation"

View file

@ -90,7 +90,7 @@ var CanvasView = View.extend(/** @lends CanvasView# */{
var browser = paper.browser, var browser = paper.browser,
pixels; pixels;
if (browser && browser.firefox) { if (browser && browser.firefox) {
// Firefox doesn't appear to convert context.font sizes to pixels, // Firefox doesn't appear to convert context.font sizes to pixels,
// while other browsers do. Workaround: // while other browsers do. Workaround:
var parent = this._element.parentNode, var parent = this._element.parentNode,
temp = document.createElement('div'); temp = document.createElement('div');

View file

@ -672,7 +672,7 @@ test('hit-testing compound-paths', function() {
children: [path1, path2], children: [path1, path2],
fillColor: 'blue' fillColor: 'blue'
}); });
// When hit-testing a side, we should get a result on the torus // When hit-testing a side, we should get a result on the torus
equals(function() { equals(function() {
var result = paper.project.hitTest(center.add([75, 0]), { var result = paper.project.hitTest(center.add([75, 0]), {
fill: true fill: true