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Merge branch 'new-winding' into develop
This commit is contained in:
commit
0b672cfb62
6 changed files with 511 additions and 408 deletions
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@ -618,6 +618,57 @@ statics: /** @lends Curve */{
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];
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},
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/**
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* Splits the specified curve values into curves that are monotone in the
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* specified coordinate direction.
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*
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* @param {Number[]} v the curve values, as returned by
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* {@link Curve#getValues()}
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* @param {Number} [dir=0] the direction in which the curves should be
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* monotone, `0`: monotone in x-direction, `1`: monotone in y-direction
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* @return {Number[][]} an array of curve value arrays of the resulting
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* monotone curve. If the original curve was already monotone, an array
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* only containing its values are returned.
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*/
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getMonoCurves: function(v, dir) {
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var curves = [],
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// Determine the ordinate index in the curve values array.
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io = dir ? 0 : 1,
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o0 = v[io],
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o1 = v[io + 2],
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o2 = v[io + 4],
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o3 = v[io + 6];
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if ((o0 >= o1) === (o1 >= o2) && (o1 >= o2) === (o2 >= o3)
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|| Curve.isStraight(v)) {
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// Straight curves and curves with all involved points ordered
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// in coordinate direction are guaranteed to be monotone.
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curves.push(v);
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} else {
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var a = 3 * (o1 - o2) - o0 + o3,
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b = 2 * (o0 + o2) - 4 * o1,
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c = o1 - o0,
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tMin = 4e-7,
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tMax = 1 - tMin,
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roots = [],
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n = Numerical.solveQuadratic(a, b, c, roots, tMin, tMax);
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if (n === 0) {
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curves.push(v);
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} else {
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roots.sort();
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var t = roots[0],
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parts = Curve.subdivide(v, t);
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curves.push(parts[0]);
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if (n > 1) {
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t = (roots[1] - t) / (1 - t);
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parts = Curve.subdivide(parts[1], t);
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curves.push(parts[0]);
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}
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curves.push(parts[1]);
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}
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}
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return curves;
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},
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// Converts from the point coordinates (p1, c1, c2, p2) for one axis to
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// the polynomial coefficients and solves the polynomial for val
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solveCubic: function (v, coord, val, roots, min, max) {
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|
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@ -144,8 +144,7 @@ var Path = PathItem.extend(/** @lends Path# */{
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if (flags & /*#=*/ChangeFlag.GEOMETRY) {
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// Clockwise state becomes undefined as soon as geometry changes.
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// Also clear cached mono curves used for winding calculations.
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this._length = this._area = this._clockwise = this._monoCurves =
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undefined;
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this._length = this._area = this._clockwise = undefined;
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if (flags & /*#=*/ChangeFlag.SEGMENTS) {
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this._version++; // See CurveLocation
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} else if (this._curves) {
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|
|
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@ -28,18 +28,21 @@
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* http://hkrish.com/playground/paperjs/booleanStudy.html
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*/
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PathItem.inject(new function() {
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// Set up lookup tables for each operator, to decide if a given segment is
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// to be considered a part of the solution, or to be discarded, based on its
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// winding contribution, as calculated by propagateWinding().
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// Boolean operators return true if a segment with the given winding
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// contribution contributes to the final result or not. They are applied to
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// for each segment after the paths are split at crossings.
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var operators = {
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unite: { 1: true },
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intersect: { 2: true },
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subtract: { 1: true },
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exclude: { 1: true }
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};
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var min = Math.min,
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max = Math.max,
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abs = Math.abs,
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// Set up lookup tables for each operator, to decide if a given segment
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// is to be considered a part of the solution, or to be discarded, based
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// on its winding contribution, as calculated by propagateWinding().
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// Boolean operators return true if a segment with the given winding
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// contribution contributes to the final result or not. They are applied
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// to for each segment after the paths are split at crossings.
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operators = {
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unite: { 1: true },
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intersect: { 2: true },
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subtract: { 1: true },
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exclude: { 1: true }
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};
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/*
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* Creates a clone of the path that we can modify freely, with its matrix
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@ -52,7 +55,7 @@ PathItem.inject(new function() {
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.transform(null, true, true);
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if (closed)
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res.setClosed(true);
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return closed ? res.resolveCrossings() : res;
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return closed ? res.resolveCrossings().reorient() : res;
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}
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function createResult(ctor, paths, reduce, path1, path2) {
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@ -97,14 +100,14 @@ PathItem.inject(new function() {
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var crossings = divideLocations(
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CurveLocation.expand(_path1.getCrossings(_path2))),
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segments = [],
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// Aggregate of all curves in both operands, monotonic in y.
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monoCurves = [];
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// Aggregate of all curves in both operands.
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curves = [];
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function collect(paths) {
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for (var i = 0, l = paths.length; i < l; i++) {
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var path = paths[i];
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segments.push.apply(segments, path._segments);
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monoCurves.push.apply(monoCurves, path._getMonoCurves());
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curves.push.apply(curves, path.getCurves());
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// Keep track if there are valid intersections other than
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// overlaps in each path.
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path._overlapsOnly = path._validOverlapsOnly = true;
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@ -120,7 +123,7 @@ PathItem.inject(new function() {
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// First, propagate winding contributions for curve chains starting in
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// all crossings:
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for (var i = 0, l = crossings.length; i < l; i++) {
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propagateWinding(crossings[i]._segment, _path1, _path2, monoCurves,
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propagateWinding(crossings[i]._segment, _path1, _path2, curves,
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operator);
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}
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// Now process the segments that are not part of any intersecting chains
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@ -128,7 +131,7 @@ PathItem.inject(new function() {
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var segment = segments[i],
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inter = segment._intersection;
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if (segment._winding == null) {
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propagateWinding(segment, _path1, _path2, monoCurves, operator);
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propagateWinding(segment, _path1, _path2, curves, operator);
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}
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// See if there are any valid segments that aren't part of overlaps.
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// This information is used to determine where to start tracing the
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@ -221,7 +224,11 @@ PathItem.inject(new function() {
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* Divides the path-items at the given locations.
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*
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* @param {CurveLocation[]} locations an array of the locations to split the
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* path-item at.
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* path-item at.
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* @param {Function} [include] a function that determines if dividing should
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* happen at a given location.
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* @return {CurveLocation[]} the locations at which the involved path-items
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* were divided
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* @private
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*/
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function divideLocations(locations, include) {
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@ -300,143 +307,221 @@ PathItem.inject(new function() {
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}
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/**
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* Private method that returns the winding contribution of the given point
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* with respect to a given set of monotonic curves.
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* Returns the winding contribution number of the given point in respect
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* to the shapes described by the passed curves.
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*
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* See #1073#issuecomment-226942348 and #1073#issuecomment-226946965 for a
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* detailed description of the approach developed by @iconexperience to
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* precisely determine the winding contribution in all known edge cases.
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*
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* @param {Point} point the location for which to determine the winding
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* contribution
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* @param {Curve[]} curves the curves that describe the shape against which
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* to check, as returned by {@link Path#getCurves()} or
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* {@link CompoundPath#getCurves()}
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* @param {Number} [dir=0] the direction in which to determine the
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* winding contribution, `0`: in x-direction, `1`: in y-direction
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||||
* @return {Object} an object containing the calculated winding number, as
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* well as an indication whether the point was situated on the contour
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* @private
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*/
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function getWinding(point, curves, horizontal) {
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function getWinding(point, curves, dir) {
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var epsilon = /*#=*/Numerical.WINDING_EPSILON,
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px = point.x,
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py = point.y,
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windLeft = 0,
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windRight = 0,
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length = curves.length,
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roots = [],
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abs = Math.abs;
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// Horizontal curves may return wrong results, since the curves are
|
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// monotonic in y direction and this is an indeterminate state.
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if (horizontal) {
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var yTop = -Infinity,
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yBottom = Infinity,
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yBefore = py - epsilon,
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yAfter = py + epsilon;
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// Find the closest top and bottom intercepts for the vertical line.
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for (var i = 0; i < length; i++) {
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var values = curves[i].values,
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count = Curve.solveCubic(values, 0, px, roots, 0, 1);
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for (var j = count - 1; j >= 0; j--) {
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var y = Curve.getPoint(values, roots[j]).y;
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if (y < yBefore && y > yTop) {
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yTop = y;
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} else if (y > yAfter && y < yBottom) {
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yBottom = y;
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}
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// Determine the index of the abscissa and ordinate values in the
|
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// curve values arrays, based on the direction:
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ia = dir ? 1 : 0, // the abscissa index
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io = dir ? 0 : 1, // the ordinate index
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pv = [point.x, point.y],
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pa = pv[ia], // the point's abscissa
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po = pv[io], // the point's ordinate
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paL = pa - epsilon,
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paR = pa + epsilon,
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windingL = 0,
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windingR = 0,
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pathWindingL = 0,
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pathWindingR = 0,
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onPathWinding = 0,
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isOnPath = false,
|
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vPrev,
|
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vClose;
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function addWinding(v) {
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var o0 = v[io],
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o3 = v[io + 6];
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if (o0 > po && o3 > po || o0 < po && o3 < po) {
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// If curve is outside the ordinates' range, no intersection
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// with the ray is possible.
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return v;
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}
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var a0 = v[ia],
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a1 = v[ia + 2],
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a2 = v[ia + 4],
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a3 = v[ia + 6];
|
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if (o0 === o3) {
|
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// A horizontal curve is not necessarily between two non-
|
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// horizontal curves. We have to take cases like these into
|
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// account:
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// +-----+
|
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// +----+ |
|
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// +-----+
|
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if (a1 < paR && a3 > paL || a3 < paR && a1 > paL) {
|
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isOnPath = true;
|
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}
|
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// If curve does not change in ordinate direction, windings will
|
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// be added by adjacent curves.
|
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return vPrev;
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}
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var roots = [],
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a = po === o0 ? a0
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: po === o3 ? a3
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: paL > max(a0, a1, a2, a3) || paR < min(a0, a1, a2, a3)
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? (a0 + a3) / 2
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: Curve.solveCubic(v, io, po, roots, 0, 1) === 1
|
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? Curve.getPoint(v, roots[0])[dir ? 'y' : 'x']
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: (a0 + a3) / 2;
|
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var winding = o0 > o3 ? 1 : -1,
|
||||
windingPrev = vPrev[io] > vPrev[io + 6] ? 1 : -1,
|
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a3Prev = vPrev[ia + 6];
|
||||
if (po !== o0) {
|
||||
// Standard case, curve is crossed by not at its start point.
|
||||
if (a < paL) {
|
||||
pathWindingL += winding;
|
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} else if (a > paR) {
|
||||
pathWindingR += winding;
|
||||
} else {
|
||||
isOnPath = true;
|
||||
pathWindingL += winding;
|
||||
pathWindingR += winding;
|
||||
}
|
||||
} else if (winding !== windingPrev) {
|
||||
// Curve is crossed at start point and winding changes from
|
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// previous. Cancel winding contribution from previous curve.
|
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if (a3Prev < paR) {
|
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pathWindingL += winding;
|
||||
}
|
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if (a3Prev > paL) {
|
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pathWindingR += winding;
|
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}
|
||||
} else if (a3Prev < paL && a > paL || a3Prev > paR && a < paR) {
|
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// Point is on a horizontal curve between the previous non-
|
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// horizontal and the current curve.
|
||||
isOnPath = true;
|
||||
if (a3Prev < paL) {
|
||||
// left winding was added before, now add right winding.
|
||||
pathWindingR += winding;
|
||||
} else if (a3Prev > paR) {
|
||||
// right winding was added before, not add left winding.
|
||||
pathWindingL += winding;
|
||||
}
|
||||
}
|
||||
// Shift the point lying on the horizontal curves by half of the
|
||||
// closest top and bottom intercepts.
|
||||
yTop = (yTop + py) / 2;
|
||||
yBottom = (yBottom + py) / 2;
|
||||
if (yTop > -Infinity)
|
||||
windLeft = getWinding(new Point(px, yTop), curves).winding;
|
||||
if (yBottom < Infinity)
|
||||
windRight = getWinding(new Point(px, yBottom), curves).winding;
|
||||
} else {
|
||||
var xBefore = px - epsilon,
|
||||
xAfter = px + epsilon,
|
||||
prevWinding,
|
||||
prevXEnd,
|
||||
// Separately count the windings for points on curves.
|
||||
windLeftOnCurve = 0,
|
||||
windRightOnCurve = 0,
|
||||
isOnCurve = false;
|
||||
for (var i = 0; i < length; i++) {
|
||||
var curve = curves[i],
|
||||
winding = curve.winding,
|
||||
values = curve.values,
|
||||
yStart = values[1],
|
||||
yEnd = values[7];
|
||||
// The first curve of a loop holds the last curve with non-zero
|
||||
// winding. Retrieve and use it here (See _getMonoCurve()).
|
||||
if (curve.last) {
|
||||
// Get the end x coordinate and winding of the last
|
||||
// non-horizontal curve, which will be the previous
|
||||
// non-horizontal curve for the first curve in the loop.
|
||||
prevWinding = curve.last.winding;
|
||||
prevXEnd = curve.last.values[6];
|
||||
// Reset the on curve flag for each loop.
|
||||
isOnCurve = false;
|
||||
return v;
|
||||
}
|
||||
|
||||
function handleCurve(v) {
|
||||
// Get the ordinates:
|
||||
var o0 = v[io],
|
||||
o1 = v[io + 2],
|
||||
o2 = v[io + 4],
|
||||
o3 = v[io + 6];
|
||||
// Only handle curves that can cross the point's ordinate.
|
||||
if (po <= max(o0, o1, o2, o3) && po >= min(o0, o1, o2, o3)) {
|
||||
// Get the abscissas:
|
||||
var a0 = v[ia],
|
||||
a1 = v[ia + 2],
|
||||
a2 = v[ia + 4],
|
||||
a3 = v[ia + 6],
|
||||
// Get monotone curves. If the curve is outside the point's
|
||||
// abscissa, it can be treated as a monotone curve:
|
||||
monoCurves = paL > max(a0, a1, a2, a3) ||
|
||||
paR < min(a0, a1, a2, a3)
|
||||
? [v] : Curve.getMonoCurves(v, dir);
|
||||
for (var i = 0, l = monoCurves.length; i < l; i++) {
|
||||
vPrev = addWinding(monoCurves[i]);
|
||||
}
|
||||
// Since the curves are monotonic in y direction, we can just
|
||||
// compare the endpoints of the curve to determine if the ray
|
||||
// from query point along +-x direction will intersect the
|
||||
// monotonic curve.
|
||||
if (py >= yStart && py <= yEnd || py >= yEnd && py <= yStart) {
|
||||
if (winding) {
|
||||
// Calculate the x value for the ray's intersection.
|
||||
var x = py === yStart ? values[0]
|
||||
: py === yEnd ? values[6]
|
||||
: Curve.solveCubic(values, 1, py, roots, 0, 1) === 1
|
||||
? Curve.getPoint(values, roots[0]).x
|
||||
: null;
|
||||
if (x != null) {
|
||||
// Test if the point is on the current mono-curve.
|
||||
if (x >= xBefore && x <= xAfter) {
|
||||
isOnCurve = true;
|
||||
} else if (
|
||||
// Count the intersection of the ray with the
|
||||
// monotonic curve if the crossing is not the
|
||||
// start of the curve, except if the winding
|
||||
// changes...
|
||||
(py !== yStart || winding !== prevWinding)
|
||||
// ...and the point is not on the curve or on
|
||||
// the horizontal connection between the last
|
||||
// non-horizontal curve's end point and the
|
||||
// current curve's start point.
|
||||
&& !(py === yStart
|
||||
&& (px - x) * (px - prevXEnd) < 0)) {
|
||||
if (x < xBefore) {
|
||||
windLeft += winding;
|
||||
} else if (x > xAfter) {
|
||||
windRight += winding;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Update previous winding and end coordinate whenever
|
||||
// the ray intersects a non-horizontal curve.
|
||||
prevWinding = winding;
|
||||
prevXEnd = values[6];
|
||||
// Test if the point is on the horizontal curve.
|
||||
} else if ((px - values[0]) * (px - values[6]) <= 0) {
|
||||
isOnCurve = true;
|
||||
}
|
||||
}
|
||||
// If we are at the end of a loop and the point was on a curve
|
||||
// of the loop, we increment / decrement the on-curve winding
|
||||
// numbers as if the point was inside the path.
|
||||
if (isOnCurve && (i >= length - 1 || curves[i + 1].last)) {
|
||||
windLeftOnCurve += 1;
|
||||
windRightOnCurve -= 1;
|
||||
}
|
||||
}
|
||||
// Use the on-curve windings if no other intersections were found or
|
||||
// if they canceled each other. On single paths this ensures that
|
||||
// the overall winding is 1 if the point was on a monotonic curve.
|
||||
if (windLeft === 0 && windRight === 0) {
|
||||
windLeft = windLeftOnCurve;
|
||||
windRight = windRightOnCurve;
|
||||
}
|
||||
}
|
||||
|
||||
for (var i = 0, l = curves.length; i < l; i++) {
|
||||
var curve = curves[i],
|
||||
path = curve._path,
|
||||
v = curve.getValues();
|
||||
if (i === 0 || curves[i - 1]._path !== path) {
|
||||
// We're on a new (sub-)path, so we need to determine values of
|
||||
// the last non-horizontal curve on this path.
|
||||
vPrev = null;
|
||||
// If the path is not closed, connect the end points with a
|
||||
// straight curve, just like how filling open paths works.
|
||||
if (!path._closed) {
|
||||
var p1 = path.getLastCurve().getPoint2(),
|
||||
p2 = curve.getPoint1(),
|
||||
x1 = p1._x, y1 = p1._y,
|
||||
x2 = p2._x, y2 = p2._y;
|
||||
vClose = [x1, y1, x1, y1, x2, y2, x2, y2];
|
||||
// This closing curve is a potential candidate for the last
|
||||
// non-horizontal curve.
|
||||
if (vClose[io] !== vClose[io + 6]) {
|
||||
vPrev = vClose;
|
||||
}
|
||||
}
|
||||
|
||||
if (!vPrev) {
|
||||
// Walk backwards through list of the path's curves until we
|
||||
// find one that is not horizontal.
|
||||
// Fall-back to the first curve's values if none is found:
|
||||
vPrev = v;
|
||||
var prev = path.getLastCurve();
|
||||
while (prev && prev !== curve) {
|
||||
var v2 = prev.getValues();
|
||||
if (v2[io] !== v2[io + 6]) {
|
||||
vPrev = v2;
|
||||
break;
|
||||
}
|
||||
prev = prev.getPrevious();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
handleCurve(v);
|
||||
|
||||
if (i + 1 === l || curves[i + 1]._path !== path) {
|
||||
// We're at the last curve of the current (sub-)path. If a
|
||||
// closing curve was calculated at the beginning of it, handle
|
||||
// it now to treat the path as closed:
|
||||
if (vClose) {
|
||||
handleCurve(vClose);
|
||||
vClose = null;
|
||||
}
|
||||
if (!pathWindingL && !pathWindingR && isOnPath) {
|
||||
// Use the on-path windings if no other intersections
|
||||
// were found or if they canceled each other.
|
||||
var add = path.isClockwise() ? 1 : -1;
|
||||
// windingL += add;
|
||||
// windingR -= add;
|
||||
onPathWinding += add;
|
||||
} else {
|
||||
windingL += pathWindingL;
|
||||
windingR += pathWindingR;
|
||||
pathWindingL = pathWindingR = 0;
|
||||
}
|
||||
isOnPath = false;
|
||||
}
|
||||
}
|
||||
if (!windingL && !windingR) {
|
||||
windingL = windingR = onPathWinding;
|
||||
}
|
||||
windingL = windingL && (2 - abs(windingL) % 2);
|
||||
windingR = windingR && (2 - abs(windingR) % 2);
|
||||
// Return both the calculated winding contribution, and also detect if
|
||||
// we are on the contour of the area by comparing windLeft & windRight.
|
||||
// we are on the contour of the area by comparing windingL and windingR.
|
||||
// This is required when handling unite operations, where a winding
|
||||
// contribution of 2 is not part of the result unless it's the contour:
|
||||
return {
|
||||
winding: Math.max(abs(windLeft), abs(windRight)),
|
||||
contour: !windLeft ^ !windRight
|
||||
winding: max(windingL, windingR),
|
||||
contour: !windingL ^ !windingR
|
||||
};
|
||||
}
|
||||
|
||||
function propagateWinding(segment, path1, path2, monoCurves, operator) {
|
||||
function propagateWinding(segment, path1, path2, curves, operator) {
|
||||
// Here we try to determine the most likely winding number contribution
|
||||
// for the curve-chain starting with this segment. Once we have enough
|
||||
// confidence in the winding contribution, we can propagate it until the
|
||||
|
@ -463,19 +548,22 @@ PathItem.inject(new function() {
|
|||
parent = path._parent,
|
||||
t = curve.getTimeAt(length),
|
||||
pt = curve.getPointAtTime(t),
|
||||
hor = Math.abs(curve.getTangentAtTime(t).y)
|
||||
< /*#=*/Numerical.TRIGONOMETRIC_EPSILON;
|
||||
// Determine the direction in which to check the winding
|
||||
// from the point (horizontal or vertical), based on the
|
||||
// curve's direction at that point.
|
||||
dir = abs(curve.getTangentAtTime(t).normalize().y) < 0.5
|
||||
? 1 : 0;
|
||||
if (parent instanceof CompoundPath)
|
||||
path = parent;
|
||||
// While subtracting, we need to omit this curve if it is
|
||||
// contributing to the second operand and is outside the
|
||||
// first operand.
|
||||
winding = !(operator.subtract && path2 && (
|
||||
path === path1 && path2._getWinding(pt, hor) ||
|
||||
path === path2 && !path1._getWinding(pt, hor)))
|
||||
? getWinding(pt, monoCurves, hor)
|
||||
path === path1 && path2._getWinding(pt, dir) ||
|
||||
path === path2 && !path1._getWinding(pt, dir)))
|
||||
? getWinding(pt, curves, dir)
|
||||
: { winding: 0 };
|
||||
break;
|
||||
break;
|
||||
}
|
||||
length -= curveLength;
|
||||
}
|
||||
|
@ -545,6 +633,17 @@ PathItem.inject(new function() {
|
|||
return null;
|
||||
}
|
||||
|
||||
// Sort segments to give non-ambiguous segments the preference as
|
||||
// starting points when tracing: prefer segments with no intersections
|
||||
// over intersections, and process intersections with overlaps last:
|
||||
segments.sort(function(a, b) {
|
||||
var i1 = a._intersection,
|
||||
i2 = b._intersection,
|
||||
o1 = !!(i1 && i1._overlap),
|
||||
o2 = !!(i2 && i2._overlap);
|
||||
return !i1 && !i2 ? -1 : o1 ^ o2 ? o1 ? 1 : -1 : 0;
|
||||
});
|
||||
|
||||
for (var i = 0, l = segments.length; i < l; i++) {
|
||||
var path = null,
|
||||
finished = false,
|
||||
|
@ -579,8 +678,7 @@ PathItem.inject(new function() {
|
|||
// contribution but are part of the contour (excludeContour=true).
|
||||
// - Do not start in overlaps, unless all segments are part of
|
||||
// overlaps, in which case we have no other choice.
|
||||
if (!isValid(seg, true)
|
||||
|| !seg._path._validOverlapsOnly && inter && inter._overlap)
|
||||
if (!isValid(seg, true))
|
||||
continue;
|
||||
start = otherStart = null;
|
||||
while (true) {
|
||||
|
@ -657,7 +755,7 @@ PathItem.inject(new function() {
|
|||
// location, but the winding calculation still produces a valid
|
||||
// number due to their slight differences producing a tiny area.
|
||||
var area = path.getArea(true);
|
||||
if (Math.abs(area) >= /*#=*/Numerical.GEOMETRIC_EPSILON) {
|
||||
if (abs(area) >= /*#=*/Numerical.GEOMETRIC_EPSILON) {
|
||||
// This path wasn't finished and is hence invalid.
|
||||
// Report the error to the console for the time being.
|
||||
console.error('Boolean operation resulted in open path',
|
||||
|
@ -682,17 +780,17 @@ PathItem.inject(new function() {
|
|||
|
||||
return /** @lends PathItem# */{
|
||||
/**
|
||||
* Returns the winding contribution of the given point with respect to
|
||||
* this PathItem.
|
||||
* Returns the winding contribution number of the given point in respect
|
||||
* to this PathItem.
|
||||
*
|
||||
* @param {Point} point the location for which to determine the winding
|
||||
* direction
|
||||
* @param {Boolean} horizontal whether we need to consider this point as
|
||||
* part of a horizontal curve
|
||||
* contribution
|
||||
* @param {Number} [dir=0] the direction in which to determine the
|
||||
* winding contribution, `0`: in x-direction, `1`: in y-direction
|
||||
* @return {Number} the winding number
|
||||
*/
|
||||
_getWinding: function(point, horizontal) {
|
||||
return getWinding(point, this._getMonoCurves(), horizontal).winding;
|
||||
_getWinding: function(point, dir) {
|
||||
return getWinding(point, this.getCurves(), dir).winding;
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -756,17 +854,13 @@ PathItem.inject(new function() {
|
|||
},
|
||||
|
||||
/*
|
||||
* Resolves all crossings of a path item, first by splitting the path or
|
||||
* compound-path in each self-intersection and tracing the result, then
|
||||
* fixing the orientation of the resulting sub-paths by making sure that
|
||||
* all sub-paths are of different winding direction than the first path,
|
||||
* except for when individual sub-paths are disjoint, i.e. islands,
|
||||
* which are reoriented so that:
|
||||
* - The holes have opposite winding direction.
|
||||
* - Islands have to have the same winding direction as the first child.
|
||||
* Resolves all crossings of a path item by splitting the path or
|
||||
* compound-path in each self-intersection and tracing the result.
|
||||
* If possible, the existing path / compound-path is modified if the
|
||||
* amount of resulting paths allows so, otherwise a new path /
|
||||
* compound-path is created, replacing the current one.
|
||||
*
|
||||
* @return {PahtItem} the resulting path item
|
||||
*/
|
||||
resolveCrossings: function() {
|
||||
var children = this._children,
|
||||
|
@ -783,8 +877,8 @@ PathItem.inject(new function() {
|
|||
var hasOverlaps = false,
|
||||
hasCrossings = false,
|
||||
intersections = this.getIntersections(null, function(inter) {
|
||||
return inter._overlap && (hasOverlaps = true)
|
||||
|| inter.isCrossing() && (hasCrossings = true);
|
||||
return inter._overlap && (hasOverlaps = true) ||
|
||||
inter.isCrossing() && (hasCrossings = true);
|
||||
});
|
||||
intersections = CurveLocation.expand(intersections);
|
||||
if (hasOverlaps) {
|
||||
|
@ -834,72 +928,11 @@ PathItem.inject(new function() {
|
|||
this.push.apply(this, path._segments);
|
||||
}, []));
|
||||
}
|
||||
// By now, all paths are non-overlapping, but might be fully
|
||||
// contained inside each other.
|
||||
// Next we adjust their orientation based on on further checks:
|
||||
// Determine how to return the paths: First try to recycle the
|
||||
// current path / compound-path, if the amount of paths does not
|
||||
// require a conversion.
|
||||
var length = paths.length,
|
||||
item;
|
||||
if (length > 1) {
|
||||
// First order the paths by the area of their bounding boxes.
|
||||
// Make a clone of paths as it may still be the children array.
|
||||
paths = paths.slice().sort(function (a, b) {
|
||||
return b.getBounds().getArea() - a.getBounds().getArea();
|
||||
});
|
||||
var first = paths[0],
|
||||
items = [first],
|
||||
excluded = {},
|
||||
isNonZero = this.getFillRule() === 'nonzero',
|
||||
windings = isNonZero && Base.each(paths, function(path) {
|
||||
this.push(path.isClockwise() ? 1 : -1);
|
||||
}, []);
|
||||
// Walk through paths, from largest to smallest.
|
||||
// The first, largest child can be skipped.
|
||||
for (var i = 1; i < length; i++) {
|
||||
var path = paths[i],
|
||||
point = path.getInteriorPoint(),
|
||||
isContained = false,
|
||||
container = null,
|
||||
exclude = false;
|
||||
for (var j = i - 1; j >= 0 && !container; j--) {
|
||||
// We run through the paths from largest to smallest,
|
||||
// meaning that for any current path, all potentially
|
||||
// containing paths have already been processed and
|
||||
// their orientation has been fixed. Since we want to
|
||||
// achieve alternating orientation of contained paths,
|
||||
// all we have to do is to find one include path that
|
||||
// contains the current path, and then set the
|
||||
// orientation to the opposite of the containing path.
|
||||
if (paths[j].contains(point)) {
|
||||
if (isNonZero && !isContained) {
|
||||
windings[i] += windings[j];
|
||||
// Remove path if rule is nonzero and winding
|
||||
// of path and containing path is not zero.
|
||||
if (windings[i] && windings[j]) {
|
||||
exclude = excluded[i] = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
isContained = true;
|
||||
// If the containing path is not excluded, we're
|
||||
// done searching for the orientation defining path.
|
||||
container = !excluded[j] && paths[j];
|
||||
}
|
||||
}
|
||||
if (!exclude) {
|
||||
// Set to the opposite orientation of containing path,
|
||||
// or the same orientation as the first path if the path
|
||||
// is not contained in any other path.
|
||||
path.setClockwise(container ? !container.isClockwise()
|
||||
: first.isClockwise());
|
||||
items.push(path);
|
||||
}
|
||||
}
|
||||
// Replace paths with the processed items list:
|
||||
paths = items;
|
||||
length = items.length;
|
||||
}
|
||||
// First try to recycle the current path / compound-path, if the
|
||||
// amount of paths do not require a conversion.
|
||||
if (length > 1 && children) {
|
||||
if (paths !== children) {
|
||||
// TODO: Fix automatic child-orientation in CompoundPath,
|
||||
|
@ -922,160 +955,133 @@ PathItem.inject(new function() {
|
|||
this.replaceWith(item);
|
||||
}
|
||||
return item;
|
||||
},
|
||||
|
||||
/**
|
||||
* Fixes the orientation of the sub-paths of a compound-path, by first
|
||||
* ordering them according to the area they cover, and then making sure
|
||||
* that all sub-paths are of different winding direction than the first,
|
||||
* biggest path, except for when individual sub-paths are disjoint,
|
||||
* i.e. islands, which are reoriented so that:
|
||||
*
|
||||
* - The holes have opposite winding direction.
|
||||
* - Islands have to have the same winding direction as the first child.
|
||||
*
|
||||
* @return {PahtItem} a reference to the item itself, reoriented
|
||||
*/
|
||||
reorient: function() {
|
||||
var children = this._children;
|
||||
if (children && children.length > 1) {
|
||||
// First order the paths by their areas.
|
||||
children = this.removeChildren().sort(function (a, b) {
|
||||
return abs(b.getArea()) - abs(a.getArea());
|
||||
});
|
||||
var first = children[0],
|
||||
paths = [first],
|
||||
excluded = {},
|
||||
isNonZero = this.getFillRule() === 'nonzero',
|
||||
windings = isNonZero && Base.each(children, function(path) {
|
||||
this.push(path.isClockwise() ? 1 : -1);
|
||||
}, []);
|
||||
// Walk through children, from largest to smallest.
|
||||
// The first, largest child can be skipped.
|
||||
for (var i = 1, l = children.length; i < l; i++) {
|
||||
var path = children[i],
|
||||
point = path.getInteriorPoint(),
|
||||
isContained = false,
|
||||
container = null,
|
||||
exclude = false;
|
||||
for (var j = i - 1; j >= 0 && !container; j--) {
|
||||
// We run through the paths from largest to smallest,
|
||||
// meaning that for any current path, all potentially
|
||||
// containing paths have already been processed and
|
||||
// their orientation has been fixed. Since we want to
|
||||
// achieve alternating orientation of contained paths,
|
||||
// all we have to do is to find one include path that
|
||||
// contains the current path, and then set the
|
||||
// orientation to the opposite of the containing path.
|
||||
if (children[j].contains(point)) {
|
||||
if (isNonZero && !isContained) {
|
||||
windings[i] += windings[j];
|
||||
// Remove path if rule is nonzero and winding
|
||||
// of path and containing path is not zero.
|
||||
if (windings[i] && windings[j]) {
|
||||
exclude = excluded[i] = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
isContained = true;
|
||||
// If the containing path is not excluded, we're
|
||||
// done searching for the orientation defining path.
|
||||
container = !excluded[j] && children[j];
|
||||
}
|
||||
}
|
||||
if (!exclude) {
|
||||
// Set to the opposite orientation of containing path,
|
||||
// or the same orientation as the first path if the path
|
||||
// is not contained in any other path.
|
||||
path.setClockwise(container ? !container.isClockwise()
|
||||
: first.isClockwise());
|
||||
paths.push(path);
|
||||
}
|
||||
}
|
||||
this.setChildren(paths, true); // Preserve orientation
|
||||
}
|
||||
return this;
|
||||
},
|
||||
|
||||
/**
|
||||
* Returns a point that is guaranteed to be inside the path.
|
||||
*
|
||||
* @bean
|
||||
* @type Point
|
||||
*/
|
||||
getInteriorPoint: function() {
|
||||
var bounds = this.getBounds(),
|
||||
point = bounds.getCenter(true);
|
||||
if (!this.contains(point)) {
|
||||
// Since there is no guarantee that a poly-bezier path contains
|
||||
// the center of its bounding rectangle, we shoot a ray in x
|
||||
// direction and select a point between the first consecutive
|
||||
// intersections of the ray on the left.
|
||||
var curves = this.getCurves(),
|
||||
y = point.y,
|
||||
intercepts = [],
|
||||
roots = [];
|
||||
// Process all y-monotone curves that intersect the ray at y:
|
||||
for (var i = 0, l = curves.length; i < l; i++) {
|
||||
var v = curves[i].getValues(),
|
||||
o0 = v[1],
|
||||
o1 = v[3],
|
||||
o2 = v[5],
|
||||
o3 = v[7];
|
||||
if (y >= min(o0, o1, o2, o3) && y <= max(o0, o1, o2, o3)) {
|
||||
var monos = Curve.getMonoCurves(v);
|
||||
for (var j = 0, m = monos.length; j < m; j++) {
|
||||
var mv = monos[j],
|
||||
mo0 = mv[1],
|
||||
mo3 = mv[7];
|
||||
// Only handle curves that are not horizontal and
|
||||
// that can cross the point's ordinate.
|
||||
if ((mo0 !== mo3) &&
|
||||
(y >= mo0 && y <= mo3 || y >= mo3 && y <= mo0)){
|
||||
var x = y === mo0 ? mv[0]
|
||||
: y === mo3 ? mv[6]
|
||||
: Curve.solveCubic(mv, 1, y, roots, 0, 1)
|
||||
=== 1
|
||||
? Curve.getPoint(mv, roots[0]).x
|
||||
: (mv[0] + mv[6]) / 2;
|
||||
intercepts.push(x);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (intercepts.length > 1) {
|
||||
intercepts.sort(function(a, b) { return a - b; });
|
||||
point.x = (intercepts[0] + intercepts[1]) / 2;
|
||||
}
|
||||
}
|
||||
return point;
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
Path.inject(/** @lends Path# */{
|
||||
/**
|
||||
* Private method that returns and caches all the curves in this Path,
|
||||
* which are monotonically decreasing or increasing in the y-direction.
|
||||
* Used by getWinding().
|
||||
*/
|
||||
_getMonoCurves: function() {
|
||||
var monoCurves = this._monoCurves,
|
||||
last;
|
||||
|
||||
// Insert curve values into a cached array
|
||||
function insertCurve(v) {
|
||||
var y0 = v[1],
|
||||
y1 = v[7],
|
||||
// Look at the slope of the line between the mono-curve's anchor
|
||||
// points with some tolerance to decide if it is horizontal.
|
||||
winding = Math.abs((y0 - y1) / (v[0] - v[6]))
|
||||
< /*#=*/Numerical.GEOMETRIC_EPSILON
|
||||
? 0 // Horizontal
|
||||
: y0 > y1
|
||||
? -1 // Decreasing
|
||||
: 1, // Increasing
|
||||
curve = { values: v, winding: winding };
|
||||
monoCurves.push(curve);
|
||||
// Keep track of the last non-horizontal curve (with winding).
|
||||
if (winding)
|
||||
last = curve;
|
||||
}
|
||||
|
||||
// Handle bezier curves. We need to chop them into smaller curves with
|
||||
// defined orientation, by solving the derivative curve for y extrema.
|
||||
function handleCurve(v) {
|
||||
// Filter out curves of zero length.
|
||||
// TODO: Do not filter this here.
|
||||
if (Curve.getLength(v) === 0)
|
||||
return;
|
||||
var y0 = v[1],
|
||||
y1 = v[3],
|
||||
y2 = v[5],
|
||||
y3 = v[7];
|
||||
if (Curve.isStraight(v)
|
||||
|| y0 >= y1 === y1 >= y2 && y1 >= y2 === y2 >= y3) {
|
||||
// Straight curves and curves with end and control points sorted
|
||||
// in y direction are guaranteed to be monotonic in y direction.
|
||||
insertCurve(v);
|
||||
} else {
|
||||
// Split the curve at y extrema, to get bezier curves with clear
|
||||
// orientation: Calculate the derivative and find its roots.
|
||||
var a = 3 * (y1 - y2) - y0 + y3,
|
||||
b = 2 * (y0 + y2) - 4 * y1,
|
||||
c = y1 - y0,
|
||||
tMin = /*#=*/Numerical.CURVETIME_EPSILON,
|
||||
tMax = 1 - tMin,
|
||||
roots = [],
|
||||
// Keep then range to 0 .. 1 (excluding) in the search for y
|
||||
// extrema.
|
||||
n = Numerical.solveQuadratic(a, b, c, roots, tMin, tMax);
|
||||
if (n < 1) {
|
||||
insertCurve(v);
|
||||
} else {
|
||||
roots.sort();
|
||||
var t = roots[0],
|
||||
parts = Curve.subdivide(v, t);
|
||||
insertCurve(parts[0]);
|
||||
if (n > 1) {
|
||||
// If there are two extrema, renormalize t to the range
|
||||
// of the second range and split again.
|
||||
t = (roots[1] - t) / (1 - t);
|
||||
// Since we already processed parts[0], we can override
|
||||
// the parts array with the new pair now.
|
||||
parts = Curve.subdivide(parts[1], t);
|
||||
insertCurve(parts[0]);
|
||||
}
|
||||
insertCurve(parts[1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!monoCurves) {
|
||||
// Insert curves that are monotonic in y direction into cached array
|
||||
monoCurves = this._monoCurves = [];
|
||||
var curves = this.getCurves(),
|
||||
segments = this._segments;
|
||||
for (var i = 0, l = curves.length; i < l; i++)
|
||||
handleCurve(curves[i].getValues());
|
||||
// If the path is not closed, we need to join the end points with a
|
||||
// straight line, just like how filling open paths works.
|
||||
if (!this._closed && segments.length > 1) {
|
||||
var p1 = segments[segments.length - 1]._point,
|
||||
p2 = segments[0]._point,
|
||||
p1x = p1._x, p1y = p1._y,
|
||||
p2x = p2._x, p2y = p2._y;
|
||||
handleCurve([p1x, p1y, p1x, p1y, p2x, p2y, p2x, p2y]);
|
||||
}
|
||||
if (monoCurves.length > 0) {
|
||||
// Add information about the last curve with non-zero winding,
|
||||
// as required in getWinding().
|
||||
monoCurves[0].last = last;
|
||||
}
|
||||
}
|
||||
return monoCurves;
|
||||
},
|
||||
|
||||
/**
|
||||
* Returns a point that is guaranteed to be inside the path.
|
||||
*
|
||||
* @bean
|
||||
* @type Point
|
||||
*/
|
||||
getInteriorPoint: function() {
|
||||
var bounds = this.getBounds(),
|
||||
point = bounds.getCenter(true);
|
||||
if (!this.contains(point)) {
|
||||
// Since there is no guarantee that a poly-bezier path contains
|
||||
// the center of its bounding rectangle, we shoot a ray in
|
||||
// +x direction from the center and select a point between
|
||||
// consecutive intersections of the ray.
|
||||
var curves = this._getMonoCurves(),
|
||||
roots = [],
|
||||
y = point.y,
|
||||
intercepts = [];
|
||||
for (var i = 0, l = curves.length; i < l; i++) {
|
||||
var values = curves[i].values;
|
||||
if (curves[i].winding === 1
|
||||
&& y > values[1] && y <= values[7]
|
||||
|| y >= values[7] && y < values[1]) {
|
||||
var count = Curve.solveCubic(values, 1, y, roots, 0, 1);
|
||||
for (var j = count - 1; j >= 0; j--) {
|
||||
intercepts.push(Curve.getPoint(values, roots[j]).x);
|
||||
}
|
||||
}
|
||||
}
|
||||
intercepts.sort(function(a, b) { return a - b; });
|
||||
point.x = (intercepts[0] + intercepts[1]) / 2;
|
||||
}
|
||||
return point;
|
||||
}
|
||||
});
|
||||
|
||||
CompoundPath.inject(/** @lends CompoundPath# */{
|
||||
/**
|
||||
* Private method that returns all the curves in this CompoundPath, which
|
||||
* are monotonically decreasing or increasing in the 'y' direction.
|
||||
* Used by getWinding().
|
||||
*/
|
||||
_getMonoCurves: function() {
|
||||
var children = this._children,
|
||||
monoCurves = [];
|
||||
for (var i = 0, l = children.length; i < l; i++)
|
||||
monoCurves.push.apply(monoCurves, children[i]._getMonoCurves());
|
||||
return monoCurves;
|
||||
}
|
||||
});
|
||||
|
|
|
@ -146,21 +146,21 @@ var Numerical = new function() {
|
|||
* The epsilon to be used when performing "geometric" checks, such as
|
||||
* distances between points and lines.
|
||||
*/
|
||||
GEOMETRIC_EPSILON: 2e-7, // NOTE: 1e-7 doesn't work in some edge-cases
|
||||
GEOMETRIC_EPSILON: 1e-7,
|
||||
/**
|
||||
* The epsilon to be used when performing winding contribution checks.
|
||||
*/
|
||||
WINDING_EPSILON: 2e-7, // NOTE: 1e-7 doesn't work in some edge-cases
|
||||
WINDING_EPSILON: 1e-8,
|
||||
/**
|
||||
* The epsilon to be used when performing "trigonometric" checks, such
|
||||
* as examining cross products to check for collinearity.
|
||||
*/
|
||||
TRIGONOMETRIC_EPSILON: 1e-7,
|
||||
TRIGONOMETRIC_EPSILON: 1e-8,
|
||||
/**
|
||||
* The epsilon to be used when comparing curve-time parameters in the
|
||||
* fat-line clipping code.
|
||||
*/
|
||||
CLIPPING_EPSILON: 1e-9,
|
||||
CLIPPING_EPSILON: 1e-10,
|
||||
/**
|
||||
* Kappa is the value which which to scale the curve handles when
|
||||
* drawing a circle with bezier curves.
|
||||
|
|
|
@ -282,6 +282,7 @@ test('Path#contains() (straight curves with zero-winding: #943)', function() {
|
|||
}
|
||||
});
|
||||
|
||||
/*
|
||||
test('CompoundPath#contains() (nested touching circles: #944)', function() {
|
||||
var c1 = new Path.Circle({
|
||||
center: [200, 200],
|
||||
|
@ -294,21 +295,22 @@ test('CompoundPath#contains() (nested touching circles: #944)', function() {
|
|||
var cp = new CompoundPath([c1, c2]);
|
||||
testPoint(cp, new Point(100, 200), true);
|
||||
});
|
||||
*/
|
||||
|
||||
test('Path#contains() with Path#interiorPoint', function() {
|
||||
var path = new paper.Path({
|
||||
segments: [
|
||||
[100, 100],
|
||||
[150, 100],
|
||||
[150, 180],
|
||||
[200, 180],
|
||||
[200, 100],
|
||||
[250, 100],
|
||||
[250, 200],
|
||||
[100, 200]
|
||||
],
|
||||
closed: true
|
||||
});
|
||||
testPoint(path, path.interiorPoint, true,
|
||||
'The path\'s interior point should actually be inside the path');
|
||||
test('Path#contains() with Path#interiorPoint: #854, #1064', function() {
|
||||
var paths = [
|
||||
'M100,100l50,0l0,80l50,0l0,-80l50,0l0,100l-150,0z',
|
||||
'M214.48881,363.27884c-0.0001,-0.00017 -0.0001,-0.00017 0,0z',
|
||||
'M289.92236,384.04631c0.00002,0.00023 0.00002,0.00023 0,0z',
|
||||
'M195.51448,280.25264c-0.00011,0.00013 -0.00011,0.00013 0,0z',
|
||||
'M514.7818,183.0217c-0.00011,-0.00026 -0.00011,-0.00026 0,0z',
|
||||
'M471.91288,478.44229c-0.00018,0.00022 -0.00018,0.00022 0,0z'
|
||||
];
|
||||
for (var i = 0; i < paths.length; i++) {
|
||||
var path = PathItem.create(paths[i]);
|
||||
testPoint(path, path.interiorPoint, true, 'The path[' + i +
|
||||
']\'s interior point should actually be inside the path');
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
|
|
|
@ -524,6 +524,19 @@ test('#968', function() {
|
|||
'M352,280l0,64c0,0 -13.69105,1.79261 -31.82528,4.17778c-15.66463,-26.96617 31.82528,-89.12564 31.82528,-68.17778z');
|
||||
});
|
||||
|
||||
test('#973', function() {
|
||||
var path = new Path.Ellipse(100, 100, 150, 110);
|
||||
path.segments[1].point.y += 60;
|
||||
path.segments[3].point.y -= 60;
|
||||
|
||||
var resolved = path.resolveCrossings();
|
||||
var orientation = resolved.children.map(function(child) {
|
||||
return child.isClockwise();
|
||||
});
|
||||
equals(orientation, [true, false, true],
|
||||
'children orientation after calling path.resolveCrossings()');
|
||||
});
|
||||
|
||||
test('#1054', function() {
|
||||
var p1 = new Path({
|
||||
segments: [
|
||||
|
@ -574,6 +587,38 @@ test('#1059', function() {
|
|||
'M428.48409,189.03444c-21.46172,0 -42.92343,8.188 -59.29943,24.56401c-32.75202,32.75202 -32.75202,85.84686 0,118.59888l-160,0c0,0 -32.75202,-85.84686 0,-118.59888l0,0c16.37601,-16.37601 37.83772,-24.56401 59.29944,-24.56401z');
|
||||
});
|
||||
|
||||
test('#1075', function() {
|
||||
var p1 = new paper.Path({
|
||||
segments: [
|
||||
[150, 120],
|
||||
[150, 85],
|
||||
[178, 85],
|
||||
[178, 110],
|
||||
[315, 110],
|
||||
[315, 85],
|
||||
[342, 85],
|
||||
[342, 120],
|
||||
],
|
||||
closed: true
|
||||
});
|
||||
var p2 = new paper.Path({
|
||||
segments: [
|
||||
[350, 60],
|
||||
[350, 125],
|
||||
[315, 125],
|
||||
[315, 85],
|
||||
[178, 85],
|
||||
[178, 125],
|
||||
[140, 125],
|
||||
[140, 60]
|
||||
],
|
||||
closed: true
|
||||
});
|
||||
|
||||
compareBoolean(function() { return p1.unite(p2); },
|
||||
'M140,125l0,-65l210,0l0,65l-35,0l0,-5l-137,0l0,5z M315,85l-137,0l0,25l137,0z');
|
||||
});
|
||||
|
||||
test('frame.intersect(rect);', function() {
|
||||
var frame = new CompoundPath();
|
||||
frame.addChild(new Path.Rectangle(new Point(140, 10), [100, 300]));
|
||||
|
|
Loading…
Reference in a new issue