mirror of
https://github.com/scratchfoundation/paper.js.git
synced 2024-12-29 09:22:22 -05:00
Make item-level mousedrag events work again.
This commit is contained in:
parent
d72db14c1f
commit
0cfa83fc32
2 changed files with 21 additions and 13 deletions
|
@ -11,7 +11,9 @@
|
|||
svg.visible = true; // Turn off display: none;
|
||||
|
||||
// Resize the tiger to fit within the window:
|
||||
svg.fitBounds(view.bounds);
|
||||
view.on('resize', function() {
|
||||
svg.fitBounds(this.bounds);
|
||||
});
|
||||
|
||||
var items = project.activeLayer.firstChild.children;
|
||||
var mouseIsDown = false;
|
||||
|
|
|
@ -104,8 +104,10 @@ var View = Base.extend(Emitter, /** @lends View# */{
|
|||
// Items that need the onFrame handler called on them
|
||||
this._frameItems = {};
|
||||
this._frameItemCount = 0;
|
||||
// Count the installed item events, see _countItemEvent().
|
||||
this._itemEvents = {};
|
||||
// Count the installed native and virtual item events,
|
||||
// see #_countItemEvent():
|
||||
this._itemNativeEvents = {};
|
||||
this._itemVirtualEvents = {};
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -1137,7 +1139,7 @@ new function() { // Injection scope for event handling on the browser
|
|||
* Required by code that is counting the amount of required natives events.
|
||||
* The mapping is native -> virtual.
|
||||
*/
|
||||
var itemEvents = {
|
||||
var itemNativeEvents = {
|
||||
mousedown: {
|
||||
mousedown: 1,
|
||||
mousedrag: 1,
|
||||
|
@ -1180,12 +1182,12 @@ new function() { // Injection scope for event handling on the browser
|
|||
* tools.
|
||||
*/
|
||||
_handleMouseEvent: function(type, event, point) {
|
||||
var handleItems = this._itemEvents[type],
|
||||
var hitItems = this._itemNativeEvents[type],
|
||||
tool = this._scope.tool,
|
||||
view = this;
|
||||
|
||||
function responds(type) {
|
||||
return view._itemEvents[type] || view.responds(type)
|
||||
return view._itemVirtualEvents[type] || view.responds(type)
|
||||
|| tool && tool.responds(type);
|
||||
}
|
||||
|
||||
|
@ -1199,9 +1201,9 @@ new function() { // Injection scope for event handling on the browser
|
|||
point = this.getEventPoint(event);
|
||||
|
||||
// Run the hit-test on items first, but only if we're required to do
|
||||
// so for this given mouse event, see #_countItemEvent().
|
||||
// so for this given mouse event, see hitItems, #_countItemEvent():
|
||||
var inView = this.getBounds().contains(point),
|
||||
hit = inView && handleItems && this._project.hitTest(point, {
|
||||
hit = inView && hitItems && this._project.hitTest(point, {
|
||||
tolerance: 0,
|
||||
fill: true,
|
||||
stroke: true
|
||||
|
@ -1327,12 +1329,16 @@ new function() { // Injection scope for event handling on the browser
|
|||
|
||||
_countItemEvent: function(type, sign) {
|
||||
// If the view requires counting of installed mouse events,
|
||||
// change the event counters now according to itemEvents.
|
||||
var events = this._itemEvents;
|
||||
for (var key in itemEvents) {
|
||||
events[key] = (events[key] || 0)
|
||||
+ (itemEvents[key][type] || 0) * sign;
|
||||
// change the event counters now according to itemNativeEvents
|
||||
// (defined in the code further above).
|
||||
var nativeEvents = this._itemNativeEvents,
|
||||
virtualEvents = this._itemVirtualEvents;
|
||||
for (var key in itemNativeEvents) {
|
||||
nativeEvents[key] = (nativeEvents[key] || 0)
|
||||
+ (itemNativeEvents[key][type] || 0) * sign;
|
||||
}
|
||||
// Also update the count of virtual events installed.
|
||||
virtualEvents[type] = (virtualEvents[type] || 0) + sign;
|
||||
},
|
||||
|
||||
statics: {
|
||||
|
|
Loading…
Reference in a new issue