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https://github.com/scratchfoundation/paper.js.git
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92 lines
2.1 KiB
JavaScript
92 lines
2.1 KiB
JavaScript
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/*
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* Paper.js - The Swiss Army Knife of Vector Graphics Scripting.
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* http://paperjs.org/
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*
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* Copyright (c) 2011 - 2013, Juerg Lehni & Jonathan Puckey
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* http://lehni.org/ & http://jonathanpuckey.com/
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*
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* Distributed under the MIT license. See LICENSE file for details.
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*
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* All rights reserved.
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*/
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module('Matrix');
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test('getRotation()', function() {
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equals(function() {
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return new Matrix().rotate(45).getRotation();
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}, 45);
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equals(function() {
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return new Matrix().rotate(90).getRotation();
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}, 90);
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equals(function() {
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return new Matrix().rotate(180).getRotation();
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}, 180);
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equals(function() {
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return new Matrix().rotate(270).getRotation();
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}, -90, null, Numerical.TOLERANCE);
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equals(function() {
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return new Matrix().rotate(-45).getRotation();
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}, -45);
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equals(function() {
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return new Matrix().rotate(-90).getRotation();
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}, -90);
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equals(function() {
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return new Matrix().rotate(-180).getRotation();
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}, -180);
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equals(function() {
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return new Matrix().rotate(-270).getRotation();
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}, 90, null, Numerical.TOLERANCE);
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});
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test('getScaling()', function() {
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equals(function() {
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return new Matrix().scale(1, 1).getScaling();
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}, new Point(1, 1));
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equals(function() {
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return new Matrix().scale(1, -1).getScaling();
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}, new Point(1, -1));
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equals(function() {
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return new Matrix().scale(-1, 1).getScaling();
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}, new Point(-1, 1));
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equals(function() {
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return new Matrix().scale(2, -4).getScaling();
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}, new Point(2, -4));
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equals(function() {
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return new Matrix().scale(-4, 2).getScaling();
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}, new Point(-4, 2));
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equals(function() {
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return new Matrix().scale(-4, -4).getScaling();
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}, new Point(-4, -4));
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});
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test('getRotation() & getScaling()', function() {
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equals(function() {
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return new Matrix().scale(2, 4).rotate(45).getScaling();
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}, new Point(2, 4));
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equals(function() {
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return new Matrix().scale(2, 4).rotate(45).getRotation();
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}, 45);
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equals(function() {
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return new Matrix().scale(2, -4).rotate(45).getScaling();
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}, new Point(2, -4));
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equals(function() {
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return new Matrix().scale(2, -4).rotate(45).getRotation();
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}, 45);
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});
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