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Use isOverlap() instead of _overlap everywhere.
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1 changed files with 8 additions and 8 deletions
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@ -611,7 +611,7 @@ PathItem.inject(new function() {
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return true;
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return true;
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var winding = seg._winding,
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var winding = seg._winding,
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inter = seg._intersection;
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inter = seg._intersection;
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if (inter && !unadjusted && overlapWinding && inter._overlap)
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if (inter && !unadjusted && overlapWinding && inter.isOverlap())
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winding = overlapWinding[winding] || winding;
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winding = overlapWinding[winding] || winding;
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return operator(winding);
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return operator(winding);
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}
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}
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@ -641,15 +641,15 @@ PathItem.inject(new function() {
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+ ', seg wi:' + seg._winding
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+ ', seg wi:' + seg._winding
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+ ', next wi:' + nextSeg._winding
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+ ', next wi:' + nextSeg._winding
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+ ', seg op:' + isValid(seg, true)
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+ ', seg op:' + isValid(seg, true)
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+ ', next op:'
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+ ', next op:' + (!(strict && nextInter
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+ (!(strict && nextInter && nextInter._overlap)
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&& nextInter.isOverlap())
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&& isValid(nextSeg, true)
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&& isValid(nextSeg, true)
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|| !strict && nextInter
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|| !strict && nextInter
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&& isValid(nextInter._segment, true))
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&& isValid(nextInter._segment, true))
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+ ', seg ov: ' + !!(seg._intersection
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+ ', seg ov: ' + !!(seg._intersection
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&& seg._intersection._overlap)
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&& seg._intersection.isOverlap())
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+ ', next ov: ' + !!(nextSeg._intersection
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+ ', next ov: ' + !!(nextSeg._intersection
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&& nextSeg._intersection._overlap)
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&& nextSeg._intersection.isOverlap())
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+ ', more: ' + (!!inter._next));
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+ ', more: ' + (!!inter._next));
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}
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}
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// See if this segment and the next are both not visited yet, or
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// See if this segment and the next are both not visited yet, or
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@ -675,7 +675,7 @@ PathItem.inject(new function() {
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// Do not consider nextSeg in strict mode if it is part
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// Do not consider nextSeg in strict mode if it is part
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// of an overlap, in order to give non-overlapping
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// of an overlap, in order to give non-overlapping
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// options that might follow the priority over overlaps.
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// options that might follow the priority over overlaps.
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&& (!(strict && nextInter && nextInter._overlap)
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&& (!(strict && nextInter && nextInter.isOverlap())
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&& isValid(nextSeg, true)
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&& isValid(nextSeg, true)
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// If the next segment isn't valid, its intersection
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// If the next segment isn't valid, its intersection
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// to which we may switch might be, so check that.
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// to which we may switch might be, so check that.
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@ -742,7 +742,7 @@ PathItem.inject(new function() {
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// Switch to the intersecting segment, as we need to
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// Switch to the intersecting segment, as we need to
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// resolving self-Intersections.
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// resolving self-Intersections.
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seg = other;
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seg = other;
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} else if (inter._overlap && operation !== 'intersect') {
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} else if (inter.isOverlap() && operation !== 'intersect') {
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// Switch to the overlapping intersecting segment if it is
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// Switch to the overlapping intersecting segment if it is
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// part of the boolean result. Do not adjust for overlap!
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// part of the boolean result. Do not adjust for overlap!
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if (isValid(other, true)) {
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if (isValid(other, true)) {
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