mirror of
https://github.com/scratchfoundation/paper.js.git
synced 2025-01-19 06:00:56 -05:00
Bring back boolean exclusion handling to reverted code.
This commit is contained in:
parent
7b3f8598f4
commit
089738478c
1 changed files with 32 additions and 39 deletions
|
@ -537,8 +537,7 @@ PathItem.inject(new function() {
|
|||
added = false, // Whether a first segment as added already
|
||||
dir = 1;
|
||||
do {
|
||||
var handleIn = dir > 0 ? seg._handleIn : seg._handleOut,
|
||||
handleOut = dir > 0 ? seg._handleOut : seg._handleIn;
|
||||
var handleIn = dir > 0 ? seg._handleIn : seg._handleOut;
|
||||
// If the intersection segment is valid, try switching to
|
||||
// it, with an appropriate direction to continue traversal.
|
||||
// Else, stay on the same contour.
|
||||
|
@ -549,19 +548,11 @@ PathItem.inject(new function() {
|
|||
// resolving self-Intersections.
|
||||
seg = otherSeg;
|
||||
dir = 1;
|
||||
} else if (operator(seg._winding)) {
|
||||
// We need to handle exclusion separately and switch on
|
||||
// every intersection that's part of the result.
|
||||
if (operation === 'exclude') {
|
||||
seg = otherSeg;
|
||||
dir = 1;
|
||||
drawSegment(seg, 'exclude', i, 'green');
|
||||
} else {
|
||||
// Do not switch to the intersection as the segment
|
||||
// is part of the boolean result.
|
||||
drawSegment(seg, 'keep', i, 'black');
|
||||
}
|
||||
} else if (inter._overlap && operation !== 'intersect') {
|
||||
} else if (operation !== 'exclude' && operator(seg._winding)) {
|
||||
// Do not switch to the intersection as the segment is
|
||||
// part of the boolean result.
|
||||
drawSegment(seg, 'keep', i, 'black');
|
||||
} else if (operation !== 'intersect' && inter._overlap) {
|
||||
// Switch to the overlapping intersection segment
|
||||
// if its winding number along the curve is 1, to
|
||||
// leave the overlapping area.
|
||||
|
@ -591,52 +582,54 @@ PathItem.inject(new function() {
|
|||
// the correct contour to traverse next.
|
||||
w3 = t1.cross(t3),
|
||||
w4 = t1.cross(t4);
|
||||
if (Math.abs(w3 * w4) > /*#=*/Numerical.EPSILON) {
|
||||
if (Math.abs(w3 * w4) < /*#=*/Numerical.EPSILON) {
|
||||
drawSegment(seg, 'no cross', i, 'blue');
|
||||
dir = 1; // TODO: Why? Is this correct?
|
||||
} else if (operation === 'exclude') {
|
||||
// Do not attempt to switch contours if we aren't
|
||||
// sure that there is a possible candidate.
|
||||
var curve = w3 < w4 ? c3 : c4,
|
||||
nextCurve = operator(curve._segment1._winding)
|
||||
? curve
|
||||
: w3 < w4 ? c4 : c3,
|
||||
nextSeg = nextCurve._segment1;
|
||||
dir = nextCurve === c3 ? -1 : 1;
|
||||
// If we didn't find a suitable direction for next
|
||||
// contour to traverse, stay on the same contour.
|
||||
if (nextSeg._visited && seg._path !== nextSeg._path
|
||||
|| !operator(nextSeg._winding)) {
|
||||
drawSegment(nextSeg, 'not suitable', i, 'orange');
|
||||
// Switch to the intersection segment.
|
||||
seg = otherSeg;
|
||||
drawSegment(seg, 'exclude:switch', i, 'green');
|
||||
dir = 1;
|
||||
} else {
|
||||
// Do not attempt to switch contours if we aren't
|
||||
// sure that there is a possible candidate.
|
||||
var curve = w3 < w4 ? c3 : c4;
|
||||
if (!operator(curve._segment1._winding))
|
||||
curve = curve === c3 ? c4 : c3;
|
||||
dir = curve === c3 ? -1 : 1;
|
||||
var next = curve._segment1;
|
||||
// If we didn't find a suitable direction for next
|
||||
// contour to traverse, stay on the same contour.
|
||||
if (next._visited && seg._path !== next._path
|
||||
|| !operator(next._winding)) {
|
||||
drawSegment(next, 'not suitable', i, 'orange');
|
||||
dir = 1;
|
||||
} else {
|
||||
// Switch to the intersection segment.
|
||||
seg = otherSeg;
|
||||
// TODO:Why is this necessary, why not always 1?
|
||||
if (nextSeg._visited)
|
||||
dir = 1;
|
||||
if (next._visited)
|
||||
dir = -dir;
|
||||
drawSegment(seg, 'switch', i, 'green');
|
||||
}
|
||||
} else {
|
||||
drawSegment(seg, 'no cross', i, 'blue');
|
||||
dir = 1;
|
||||
}
|
||||
}
|
||||
handleOut = dir > 0 ? seg._handleOut : seg._handleIn;
|
||||
} else {
|
||||
drawSegment(seg, 'keep', i, 'black');
|
||||
}
|
||||
// Add the current segment to the path, and mark the added
|
||||
// segment as visited.
|
||||
path.add(new Segment(seg._point, added && handleIn, handleOut));
|
||||
path.add(new Segment(seg._point, added && handleIn,
|
||||
dir > 0 ? seg._handleOut : seg._handleIn));
|
||||
seg._visited = true;
|
||||
added = true;
|
||||
// Move to the next segment according to the traversal direction
|
||||
seg = dir > 0 ? seg.getNext() : seg. getPrevious();
|
||||
seg = dir > 0 ? seg.getNext() : seg.getPrevious();
|
||||
inter = seg && seg._intersection;
|
||||
otherSeg = inter && inter._segment;
|
||||
if (window.reportSegments) {
|
||||
console.log(seg, seg && !seg._visited,
|
||||
seg !== startSeg, seg !== otherStartSeg,
|
||||
inter, seg && operator(seg._winding));
|
||||
}
|
||||
} while (seg && seg !== startSeg && seg !== otherStartSeg
|
||||
// Exclusion switches on each intersection, we need to look
|
||||
// ahead & carry on if the other segment wasn't visited yet.
|
||||
|
|
Loading…
Reference in a new issue