paper.js/src/path/Segment.js

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Segment = Base.extend({
initialize: function() {
if(arguments.length == 0) {
this.point = new Point();
} else if(arguments.length == 1) {
if(arguments[0].point) {
var segment = arguments[0];
this.point = new Point(segment.point);
if(segment.handleIn)
this.handleIn = new Point(segment.handleIn);
if(segment.handleOut)
this.handleOut = new Point(segment.handleOut);
} else {
this.point = new Point(arguments[0]);
}
} else if(arguments.length < 6) {
if(arguments.length == 2 && !arguments[1].x) {
this.point = new Point(arguments[0], arguments[1]);
} else {
this.point = new Point(arguments[0]);
if(arguments[1])
this.handleIn = new Point(arguments[1]);
if(arguments[2])
this.handleOut = new Point(arguments[2]);
}
} else if(arguments.length == 6) {
this.point = new Point(arguments[0], arguments[1]);
this.handleIn = new Point(arguments[2], arguments[3]);
this.handleOut = new Point(arguments[4], arguments[5]);
}
},
// TODO:
// insert: function() {
// if(this._segments && this._segments.path) {
// var path = this._segments.path;
// path.checkValid();
//
// }
// },
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getPoint: function() {
return this.point;
},
setPoint: function() {
var point = Point.read(arguments);
this.point = point;
},
getHandleIn: function() {
return this.handleIn;
},
setHandleIn: function() {
var point = Point.read(arguments);
this.handleIn = point;
},
getHandleOut: function() {
return this.handleOut;
},
setHandleOut: function() {
var point = Point.read(arguments);
this.handleOut = point;
this.corner = !handleIn.isParallel(handleOut);
},
getIndex: function() {
var segments = this.path._segments;
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for(var i = 0, l = segments.length; i < l; i++) {
if(segments[i] == this)
return i;
}
},
getPath: function() {
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return this._path;
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},
// todo
// getCurve: function() {
// if(this._segments && this._segments.path) {
// var curves = this._segments.path.getCurves();
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// // The curves list handles closing curves, so the curves.size
// // is adjusted accordingly. just check to be in the boundaries here:
// return index < curves.length ? curves[index] : null;
// }
// },
getNext: function() {
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var index = this.index;
return this.path && index < this.path._segments.length - 1
? this.path._segments[index + 1] : null;
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},
getPrevious: function() {
return this.path != null && index > 0
? this.path._segments[this.index - 1] : null;
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},
// todo
// isSelected: function() {
//
// }
//
// setSelected: function(pt, selected)
reverse: function() {
return new Segment(this.point, this.handleOut, this.handleIn);
},
clone: function() {
return new Segment(this);
},
remove: function() {
if(this.path && this.path._segments)
return this.path._segments.splice(this.index, 1);
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return false;
},
toString: function() {
return '{ point: ' + this.point.toString()
+ (this.handleIn ? ', handleIn '+ this.handleIn.toString() : '')
+ (this.handleOut ? ', handleOut ' + this.handleOut.toString() : '')
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+ ' }';
},
statics: {
read: function(args) {
if(args.length && args[0] != null) {
var segment = new Segment();
segment.initialize.apply(segment, args);
return segment;
}
}
}
})