paper.js/src/item/Raster.js

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Raster = Item.extend({
beans: true,
// TODO: implement url / type, width, height
// TODO: have PlacedSymbol & Raster inherit from a shared class?
initialize: function(image) {
this.base();
if (image) {
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this.image = image;
// TODO: cross browser compatible?
var width = image.naturalWidth;
var height = image.naturalHeight;
this._size = new Size(width, height);
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this._bounds = new Rectangle(-width / 2, -height / 2, width, height);
this.matrix = new Matrix();
}
},
/**
* The size of the raster in pixels.
*/
getSize: function() {
return this._size;
},
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setSize: function() {
var size = Size.read(arguments);
var canvas = CanvasProvider.getCanvas(size.width, size.height);
var context = canvas.getContext('2d');
context.drawImage(this._canvas ? this._canvas : this.image,
0, 0, size.width, size.height);
// If we already had a canvas, return it to be reused.
if (this._canvas)
CanvasProvider.returnCanvas(this._canvas);
this._size = size;
this._context = null;
this._canvas = canvas;
},
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/**
* The width of the raster in pixels.
*/
getWidth: function() {
return this._size.width;
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},
/**
* The height of the raster in pixels.
*/
getHeight: function() {
return this._size.height;
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},
// TODO: getPpi
// TODO: getSubImage
// TODO: getImage
// TODO: drawImage
/**
* {@grouptitle Pixels}
*
* Gets the color of a pixel in the raster.
* @param x
* @param y
*/
getPixel: function() {
var point = Point.read(arguments);
var ctx = this.context;
var pixels = ctx.getImageData(point.x + 0.5, point.y + 0.5, 1, 1).data;
var channels = [];
for (var i = 0; i < 4; i++)
channels.push(pixels[i] / 255);
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return Color.read(channels);
},
// TODO: setPixel(point, color)
setPixel: function(x, y, color) {
color = Color.read(arguments, 2);
var ctx = this.context;
var imageData = ctx.getImageData(x, y, 1, 1);
imageData.data[0] = color.red * 255;
imageData.data[1] = color.green * 255;
imageData.data[2] = color.blue * 255;
imageData.data[3] = color.alpha != -1 ? color.alpha * 255 : 255;
ctx.putImageData(imageData, x, y);
},
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getContext: function() {
if (!this._context)
this._context = this.canvas.getContext('2d');
return this._context;
},
setContext: function(context) {
this._context = context;
},
getCanvas: function() {
if (!this._canvas) {
this._canvas = CanvasProvider.getCanvas(this.size.width, this.size.height);
this.ctx = this._canvas.getContext('2d');
this.ctx.drawImage(this.image, 0, 0);
}
return this._canvas;
},
setCanvas: function(canvas) {
CanvasProvider.returnCanvas(this._canvas);
this._ctx = null;
this._canvas = canvas;
},
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transformContent: function(matrix, flags) {
var bounds = this.bounds;
var coords = [bounds.x, bounds.y,
bounds.x + bounds.width, bounds.y + bounds.height];
matrix.transform(coords, 0, coords, 0, 2);
this.matrix.preConcatenate(matrix);
bounds.x = coords[0];
bounds.y = coords[1];
bounds.width = coords[2] - coords[0];
bounds.height = coords[3] - coords[1];
},
getBounds: function() {
return this._bounds;
},
draw: function(ctx) {
ctx.save();
this.matrix.applyToContext(ctx);
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ctx.drawImage(this._canvas || this.image,
-this.size.width / 2, -this.size.height / 2);
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ctx.restore();
}
}, new function() {
function getAverageColor(pixels) {
var channels = [0, 0, 0];
var total = 0;
for (var i = 0, l = pixels.length / 4; i < l; i++) {
var offset = i * 4;
var alpha = pixels[offset + 3] / 255;
total += alpha;
channels[0] += pixels[offset] * alpha;
channels[1] += pixels[offset + 1] * alpha;
channels[2] += pixels[offset + 2] * alpha;
}
for (var i = 0; i < 3; i++)
channels[i] /= total * 255;
return total ? Color.read(channels) : null;
}
return {
/**
* {@grouptitle Average Color}
* Calculates the average color of the image within the given path,
* rectangle or point. This can be used for creating raster image
* effects.
*
* @param object
* @return the average color contained in the area covered by the
* specified path, rectangle or point.
*/
getAverageColor: function(object) {
var image;
if (object) {
var bounds, path;
if (object instanceof Path) {
// TODO: what if the path is smaller than 1 px?
// TODO: how about rounding of bounds.size?
// TODO: test with compound paths.
path = object;
bounds = object.bounds;
} else if (object.width) {
bounds = new Rectangle(object);
} else if (object.x) {
bounds = new Rectangle(object.x - 0.5, object.y - 0.5, 1, 1);
}
var canvas = CanvasProvider.getCanvas(bounds.size);
var ctx = canvas.getContext('2d');
var delta = bounds.topLeft.multiply(-1);
ctx.translate(delta.x, delta.y);
if (path) {
var style = object.style;
path.draw(ctx);
ctx.clip();
path.style = style;
}
var matrix = this.matrix.clone();
var transMatrix = Matrix.getTranslateInstance(delta);
matrix.preConcatenate(transMatrix);
matrix.applyToContext(ctx);
ctx.drawImage(this._canvas || this.image,
-this.size.width / 2, -this.size.height / 2);
image = canvas;
} else {
image = this.image;
}
var size = 32;
var sampleCanvas = CanvasProvider.getCanvas(size);
var ctx = sampleCanvas.getContext('2d');
ctx.drawImage(image, 0, 0, size, size);
var pixels = context.getImageData(0.5, 0.5, size, size).data;
var color = getAverageColor(pixels);
CanvasProvider.returnCanvas(tempCanvas);
if(image instanceof HTMLCanvasElement)
CanvasProvider.returnCanvas(image);
return color;
}
}
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});