mirror of
https://github.com/scratchfoundation/paper.js.git
synced 2025-03-13 16:33:28 -04:00
Simplify paper scope switching code for now, as key handling code depends on paper object to always point to a valid one. This is a workaround, rethinking of how key handling should be distributed across multiple instances within one page is required.
This commit is contained in:
parent
ed2ef0231f
commit
064f3e05d3
2 changed files with 5 additions and 11 deletions
|
@ -130,8 +130,8 @@ var PaperScript = this.PaperScript = new function() {
|
|||
}
|
||||
|
||||
function run(code, scope) {
|
||||
try { with (scope) { // Safe one indentation by grouping try and with
|
||||
PaperScope.set(scope);
|
||||
with (scope) { // Safe one indentation by grouping try and with
|
||||
paper = scope;
|
||||
var doc = scope.document;
|
||||
// TODO: Add support for multiple tools
|
||||
var tool = scope.tool =
|
||||
|
@ -158,7 +158,7 @@ var PaperScript = this.PaperScript = new function() {
|
|||
var totalTime = 0;
|
||||
function frame(dontSwitch) {
|
||||
if (!dontSwitch)
|
||||
PaperScope.set(scope);
|
||||
paper = scope;
|
||||
// Request next frame already
|
||||
DomEvent.requestAnimationFrame(frame, doc && doc.canvas);
|
||||
var time = Date.now() / 1000;
|
||||
|
@ -174,8 +174,6 @@ var PaperScript = this.PaperScript = new function() {
|
|||
if (doc)
|
||||
doc.redraw();
|
||||
lastTime = time;
|
||||
if (!dontSwitch)
|
||||
PaperScope.restore();
|
||||
};
|
||||
// Call the onFrame handler and redraw the document:
|
||||
frame(true);
|
||||
|
@ -185,8 +183,6 @@ var PaperScript = this.PaperScript = new function() {
|
|||
doc.redraw();
|
||||
}
|
||||
return res;
|
||||
} } finally {
|
||||
PaperScope.restore();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -223,9 +219,8 @@ var PaperScript = this.PaperScript = new function() {
|
|||
var canvas = script.getAttribute('canvas');
|
||||
if (canvas = canvas && document.getElementById(canvas)) {
|
||||
// Create a Document for this canvas, using the right scope
|
||||
PaperScope.set(scope);
|
||||
paper = scope;
|
||||
new Document(canvas);
|
||||
PaperScope.restore();
|
||||
}
|
||||
if (script.src) {
|
||||
request(script.src, scope);
|
||||
|
|
|
@ -121,7 +121,7 @@ var ToolHandler = this.ToolHandler = Base.extend({
|
|||
},
|
||||
|
||||
onHandleEvent: function(type, pt, event) {
|
||||
PaperScope.set(this._scope);
|
||||
paper = this._scope;
|
||||
switch (type) {
|
||||
case 'mousedown':
|
||||
this.updateEvent(type, pt, null, null, true, false, false);
|
||||
|
@ -178,6 +178,5 @@ var ToolHandler = this.ToolHandler = Base.extend({
|
|||
}
|
||||
break;
|
||||
}
|
||||
PaperScope.restore();
|
||||
}
|
||||
});
|
||||
|
|
Loading…
Reference in a new issue