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Always set canvas size, to avoid zooming pixels if size is set to a percentage.
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1 changed files with 5 additions and 2 deletions
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@ -102,8 +102,6 @@ var View = this.View = Base.extend(Callback, /** @lends View# */{
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that = this;
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that = this;
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size = DomElement.getViewportBounds(element)
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size = DomElement.getViewportBounds(element)
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.getSize().subtract(offset);
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.getSize().subtract(offset);
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element.width = size.width;
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element.height = size.height;
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this._windowHandlers = {
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this._windowHandlers = {
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resize: function(event) {
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resize: function(event) {
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// Only update element offset if it's not invisible, as
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// Only update element offset if it's not invisible, as
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@ -126,6 +124,11 @@ var View = this.View = Base.extend(Callback, /** @lends View# */{
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parseInt(element.getAttribute('height')))
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parseInt(element.getAttribute('height')))
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: DomElement.getSize(element);
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: DomElement.getSize(element);
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}
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}
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// Set canvas size even if we just deterined the size from it, since
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// it might have been set to a % size, in which case it would use some
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// default internal size (300x150 on WebKit) and scale up the pixels.
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element.width = size.width;
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element.height = size.height;
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// TODO: Test this on IE:
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// TODO: Test this on IE:
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if (PaperScript.hasAttribute(element, 'stats')) {
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if (PaperScript.hasAttribute(element, 'stats')) {
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this._stats = new Stats();
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this._stats = new Stats();
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