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Switch back from using 'x' in obj to obj.x != null in basic type constructors, since 'x' in <primitive type value> would throw an exception.
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parent
d45a4ce8ad
commit
07688a685e
3 changed files with 6 additions and 6 deletions
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@ -148,13 +148,13 @@ var Point = this.Point = Base.extend(/** @lends Point# */{
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if (Array.isArray(arg0)) {
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this.x = arg0[0];
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this.y = arg0.length > 1 ? arg0[1] : arg0[0];
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} else if ('x' in arg0) {
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} else if (arg0.x != null) {
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this.x = arg0.x;
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this.y = arg0.y;
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} else if ('width' in arg0) {
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} else if (arg0.width != null) {
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this.x = arg0.width;
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this.y = arg0.height;
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} else if ('angle' in arg0) {
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} else if (arg0.angle != null) {
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this.x = arg0.length;
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this.y = 0;
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this.setAngle(arg0.angle);
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@ -71,7 +71,7 @@ var Rectangle = this.Rectangle = Base.extend(/** @lends Rectangle# */{
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this.x = this.y = this.width = this.height = 0;
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if (this._read)
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this._read = arg0 === null ? 1 : 0;
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} else if (arguments.length > 1 && !('width' in arg0)) {
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} else if (arguments.length > 1 && arg0.width == null) {
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// We're checking arg0.width to rule out Rectangles, which are
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// handled separately below.
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// Read a point argument and look at the next value to see wether
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@ -109,10 +109,10 @@ var Size = this.Size = Base.extend(/** @lends Size# */{
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if (Array.isArray(arg0)) {
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this.width = arg0[0];
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this.height = arg0.length > 1 ? arg0[1] : arg0[0];
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} else if ('width' in arg0) {
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} else if (arg0.width != null) {
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this.width = arg0.width;
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this.height = arg0.height;
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} else if ('x' in arg0) {
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} else if (arg0.x != null) {
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this.width = arg0.x;
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this.height = arg0.y;
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} else {
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