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https://github.com/scratchfoundation/paper.js.git
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Add a few more examples.
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98
examples/Tools/Dripping Brush.html
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98
examples/Tools/Dripping Brush.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN">
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Example</title>
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<script type="text/javascript" src="../../src/Bootstrap.js"></script>
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<script type="text/javascript" src="../../src/Item.js"></script>
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<script type="text/javascript" src="../../src/PathItem.js"></script>
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<script type="text/javascript" src="../../src/Point.js"></script>
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<script type="text/javascript" src="../../src/Rectangle.js"></script>
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<script type="text/javascript" src="../../src/Size.js"></script>
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<script type="text/javascript" src="../../src/Segment.js"></script>
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<script type="text/javascript" src="../../src/PathItem.js"></script>
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<script type="text/javascript" src="../../src/Path.js"></script>
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<script type="text/javascript" src="../../src/Doc.js"></script>
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<script type="text/javascript" src="../../src/ToolEvent.js"></script>
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<script type="text/javascript" src="../../src/ToolHandler.js"></script>
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<script type="text/javascript" src="../../src/Tool.js"></script>
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<script>
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window.onload = function() {
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var canvas = document.getElementById('canvas');
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var doc = new Doc(canvas);
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var path;
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var minSize = 5;
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var tool = new Tool({
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onMouseDown: function(event) {
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},
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onMouseDrag: function(event) {
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// If the user dragged more then minSize:
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if (event.getDelta().getLength() > minSize) {
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// If there is no path, make one:
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if (!path) {
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path = new Path();
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path.fillColor = 'black';
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path.add(event.lastPoint);
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doc.children.push(path);
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}
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var step = event.getDelta().divide(2);
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step.setAngle(step.getAngle() + 90);
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// The top point: the middle point + the step rotated by 90 degrees:
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// -----*
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// |
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// ------
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var top = event.getMiddlePoint().add(step);
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// The bottom point: the middle point - the step rotated by 90 degrees:
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// ------
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// |
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// -----*
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var bottom = event.getMiddlePoint().subtract(step);
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path.add(top);
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path.insert(0, bottom);
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path.smooth();
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} else {
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// If the user dragged too slowly:
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// If there is currently a path, close it
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if (path) {
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path.add(event.getPoint());
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path.closed = true;
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path.smooth();
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// Set path to null (nothing) so the path check above
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// will force a new path next time the user drags fast enough:
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path = null;
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}
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}
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},
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onMouseUp: function(event) {
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if (path) {
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path.add(event.getPoint());
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path.closed = true;
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path.smooth();
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// Set path to null (nothing) so the path check above
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// will force a new path next time the user drags fast enough:
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path = null;
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}
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}
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});
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tool.setDocument(doc);
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tool.setMaxDistance(20);
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}
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</script>
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</head>
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<body>
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<canvas id='canvas' width=1024 height=768></canvas>
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</body>
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102
examples/Tools/Fancy Brush.html
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102
examples/Tools/Fancy Brush.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN">
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Example</title>
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<script type="text/javascript" src="../../src/Bootstrap.js"></script>
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<script type="text/javascript" src="../../src/Item.js"></script>
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<script type="text/javascript" src="../../src/PathItem.js"></script>
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<script type="text/javascript" src="../../src/Point.js"></script>
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<script type="text/javascript" src="../../src/Rectangle.js"></script>
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<script type="text/javascript" src="../../src/Size.js"></script>
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<script type="text/javascript" src="../../src/Segment.js"></script>
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<script type="text/javascript" src="../../src/PathItem.js"></script>
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<script type="text/javascript" src="../../src/Path.js"></script>
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<script type="text/javascript" src="../../src/Doc.js"></script>
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<script type="text/javascript" src="../../src/ToolEvent.js"></script>
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<script type="text/javascript" src="../../src/ToolHandler.js"></script>
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<script type="text/javascript" src="../../src/Tool.js"></script>
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<script>
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window.onload = function() {
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var canvas = document.getElementById('canvas');
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var doc = new Doc(canvas);
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var path;
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var strokeEnds = 6;
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////////////////////////////////////////////////////////////////////////////////
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// Mouse handling
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var lastPoint;
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var tool = new Tool({
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onMouseDown: function(event) {
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path = new Path();
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path.fillColor = event.getCount() % 2 ? 'red' : 'black';
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doc.children.push(path);
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},
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onMouseDrag: function(event) {
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// If this is the first drag event,
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// add the strokes at the start:
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if (event.getCount() == 1) {
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addStrokes(event.getMiddlePoint(), event.getDelta().multiply(-1));
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} else {
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var step = event.getDelta().divide(2);
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step.setAngle(step.getAngle() + 90);
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// The top point: the middle point + the step rotated by 90 degrees:
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// -----*
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// |
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// ------
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var top = event.getMiddlePoint().add(step);
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// The bottom point: the middle point - the step rotated by 90 degrees:
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// ------
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// |
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// -----*
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var bottom = event.getMiddlePoint().subtract(step);
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path.add(top);
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path.insert(0, bottom);
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}
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path.smooth();
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lastPoint = event.getMiddlePoint();
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},
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onMouseUp: function(event) {
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var delta = event.getPoint().subtract(lastPoint);
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delta.setLength(tool.getMaxDistance());
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addStrokes(event.getPoint(), delta);
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path.closed = true;
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path.smooth();
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}
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});
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function addStrokes(point, delta) {
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var step = delta.rotate(90);
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var strokePoints = strokeEnds * 2 + 1;
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point = point.subtract(step.divide(2));
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step = step.divide(strokePoints - 1);
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for(var i = 0; i < strokePoints; i++) {
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var strokePoint = point.add(step.multiply(i));
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var offset = delta.multiply(Math.random() * 0.3 + 0.1);
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if (i % 2) {
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offset = offset.multiply(-1);
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}
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strokePoint = strokePoint.add(offset);
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path.insert(0, strokePoint);
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}
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}
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tool.setDocument(doc);
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tool.setFixedDistance(40);
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// tool.setMinDistance(values.minDistance);
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}
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</script>
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</head>
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<body>
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<canvas id='canvas' width=1024 height=768></canvas>
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</body>
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56
examples/Tools/Grid.html
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56
examples/Tools/Grid.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN">
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Example</title>
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<script type="text/javascript" src="../../src/Bootstrap.js"></script>
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<script type="text/javascript" src="../../src/Item.js"></script>
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<script type="text/javascript" src="../../src/PathItem.js"></script>
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<script type="text/javascript" src="../../src/Point.js"></script>
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<script type="text/javascript" src="../../src/Rectangle.js"></script>
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<script type="text/javascript" src="../../src/Size.js"></script>
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<script type="text/javascript" src="../../src/Segment.js"></script>
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<script type="text/javascript" src="../../src/PathItem.js"></script>
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<script type="text/javascript" src="../../src/Path.js"></script>
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<script type="text/javascript" src="../../src/Doc.js"></script>
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<script type="text/javascript" src="../../src/ToolEvent.js"></script>
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<script type="text/javascript" src="../../src/ToolHandler.js"></script>
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<script type="text/javascript" src="../../src/Tool.js"></script>
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<script>
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window.onload = function() {
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var values = { size: 10 };
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var point, path;
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function getPos(pt) {
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return (pt.divide(values.size)).round().multiply(values.size);
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}
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var canvas = document.getElementById('canvas');
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var doc = new Doc(canvas);
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var point, path;
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var tool = new Tool({
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onMouseDown: function(event) {
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point = getPos(event.getPoint());
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path = new Path();
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path.strokeColor = 'black';
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path.add(point);
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doc.children.push(path);
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},
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onMouseDrag: function(event) {
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var p = getPos(event.getPoint());
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if (!point.equals(p)) {
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path.add(p);
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point = p;
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}
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}
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});
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tool.setDocument(doc);
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}
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</script>
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</head>
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<body>
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<canvas id='canvas' width=1024 height=768></canvas>
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</body>
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98
examples/Tools/Worm Farm.html
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98
examples/Tools/Worm Farm.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN">
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<html>
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<head>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Example</title>
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<script type="text/javascript" src="../../src/Bootstrap.js"></script>
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<script type="text/javascript" src="../../src/Item.js"></script>
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<script type="text/javascript" src="../../src/PathItem.js"></script>
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<script type="text/javascript" src="../../src/Point.js"></script>
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<script type="text/javascript" src="../../src/Rectangle.js"></script>
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<script type="text/javascript" src="../../src/Size.js"></script>
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<script type="text/javascript" src="../../src/Segment.js"></script>
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<script type="text/javascript" src="../../src/PathItem.js"></script>
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<script type="text/javascript" src="../../src/Path.js"></script>
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<script type="text/javascript" src="../../src/Doc.js"></script>
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<script type="text/javascript" src="../../src/ToolEvent.js"></script>
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<script type="text/javascript" src="../../src/ToolHandler.js"></script>
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<script type="text/javascript" src="../../src/Tool.js"></script>
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<script>
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window.onload = function() {
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var canvas = document.getElementById('canvas');
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var doc = new Doc(canvas);
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var values = {
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minDistance: 30,
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varyThickness: true
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};
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////////////////////////////////////////////////////////////////////////////////
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// Mouse handling
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var worm;
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var tool = new Tool({
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onMouseDown: function(event) {
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worm = new Path();
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worm.fillColor = '#ffffff';
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worm.strokeColor = '#000000';
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worm.add(event.getPoint());
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doc.children.push(worm);
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},
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onMouseDrag: function(event) {
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// the vector in the direction that the mouse moved
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var step = event.getDelta();
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// if the vary thickness checkbox is marked
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// divide the length of the step vector by two:
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if (values.varyThickness) {
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step.setLength(step.getLength() / 2);
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} else {
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// otherwise set the length of the step vector to half of minDistance
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step.setLength(values.minDistance / 2);
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}
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// the top point: the middle point + the step rotated by -90 degrees
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// -----*
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// |
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// ------
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var top = event.getMiddlePoint().add(step.rotate(-90));
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// the bottom point: the middle point + the step rotated by 90 degrees
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// ------
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// |
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// -----*
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var bottom = event.getMiddlePoint().add(step.rotate(90));
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// add the top point to the end of the path
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worm.add(top);
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// insert the bottom point in the beginning of the path
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worm.insert(0, bottom);
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// make a new line path from top to bottom
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var line = new Path.Line(top, bottom);
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line.strokeColor = '#000000';
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doc.children.push(line);
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// smooth the segments of the path
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worm.smooth();
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},
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onMouseUp: function(event) {
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worm.closed = true;
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worm.add(event.getPoint());
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worm.smooth();
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}
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});
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tool.setDocument(doc);
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tool.setFixedDistance(3);
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tool.setMinDistance(values.minDistance);
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}
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</script>
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</head>
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<body>
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<canvas id='canvas' width=1024 height=768></canvas>
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</body>
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