paper.js/test/tests/Point.js

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/*
* Paper.js - The Swiss Army Knife of Vector Graphics Scripting.
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* http://paperjs.org/
*
* Copyright (c) 2011 - 2020, Jürg Lehni & Jonathan Puckey
* http://juerglehni.com/ & https://puckey.studio/
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*
* Distributed under the MIT license. See LICENSE file for details.
*
* All rights reserved.
*/
QUnit.module('Point');
test('new Point(10, 20)', function() {
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var point = new Point(10, 20);
equals(point.x, 10, 'point.x');
equals(point.y, 20, 'point.y');
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});
test('new Point([10, 20])', function() {
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var point = new Point([10, 20]);
equals(point.x, 10, 'point.x');
equals(point.y, 20, 'point.y');
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});
test('new Point({x: 10, y: 20})', function() {
var point = new Point({ x: 10, y: 20 });
equals(point.x, 10, 'point.x');
equals(point.y, 20, 'point.y');
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});
test('new Point(new Size(10, 20))', function() {
equals(new Point(new Size(10, 20)), new Point(10, 20));
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});
test('new Point({ width: 10, height: 20})', function() {
equals(new Point({width: 10, height: 20}), new Point(10, 20));
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});
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test('new Point({ angle: 45, length: 20})', function() {
equals(new Point({ angle: 40, length: 20 }), new Point(15.32089, 12.85575));
});
test('new Point("10, 20")', function() {
equals(new Point('10, 20'), new Point(10, 20));
equals(new Point('10,20'), new Point(10, 20));
equals(new Point('10 20'), new Point(10, 20));
// Make sure it's integer values from the string:
equals(new Point('10 20').add(10), new Point(20, 30));
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});
test('normalize(length)', function() {
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var point = new Point(0, 10).normalize(20);
equals(point, new Point(0, 20));
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});
test('set length', function() {
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var point = new Point(0, 10);
point.length = 20;
equals(point, new Point(0, 20));
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});
test('get angle', function() {
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var angle = new Point(0, 10).angle;
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equals(angle, 90);
});
test('getAngle(point)', function() {
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var angle = new Point(0, 10).getAngle([10, 10]);
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equals(Math.round(angle), 45);
});
test('rotate(degrees)', function() {
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var point = new Point(100, 50).rotate(90);
equals(point, new Point(-50, 100));
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});
test('set angle', function() {
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var point = new Point(10, 20);
point.angle = 92;
equals(point.angle, 92);
equals(point, new Point({
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angle: 92,
length: Math.sqrt(10 * 10 + 20 * 20)
}));
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});
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test('set angle & length', function() {
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var point1 = new Point();
point1.length = Math.SQRT2;
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point1.angle = -45;
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var point2 = new Point();
point2.angle = -45;
point2.length = Math.SQRT2;
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equals(point2, point1);
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});
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test('getting angle after x / y change', function() {
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var vector = new Point(1, 0);
equals(vector.angle, 0, 'angle before x / y change');
vector.x = 0;
vector.y = 1;
equals(vector.angle, 90, 'angle after x / y change');
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});
test('getDirectedAngle(point)', function() {
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equals(function() {
return new Point(10, 10).getDirectedAngle(new Point(1, 0));
}, -45);
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equals(function() {
return new Point(-10, 10).getDirectedAngle(new Point(1, 0));
}, -135);
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equals(function() {
return new Point(-10, -10).getDirectedAngle(new Point(1, 0));
}, 135);
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equals(function() {
return new Point(10, -10).getDirectedAngle(new Point(1, 0));
}, 45);
});
test('equals()', function() {
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equals(function() {
return new Point(10, 10).equals([10, 10]);
}, true);
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equals(function() {
return new Point(0, 0).equals({});
}, false);
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equals(function() {
return new Point(0, 0).equals(null);
}, false);
});
test('isCollinear()', function() {
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equals(function() {
return new Point(10, 5).isCollinear(new Point(20, 10));
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}, true);
equals(function() {
return new Point(5, 10).isCollinear(new Point(-5, -10));
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}, true);
equals(function() {
return new Point(10, 10).isCollinear(new Point(20, 10));
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}, false);
equals(function() {
return new Point(10, 10).isCollinear(new Point(10, -10));
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}, false);
});
test('isOrthogonal()', function() {
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equals(function() {
return new Point(10, 5).isOrthogonal(new Point(5, -10));
}, true);
equals(function() {
return new Point(5, 10).isOrthogonal(new Point(-10, 5));
}, true);
equals(function() {
return new Point(10, 10).isOrthogonal(new Point(20, 20));
}, false);
equals(function() {
return new Point(10, 10).isOrthogonal(new Point(10, -20));
}, false);
});