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<!DOCTYPE html>
< html >
< head >
< meta charset = "UTF-8" >
< title > Point< / title >
< base target = "class-frame" >
< link href = "../assets/css/docs.css" rel = "stylesheet" type = "text/css" >
< script src = "../assets/js/paper.js" > < / script >
< script src = "../assets/js/jquery.js" > < / script >
< script src = "../assets/js/codemirror.js" > < / script >
< script src = "../assets/js/docs.js" > < / script >
< / head >
< body >
< article class = "reference" >
< div class = "reference-class" >
< h1 > Point< / h1 >
< p > The Point object represents a point in the two dimensional space of the Paper.js project. It is also used to represent two dimensional vector objects.< / p >
< h4 > Example:< span class = "description" > Create a point at x: 10, y: 5< / span > < / h4 >
< pre > < code > var point = new Point(10, 5);
console.log(point.x); // 10
console.log(point.y); // 5< / code > < / pre >
< / div >
<!-- =============================== constructors ========================== -->
< div class = "reference-members" >
< h2 > Constructors< / h2 >
< div id = "point-x-y" class = "member" >
< div class = "member-link" >
< a name = "point-x-y" href = "#point-x-y" > < tt > < b > Point< / b > (x, y)< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Creates a Point object with the given x and y coordinates.< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > x:< / tt >
< tt > Number< / tt >
— the x coordinate
< / li >
< li >
< tt > y:< / tt >
< tt > Number< / tt >
— the y coordinate
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt >
< / li >
< / ul >
< h4 > Example:< span class = "description" > Create a point at x: 10, y: 5< / span > < / h4 >
< pre > < code > var point = new Point(10, 5);
console.log(point.x); // 10
console.log(point.y); // 5< / code > < / pre >
< / div >
< / div >
< / div >
< div id = "point-array" class = "member" >
< div class = "member-link" >
< a name = "point-array" href = "#point-array" > < tt > < b > Point< / b > (array)< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Creates a Point object using the numbers in the given array as coordinates.< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > array:< / tt >
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< tt > Array< / tt >
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< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt >
< / li >
< / ul >
< h4 > Example:< span class = "description" > Creating a point at x: 10, y: 5 using an array of numbers:< / span > < / h4 >
< pre > < code > var array = [10, 5];
var point = new Point(array);
console.log(point.x); // 10
console.log(point.y); // 5< / code > < / pre >
< h4 > Example:< span class = "description" > Passing an array to a functionality that expects a point:< / span > < / h4 >
< pre > < code > // Create a circle shaped path at x: 50, y: 50
// with a radius of 30:
var path = new Path.Circle([50, 50], 30);
path.fillColor = 'red';
// Which is the same as doing:
var path = new Path.Circle(new Point(50, 50), 30);
path.fillColor = 'red';< / code > < / pre >
< / div >
< / div >
< / div >
< div id = "point-object" class = "member" >
< div class = "member-link" >
< a name = "point-object" href = "#point-object" > < tt > < b > Point< / b > (object)< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Creates a Point object using the properties in the given object.< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > object:< / tt >
< tt > Object< / tt >
— the object describing the point’ s properties
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt >
< / li >
< / ul >
< h4 > Example:< span class = "description" > Creating a point using an object literal with length and angle properties:< / span > < / h4 >
< pre > < code > var point = new Point({
length: 10,
angle: 90
});
console.log(point.length); // 10
console.log(point.angle); // 90< / code > < / pre >
< h4 > Example:< span class = "description" > Creating a point at x: 10, y: 20 using an object literal:< / span > < / h4 >
< pre > < code > var point = new Point({
x: 10,
y: 20
});
console.log(point.x); // 10
console.log(point.y); // 20< / code > < / pre >
< h4 > Example:< span class = "description" > Passing an object to a functionality that expects a point:< / span > < / h4 >
< pre > < code > var center = {
x: 50,
y: 50
};
// Creates a circle shaped path at x: 50, y: 50
// with a radius of 30:
var path = new Path.Circle(center, 30);
path.fillColor = 'red';< / code > < / pre >
< / div >
< / div >
< / div >
< div id = "point-size" class = "member" >
< div class = "member-link" >
< a name = "point-size" href = "#point-size" > < tt > < b > Point< / b > (size)< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Creates a Point object using the width and height values of the given Size object.< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > size:< / tt >
< a href = "../classes/Size.html" > < tt > Size< / tt > < / a >
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt >
< / li >
< / ul >
< h4 > Example:< span class = "description" > Creating a point using a size object.< / span > < / h4 >
< pre > < code > // Create a Size with a width of 100pt and a height of 50pt
var size = new Size(100, 50);
console.log(size); // { width: 100, height: 50 }
var point = new Point(size);
console.log(point); // { x: 100, y: 50 }< / code > < / pre >
< / div >
< / div >
< / div >
< div id = "point-point" class = "member" >
< div class = "member-link" >
< a name = "point-point" href = "#point-point" > < tt > < b > Point< / b > (point)< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Creates a Point object using the coordinates of the given Point object.< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > point:< / tt >
< a href = "../classes/Point.html" > < tt > Point< / tt > < / a >
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt >
< / li >
< / ul >
< / div >
< / div >
< / div >
< / div >
<!-- ================================ operators ============================ -->
< div class = "reference-members" >
< h2 > Operators< / h2 >
< div id = "add" class = "member" >
< div class = "member-link" >
< a name = "add" href = "#add" > < tt > < tt > < b > +< / b > number< / tt > , < tt > < b > +< / b > point< / tt > < / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Returns the addition of the supplied value to both coordinates of the point as a new point. The object itself is not modified!< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > number:< / tt >
< tt > Number< / tt >
— the number to add
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt > — the addition of the point and the value as a new point
< / li >
< / ul >
< h4 > Example:< / h4 >
< pre > < code > var point = new Point(5, 10);
var result = point + 20;
console.log(result); // {x: 25, y: 30}< / code > < / pre >
< / div >
< div class = "member-text" >
< p > Returns the addition of the supplied point to the point as a new point. The object itself is not modified!< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > point:< / tt >
< a href = "../classes/Point.html" > < tt > Point< / tt > < / a >
— the point to add
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt > — the addition of the two points as a new point
< / li >
< / ul >
< h4 > Example:< / h4 >
< pre > < code > var point1 = new Point(5, 10);
var point2 = new Point(10, 20);
var result = point1 + point2;
console.log(result); // {x: 15, y: 30}< / code > < / pre >
< / div >
< / div >
< / div >
< div id = "subtract" class = "member" >
< div class = "member-link" >
< a name = "subtract" href = "#subtract" > < tt > < tt > < b > -< / b > number< / tt > , < tt > < b > -< / b > point< / tt > < / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Returns the subtraction of the supplied value to both coordinates of the point as a new point. The object itself is not modified!< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > number:< / tt >
< tt > Number< / tt >
— the number to subtract
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt > — the subtraction of the point and the value as a new point
< / li >
< / ul >
< h4 > Example:< / h4 >
< pre > < code > var point = new Point(10, 20);
var result = point - 5;
console.log(result); // {x: 5, y: 15}< / code > < / pre >
< / div >
< div class = "member-text" >
< p > Returns the subtraction of the supplied point to the point as a new point. The object itself is not modified!< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > point:< / tt >
< a href = "../classes/Point.html" > < tt > Point< / tt > < / a >
— the point to subtract
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt > — the subtraction of the two points as a new point
< / li >
< / ul >
< h4 > Example:< / h4 >
< pre > < code > var firstPoint = new Point(10, 20);
var secondPoint = new Point(5, 5);
var result = firstPoint - secondPoint;
console.log(result); // {x: 5, y: 15}< / code > < / pre >
< / div >
< / div >
< / div >
< div id = "multiply" class = "member" >
< div class = "member-link" >
< a name = "multiply" href = "#multiply" > < tt > < tt > < b > *< / b > number< / tt > , < tt > < b > *< / b > point< / tt > < / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Returns the multiplication of the supplied value to both coordinates of the point as a new point. The object itself is not modified!< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > number:< / tt >
< tt > Number< / tt >
— the number to multiply by
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
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< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt > — the multiplication of the point and the value as a new point
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< / li >
< / ul >
< h4 > Example:< / h4 >
< pre > < code > var point = new Point(10, 20);
var result = point * 2;
console.log(result); // {x: 20, y: 40}< / code > < / pre >
< / div >
< div class = "member-text" >
< p > Returns the multiplication of the supplied point to the point as a new point. The object itself is not modified!< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > point:< / tt >
< a href = "../classes/Point.html" > < tt > Point< / tt > < / a >
— the point to multiply by
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt > — the multiplication of the two points as a new point
< / li >
< / ul >
< h4 > Example:< / h4 >
< pre > < code > var firstPoint = new Point(5, 10);
var secondPoint = new Point(4, 2);
var result = firstPoint * secondPoint;
console.log(result); // {x: 20, y: 20}< / code > < / pre >
< / div >
< / div >
< / div >
< div id = "divide" class = "member" >
< div class = "member-link" >
< a name = "divide" href = "#divide" > < tt > < tt > < b > /< / b > number< / tt > , < tt > < b > /< / b > point< / tt > < / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Returns the division of the supplied value to both coordinates of the point as a new point. The object itself is not modified!< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > number:< / tt >
< tt > Number< / tt >
— the number to divide by
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt > — the division of the point and the value as a new point
< / li >
< / ul >
< h4 > Example:< / h4 >
< pre > < code > var point = new Point(10, 20);
var result = point / 2;
console.log(result); // {x: 5, y: 10}< / code > < / pre >
< / div >
< div class = "member-text" >
< p > Returns the division of the supplied point to the point as a new point. The object itself is not modified!< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > point:< / tt >
< a href = "../classes/Point.html" > < tt > Point< / tt > < / a >
— the point to divide by
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt > — the division of the two points as a new point
< / li >
< / ul >
< h4 > Example:< / h4 >
< pre > < code > var firstPoint = new Point(8, 10);
var secondPoint = new Point(2, 5);
var result = firstPoint / secondPoint;
console.log(result); // {x: 4, y: 2}< / code > < / pre >
< / div >
< / div >
< / div >
< div id = "modulo" class = "member" >
< div class = "member-link" >
< a name = "modulo" href = "#modulo" > < tt > < tt > < b > %< / b > number< / tt > , < tt > < b > %< / b > point< / tt > < / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > The modulo operator returns the integer remainders of dividing the point by the supplied value as a new point.< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > value:< / tt >
< tt > Number< / tt >
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt > — the integer remainders of dividing the point by the value as a new point
< / li >
< / ul >
< h4 > Example:< / h4 >
< pre > < code > var point = new Point(12, 6);
console.log(point % 5); // {x: 2, y: 1}< / code > < / pre >
< / div >
< div class = "member-text" >
< p > The modulo operator returns the integer remainders of dividing the point by the supplied value as a new point.< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > point:< / tt >
< a href = "../classes/Point.html" > < tt > Point< / tt > < / a >
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt > — the integer remainders of dividing the points by each other as a new point
< / li >
< / ul >
< h4 > Example:< / h4 >
< pre > < code > var point = new Point(12, 6);
console.log(point % new Point(5, 2)); // {x: 2, y: 0}< / code > < / pre >
< / div >
< / div >
< / div >
< / div >
<!-- ================================ properties =========================== -->
< div class = "reference-members" >
< h2 > Properties< / h2 >
< div id = "x" class = "member" >
< div class = "member-link" >
< a name = "x" href = "#x" > < tt > < b > x< / b > < / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > The x coordinate of the point< / p >
< ul class = "member-list" >
< h4 > Type:< / h4 >
< li >
< tt > Number< / tt >
< / li >
< / ul >
< / div >
< / div >
< / div >
< div id = "y" class = "member" >
< div class = "member-link" >
< a name = "y" href = "#y" > < tt > < b > y< / b > < / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > The y coordinate of the point< / p >
< ul class = "member-list" >
< h4 > Type:< / h4 >
< li >
< tt > Number< / tt >
< / li >
< / ul >
< / div >
< / div >
< / div >
< div id = "length" class = "member" >
< div class = "member-link" >
< a name = "length" href = "#length" > < tt > < b > length< / b > < / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > The length of the vector that is represented by this point’ s coordinates. Each point can be interpreted as a vector that points from the origin (< code > x
= 0< / code > , < code > y = 0< / code > ) to the point’ s location. Setting the length changes the location but keeps the vector’ s angle.< / p >
< ul class = "member-list" >
< h4 > Type:< / h4 >
< li >
< tt > Number< / tt >
< / li >
< / ul >
< / div >
< / div >
< / div >
< div id = "angle" class = "member" >
< div class = "member-link" >
< a name = "angle" href = "#angle" > < tt > < b > angle< / b > < / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > The vector’ s angle in degrees, measured from the x-axis to the vector.< / p >
< ul class = "member-list" >
< h4 > Type:< / h4 >
< li >
< tt > Number< / tt >
< / li >
< / ul >
< / div >
< / div >
< / div >
< div id = "angleinradians" class = "member" >
< div class = "member-link" >
< a name = "angleinradians" href = "#angleinradians" > < tt > < b > angleInRadians< / b > < / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > The vector’ s angle in radians, measured from the x-axis to the vector.< / p >
< ul class = "member-list" >
< h4 > Type:< / h4 >
< li >
< tt > Number< / tt >
< / li >
< / ul >
< / div >
< / div >
< / div >
< div id = "quadrant" class = "member" >
< div class = "member-link" >
< a name = "quadrant" href = "#quadrant" > < tt > < b > quadrant< / b > < / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > The quadrant of the < a href = "../classes/Point.html#angle" > < tt > angle< / tt > < / a > of the point.< / p >
< p > Angles between 0 and 90 degrees are in quadrant < code > 1< / code > . Angles between 90 and 180 degrees are in quadrant < code > 2< / code > , angles between 180 and 270 degrees are in quadrant < code > 3< / code > and angles between 270 and 360 degrees are in quadrant < code > 4< / code > .< / p >
< p > Read only.< / p >
< ul class = "member-list" >
< h4 > Type:< / h4 >
< li >
< tt > Number< / tt >
< / li >
< / ul >
< h4 > Example:< / h4 >
< pre > < code > var point = new Point({
angle: 10,
length: 20
});
console.log(point.quadrant); // 1
point.angle = 100;
console.log(point.quadrant); // 2
point.angle = 190;
console.log(point.quadrant); // 3
point.angle = 280;
console.log(point.quadrant); // 4< / code > < / pre >
< / div >
< / div >
< / div >
< div id = "selected" class = "member" >
< div class = "member-link" >
< a name = "selected" href = "#selected" > < tt > < b > selected< / b > < / tt > < / a >
< / div >
< div class = "member-description hidden" >
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< div class = "member-text" >
< p > This property is only valid if the point is an anchor or handle point of a < a href = "../classes/Segment.html" > < tt > Segment< / tt > < / a > or a < a href = "../classes/Curve.html" > < tt > Curve< / tt > < / a > , or the position of an < a href = "../classes/Item.html" > < tt > Item< / tt > < / a > , as returned by < a href = "../classes/Item.html#position" > < tt > item.position< / tt > < / a > , < a href = "../classes/Segment.html#point" > < tt > segment.point< / tt > < / a > , < a href = "../classes/Segment.html#handlein" > < tt > segment.handleIn< / tt > < / a > , < a href = "../classes/Segment.html#handleout" > < tt > segment.handleOut< / tt > < / a > , < a href = "../classes/Curve.html#point1" > < tt > curve.point1< / tt > < / a > , < a href = "../classes/Curve.html#point2" > < tt > curve.point2< / tt > < / a > , < a href = "../classes/Curve.html#handle1" > < tt > curve.handle1< / tt > < / a > , < a href = "../classes/Curve.html#handle2" > < tt > curve.handle2< / tt > < / a > .< / p >
< p > In those cases, it returns < tt > true< / tt > if it the point is selected, < tt > false< / tt > otherwise.< / p >
< p > Paper.js renders selected points on top of your project. This is very useful when debugging.< / p >
< ul class = "member-list" >
< h4 > Default:< / h4 >
< li > < tt > false< / tt > < / li >
< / ul >
< ul class = "member-list" >
< h4 > Type:< / h4 >
< li >
< tt > Boolean< / tt >
< / li >
< / ul >
< h4 > Example:< / h4 >
< div class = "paperscript split" >
< div class = "buttons" >
< div class = "button run" > Run< / div >
< / div >
< script type = "text/paperscript" canvas = "canvas-0" >
var path = new Path.Circle({
center: [80, 50],
radius: 40
});
// Select the third segment point:
path.segments[2].point.selected = true;
// Select the item's position, which is the pivot point
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// around which it is transformed:
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path.position.selected = true;
< / script >
< div class = "canvas" > < canvas width = "516" height = "100" id = "canvas-0" > < / canvas > < / div >
< / div >
< / div >
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< / div >
< / div >
< / div >
<!-- ============================== methods ================================ -->
< div class = "reference-members" >
< h2 > Methods< / h2 >
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< div id = "set" class = "member" >
< div class = "member-link" >
< a name = "set" href = "#set" > < tt > < b > set< / b > ()< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Sets the point to the passed values. Note that any sequence of parameters that is supported by the various < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > () constructors also work for calls of < code > set()< / code > .< / p >
< / div >
< / div >
< / div >
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< div id = "equals-point" class = "member" >
< div class = "member-link" >
< a name = "equals-point" href = "#equals-point" > < tt > < b > equals< / b > (point)< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Checks whether the coordinates of the point are equal to that of the supplied point.< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > point:< / tt >
< a href = "../classes/Point.html" > < tt > Point< / tt > < / a >
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < tt > Boolean< / tt > < / tt > — < tt > true< / tt > if the points are equal, < tt > false< / tt > otherwise
< / li >
< / ul >
< h4 > Example:< / h4 >
< pre > < code > var point = new Point(5, 10);
console.log(point == new Point(5, 10)); // true
console.log(point == new Point(1, 1)); // false
console.log(point != new Point(1, 1)); // true< / code > < / pre >
< / div >
< / div >
< / div >
< div id = "clone" class = "member" >
< div class = "member-link" >
< a name = "clone" href = "#clone" > < tt > < b > clone< / b > ()< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Returns a copy of the point.< / p >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt > — the cloned point
< / li >
< / ul >
< h4 > Example:< / h4 >
< pre > < code > var point1 = new Point();
var point2 = point1;
point2.x = 1; // also changes point1.x
var point2 = point1.clone();
point2.x = 1; // doesn't change point1.x< / code > < / pre >
< / div >
< / div >
< / div >
< div id = "tostring" class = "member" >
< div class = "member-link" >
< a name = "tostring" href = "#tostring" > < tt > < b > toString< / b > ()< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < tt > String< / tt > < / tt > — a string representation of the point
< / li >
< / ul >
< / div >
< / div >
< / div >
< div id = "getangle-point" class = "member" >
< div class = "member-link" >
< a name = "getangle-point" href = "#getangle-point" > < tt > < b > getAngle< / b > (point)< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Returns the smaller angle between two vectors. The angle is unsigned, no information about rotational direction is given.< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > point:< / tt >
< a href = "../classes/Point.html" > < tt > Point< / tt > < / a >
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < tt > Number< / tt > < / tt > — the angle in degrees
< / li >
< / ul >
< / div >
< / div >
< / div >
< div id = "getangleinradians-point" class = "member" >
< div class = "member-link" >
< a name = "getangleinradians-point" href = "#getangleinradians-point" > < tt > < b > getAngleInRadians< / b > (point)< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Returns the smaller angle between two vectors in radians. The angle is unsigned, no information about rotational direction is given.< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > point:< / tt >
< a href = "../classes/Point.html" > < tt > Point< / tt > < / a >
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < tt > Number< / tt > < / tt > — the angle in radians
< / li >
< / ul >
< / div >
< / div >
< / div >
< div id = "getdirectedangle-point" class = "member" >
< div class = "member-link" >
< a name = "getdirectedangle-point" href = "#getdirectedangle-point" > < tt > < b > getDirectedAngle< / b > (point)< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Returns the angle between two vectors. The angle is directional and signed, giving information about the rotational direction.< / p >
< p > Read more about angle units and orientation in the description of the < a href = "../classes/Point.html#angle" > < tt > angle< / tt > < / a > property.< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > point:< / tt >
< a href = "../classes/Point.html" > < tt > Point< / tt > < / a >
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < tt > Number< / tt > < / tt > — the angle between the two vectors
< / li >
< / ul >
< / div >
< / div >
< / div >
< div id = "getdistance-point" class = "member" >
< div class = "member-link" >
< a name = "getdistance-point" href = "#getdistance-point" > < tt > < b > getDistance< / b > (point[, squared])< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Returns the distance between the point and another point.< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > point:< / tt >
< a href = "../classes/Point.html" > < tt > Point< / tt > < / a >
< / li >
< li >
< tt > squared:< / tt >
< tt > Boolean< / tt >
— Controls whether the distance should remain squared, or its square root should be calculated
— optional, default: < tt > false< / tt >
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < tt > Number< / tt > < / tt >
< / li >
< / ul >
< / div >
< / div >
< / div >
< div id = "normalize" class = "member" >
< div class = "member-link" >
< a name = "normalize" href = "#normalize" > < tt > < b > normalize< / b > ([length])< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Normalize modifies the < a href = "../classes/Point.html#length" > < tt > length< / tt > < / a > of the vector to < code > 1< / code > without changing its angle and returns it as a new point. The optional < code > length< / code > parameter defines the length to normalize to. The object itself is not modified!< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > length:< / tt >
< tt > Number< / tt >
— The length of the normalized vector
— optional, default: < tt > 1< / tt >
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt > — the normalized vector of the vector that is represented by this point’ s coordinates
< / li >
< / ul >
< / div >
< / div >
< / div >
< div id = "rotate-angle-center" class = "member" >
< div class = "member-link" >
< a name = "rotate-angle-center" href = "#rotate-angle-center" > < tt > < b > rotate< / b > (angle, center)< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Rotates the point by the given angle around an optional center point. The object itself is not modified.< / p >
< p > Read more about angle units and orientation in the description of the < a href = "../classes/Point.html#angle" > < tt > angle< / tt > < / a > property.< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > angle:< / tt >
< tt > Number< / tt >
— the rotation angle
< / li >
< li >
< tt > center:< / tt >
< a href = "../classes/Point.html" > < tt > Point< / tt > < / a >
— the center point of the rotation
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt > — the rotated point
< / li >
< / ul >
< / div >
< / div >
< / div >
< div id = "transform-matrix" class = "member" >
< div class = "member-link" >
< a name = "transform-matrix" href = "#transform-matrix" > < tt > < b > transform< / b > (matrix)< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Transforms the point by the matrix as a new point. The object itself is not modified!< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > matrix:< / tt >
< a href = "../classes/Matrix.html" > < tt > Matrix< / tt > < / a >
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt > — the transformed point
< / li >
< / ul >
< / div >
< / div >
< / div >
< h3 > Tests< / h3 >
< div id = "isinside-rect" class = "member" >
< div class = "member-link" >
< a name = "isinside-rect" href = "#isinside-rect" > < tt > < b > isInside< / b > (rect)< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Checks whether the point is inside the boundaries of the rectangle.< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > rect:< / tt >
< a href = "../classes/Rectangle.html" > < tt > Rectangle< / tt > < / a >
— the rectangle to check against
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < tt > Boolean< / tt > < / tt > — < tt > true< / tt > if the point is inside the rectangle, < tt > false< / tt > otherwise
< / li >
< / ul >
< / div >
< / div >
< / div >
< div id = "isclose-point-tolerance" class = "member" >
< div class = "member-link" >
< a name = "isclose-point-tolerance" href = "#isclose-point-tolerance" > < tt > < b > isClose< / b > (point, tolerance)< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Checks if the point is within a given distance of another point.< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > point:< / tt >
< a href = "../classes/Point.html" > < tt > Point< / tt > < / a >
— the point to check against
< / li >
< li >
< tt > tolerance:< / tt >
< tt > Number< / tt >
— the maximum distance allowed
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < tt > Boolean< / tt > < / tt > — < tt > true< / tt > if it is within the given distance, < tt > false< / tt > otherwise
< / li >
< / ul >
< / div >
< / div >
< / div >
< div id = "iscollinear-point" class = "member" >
< div class = "member-link" >
< a name = "iscollinear-point" href = "#iscollinear-point" > < tt > < b > isCollinear< / b > (point)< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Checks if the vector represented by this point is collinear (parallel) to another vector.< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > point:< / tt >
< a href = "../classes/Point.html" > < tt > Point< / tt > < / a >
— the vector to check against
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < tt > Boolean< / tt > < / tt > — < tt > true< / tt > it is collinear, < tt > false< / tt > otherwise
< / li >
< / ul >
< / div >
< / div >
< / div >
< div id = "isorthogonal-point" class = "member" >
< div class = "member-link" >
< a name = "isorthogonal-point" href = "#isorthogonal-point" > < tt > < b > isOrthogonal< / b > (point)< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Checks if the vector represented by this point is orthogonal (perpendicular) to another vector.< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > point:< / tt >
< a href = "../classes/Point.html" > < tt > Point< / tt > < / a >
— the vector to check against
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < tt > Boolean< / tt > < / tt > — < tt > true< / tt > it is orthogonal, < tt > false< / tt > otherwise
< / li >
< / ul >
< / div >
< / div >
< / div >
< div id = "iszero" class = "member" >
< div class = "member-link" >
< a name = "iszero" href = "#iszero" > < tt > < b > isZero< / b > ()< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Checks if this point has both the x and y coordinate set to 0.< / p >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < tt > Boolean< / tt > < / tt > — < tt > true< / tt > if both x and y are 0, < tt > false< / tt > otherwise
< / li >
< / ul >
< / div >
< / div >
< / div >
< div id = "isnan" class = "member" >
< div class = "member-link" >
< a name = "isnan" href = "#isnan" > < tt > < b > isNaN< / b > ()< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Checks if this point has an undefined value for at least one of its coordinates.< / p >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < tt > Boolean< / tt > < / tt > — < tt > true< / tt > if either x or y are not a number, < tt > false< / tt > otherwise
< / li >
< / ul >
< / div >
< / div >
< / div >
< h3 > Vector Math Functions< / h3 >
< div id = "dot-point" class = "member" >
< div class = "member-link" >
< a name = "dot-point" href = "#dot-point" > < tt > < b > dot< / b > (point)< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Returns the dot product of the point and another point.< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > point:< / tt >
< a href = "../classes/Point.html" > < tt > Point< / tt > < / a >
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < tt > Number< / tt > < / tt > — the dot product of the two points
< / li >
< / ul >
< / div >
< / div >
< / div >
< div id = "cross-point" class = "member" >
< div class = "member-link" >
< a name = "cross-point" href = "#cross-point" > < tt > < b > cross< / b > (point)< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Returns the cross product of the point and another point.< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > point:< / tt >
< a href = "../classes/Point.html" > < tt > Point< / tt > < / a >
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < tt > Number< / tt > < / tt > — the cross product of the two points
< / li >
< / ul >
< / div >
< / div >
< / div >
< div id = "project-point" class = "member" >
< div class = "member-link" >
< a name = "project-point" href = "#project-point" > < tt > < b > project< / b > (point)< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Returns the projection of the point onto another point. Both points are interpreted as vectors.< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > point:< / tt >
< a href = "../classes/Point.html" > < tt > Point< / tt > < / a >
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt > — the projection of the point onto another point
< / li >
< / ul >
< / div >
< / div >
< / div >
< h3 > Math Functions< / h3 >
< div id = "round" class = "member" >
< div class = "member-link" >
< a name = "round" href = "#round" > < tt > < b > round< / b > ()< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Returns a new point with rounded < a href = "../classes/Point.html#x" > < tt > x< / tt > < / a > and < a href = "../classes/Point.html#y" > < tt > y< / tt > < / a > values. The object itself is not modified!< / p >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt >
< / li >
< / ul >
< h4 > Example:< / h4 >
< pre > < code > var point = new Point(10.2, 10.9);
var roundPoint = point.round();
console.log(roundPoint); // {x: 10, y: 11}< / code > < / pre >
< / div >
< / div >
< / div >
< div id = "ceil" class = "member" >
< div class = "member-link" >
< a name = "ceil" href = "#ceil" > < tt > < b > ceil< / b > ()< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Returns a new point with the nearest greater non-fractional values to the specified < a href = "../classes/Point.html#x" > < tt > x< / tt > < / a > and < a href = "../classes/Point.html#y" > < tt > y< / tt > < / a > values. The object itself is not modified!< / p >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt >
< / li >
< / ul >
< h4 > Example:< / h4 >
< pre > < code > var point = new Point(10.2, 10.9);
var ceilPoint = point.ceil();
console.log(ceilPoint); // {x: 11, y: 11}< / code > < / pre >
< / div >
< / div >
< / div >
< div id = "floor" class = "member" >
< div class = "member-link" >
< a name = "floor" href = "#floor" > < tt > < b > floor< / b > ()< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Returns a new point with the nearest smaller non-fractional values to the specified < a href = "../classes/Point.html#x" > < tt > x< / tt > < / a > and < a href = "../classes/Point.html#y" > < tt > y< / tt > < / a > values. The object itself is not modified!< / p >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt >
< / li >
< / ul >
< h4 > Example:< / h4 >
< pre > < code > var point = new Point(10.2, 10.9);
var floorPoint = point.floor();
console.log(floorPoint); // {x: 10, y: 10}< / code > < / pre >
< / div >
< / div >
< / div >
< div id = "abs" class = "member" >
< div class = "member-link" >
< a name = "abs" href = "#abs" > < tt > < b > abs< / b > ()< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Returns a new point with the absolute values of the specified < a href = "../classes/Point.html#x" > < tt > x< / tt > < / a > and < a href = "../classes/Point.html#y" > < tt > y< / tt > < / a > values. The object itself is not modified!< / p >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt >
< / li >
< / ul >
< h4 > Example:< / h4 >
< pre > < code > var point = new Point(-5, 10);
var absPoint = point.abs();
console.log(absPoint); // {x: 5, y: 10}< / code > < / pre >
< / div >
< / div >
< / div >
< h3 > Math Operator Functions< / h3 >
< div id = "add-number" class = "member" >
< div class = "member-link" >
< a name = "add-number" href = "#add-number" > < tt > < b > add< / b > (number)< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Returns the addition of the supplied value to both coordinates of the point as a new point. The object itself is not modified!< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > number:< / tt >
< tt > Number< / tt >
— the number to add
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt > — the addition of the point and the value as a new point
< / li >
< / ul >
< h4 > Example:< / h4 >
< pre > < code > var point = new Point(5, 10);
var result = point + 20;
console.log(result); // {x: 25, y: 30}< / code > < / pre >
< / div >
< / div >
< / div >
< div id = "add-point" class = "member" >
< div class = "member-link" >
< a name = "add-point" href = "#add-point" > < tt > < b > add< / b > (point)< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Returns the addition of the supplied point to the point as a new point. The object itself is not modified!< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > point:< / tt >
< a href = "../classes/Point.html" > < tt > Point< / tt > < / a >
— the point to add
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt > — the addition of the two points as a new point
< / li >
< / ul >
< h4 > Example:< / h4 >
< pre > < code > var point1 = new Point(5, 10);
var point2 = new Point(10, 20);
var result = point1 + point2;
console.log(result); // {x: 15, y: 30}< / code > < / pre >
< / div >
< / div >
< / div >
< div id = "subtract-number" class = "member" >
< div class = "member-link" >
< a name = "subtract-number" href = "#subtract-number" > < tt > < b > subtract< / b > (number)< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Returns the subtraction of the supplied value to both coordinates of the point as a new point. The object itself is not modified!< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > number:< / tt >
< tt > Number< / tt >
— the number to subtract
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt > — the subtraction of the point and the value as a new point
< / li >
< / ul >
< h4 > Example:< / h4 >
< pre > < code > var point = new Point(10, 20);
var result = point - 5;
console.log(result); // {x: 5, y: 15}< / code > < / pre >
< / div >
< / div >
< / div >
< div id = "subtract-point" class = "member" >
< div class = "member-link" >
< a name = "subtract-point" href = "#subtract-point" > < tt > < b > subtract< / b > (point)< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Returns the subtraction of the supplied point to the point as a new point. The object itself is not modified!< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > point:< / tt >
< a href = "../classes/Point.html" > < tt > Point< / tt > < / a >
— the point to subtract
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt > — the subtraction of the two points as a new point
< / li >
< / ul >
< h4 > Example:< / h4 >
< pre > < code > var firstPoint = new Point(10, 20);
var secondPoint = new Point(5, 5);
var result = firstPoint - secondPoint;
console.log(result); // {x: 5, y: 15}< / code > < / pre >
< / div >
< / div >
< / div >
< div id = "multiply-number" class = "member" >
< div class = "member-link" >
< a name = "multiply-number" href = "#multiply-number" > < tt > < b > multiply< / b > (number)< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Returns the multiplication of the supplied value to both coordinates of the point as a new point. The object itself is not modified!< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > number:< / tt >
< tt > Number< / tt >
— the number to multiply by
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
2016-02-16 15:01:51 -05:00
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt > — the multiplication of the point and the value as a new point
2016-01-30 07:48:16 -05:00
< / li >
< / ul >
< h4 > Example:< / h4 >
< pre > < code > var point = new Point(10, 20);
var result = point * 2;
console.log(result); // {x: 20, y: 40}< / code > < / pre >
< / div >
< / div >
< / div >
< div id = "multiply-point" class = "member" >
< div class = "member-link" >
< a name = "multiply-point" href = "#multiply-point" > < tt > < b > multiply< / b > (point)< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Returns the multiplication of the supplied point to the point as a new point. The object itself is not modified!< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > point:< / tt >
< a href = "../classes/Point.html" > < tt > Point< / tt > < / a >
— the point to multiply by
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt > — the multiplication of the two points as a new point
< / li >
< / ul >
< h4 > Example:< / h4 >
< pre > < code > var firstPoint = new Point(5, 10);
var secondPoint = new Point(4, 2);
var result = firstPoint * secondPoint;
console.log(result); // {x: 20, y: 20}< / code > < / pre >
< / div >
< / div >
< / div >
< div id = "divide-number" class = "member" >
< div class = "member-link" >
< a name = "divide-number" href = "#divide-number" > < tt > < b > divide< / b > (number)< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Returns the division of the supplied value to both coordinates of the point as a new point. The object itself is not modified!< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > number:< / tt >
< tt > Number< / tt >
— the number to divide by
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt > — the division of the point and the value as a new point
< / li >
< / ul >
< h4 > Example:< / h4 >
< pre > < code > var point = new Point(10, 20);
var result = point / 2;
console.log(result); // {x: 5, y: 10}< / code > < / pre >
< / div >
< / div >
< / div >
< div id = "divide-point" class = "member" >
< div class = "member-link" >
< a name = "divide-point" href = "#divide-point" > < tt > < b > divide< / b > (point)< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Returns the division of the supplied point to the point as a new point. The object itself is not modified!< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > point:< / tt >
< a href = "../classes/Point.html" > < tt > Point< / tt > < / a >
— the point to divide by
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt > — the division of the two points as a new point
< / li >
< / ul >
< h4 > Example:< / h4 >
< pre > < code > var firstPoint = new Point(8, 10);
var secondPoint = new Point(2, 5);
var result = firstPoint / secondPoint;
console.log(result); // {x: 4, y: 2}< / code > < / pre >
< / div >
< / div >
< / div >
< div id = "modulo-value" class = "member" >
< div class = "member-link" >
< a name = "modulo-value" href = "#modulo-value" > < tt > < b > modulo< / b > (value)< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > The modulo operator returns the integer remainders of dividing the point by the supplied value as a new point.< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > value:< / tt >
< tt > Number< / tt >
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt > — the integer remainders of dividing the point by the value as a new point
< / li >
< / ul >
< h4 > Example:< / h4 >
< pre > < code > var point = new Point(12, 6);
console.log(point % 5); // {x: 2, y: 1}< / code > < / pre >
< / div >
< / div >
< / div >
< div id = "modulo-point" class = "member" >
< div class = "member-link" >
< a name = "modulo-point" href = "#modulo-point" > < tt > < b > modulo< / b > (point)< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > The modulo operator returns the integer remainders of dividing the point by the supplied value as a new point.< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > point:< / tt >
< a href = "../classes/Point.html" > < tt > Point< / tt > < / a >
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt > — the integer remainders of dividing the points by each other as a new point
< / li >
< / ul >
< h4 > Example:< / h4 >
< pre > < code > var point = new Point(12, 6);
console.log(point % new Point(5, 2)); // {x: 2, y: 0}< / code > < / pre >
< / div >
< / div >
< / div >
< / div >
< div class = "reference-members" >
< h2 > Static Methods< / h2 >
< div id = "min-point1-point2" class = "member" >
< div class = "member-link" >
< a name = "min-point1-point2" href = "#min-point1-point2" > < tt > < b > Point.min< / b > (point1, point2)< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Returns a new point object with the smallest < a href = "../classes/Point.html#x" > < tt > x< / tt > < / a > and < a href = "../classes/Point.html#y" > < tt > y< / tt > < / a > of the supplied points.< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > point1:< / tt >
< a href = "../classes/Point.html" > < tt > Point< / tt > < / a >
< / li >
< li >
< tt > point2:< / tt >
< a href = "../classes/Point.html" > < tt > Point< / tt > < / a >
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt > — the newly created point object
< / li >
< / ul >
< h4 > Example:< / h4 >
< pre > < code > var point1 = new Point(10, 100);
var point2 = new Point(200, 5);
var minPoint = Point.min(point1, point2);
console.log(minPoint); // {x: 10, y: 5}< / code > < / pre >
< h4 > Example:< span class = "description" > Find the minimum of multiple points:< / span > < / h4 >
< pre > < code > var point1 = new Point(60, 100);
var point2 = new Point(200, 5);
var point3 = new Point(250, 35);
[point1, point2, point3].reduce(Point.min) // {x: 60, y: 5}< / code > < / pre >
< / div >
< / div >
< / div >
< div id = "max-point1-point2" class = "member" >
< div class = "member-link" >
< a name = "max-point1-point2" href = "#max-point1-point2" > < tt > < b > Point.max< / b > (point1, point2)< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Returns a new point object with the largest < a href = "../classes/Point.html#x" > < tt > x< / tt > < / a > and < a href = "../classes/Point.html#y" > < tt > y< / tt > < / a > of the supplied points.< / p >
< ul class = "member-list" >
< h4 > Parameters:< / h4 >
< li >
< tt > point1:< / tt >
< a href = "../classes/Point.html" > < tt > Point< / tt > < / a >
< / li >
< li >
< tt > point2:< / tt >
< a href = "../classes/Point.html" > < tt > Point< / tt > < / a >
< / li >
< / ul >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt > — the newly created point object
< / li >
< / ul >
< h4 > Example:< / h4 >
< pre > < code > var point1 = new Point(10, 100);
var point2 = new Point(200, 5);
var maxPoint = Point.max(point1, point2);
console.log(maxPoint); // {x: 200, y: 100}< / code > < / pre >
< h4 > Example:< span class = "description" > Find the maximum of multiple points:< / span > < / h4 >
< pre > < code > var point1 = new Point(60, 100);
var point2 = new Point(200, 5);
var point3 = new Point(250, 35);
[point1, point2, point3].reduce(Point.max) // {x: 250, y: 100}< / code > < / pre >
< / div >
< / div >
< / div >
< div id = "random" class = "member" >
< div class = "member-link" >
< a name = "random" href = "#random" > < tt > < b > Point.random< / b > ()< / tt > < / a >
< / div >
< div class = "member-description hidden" >
< div class = "member-text" >
< p > Returns a point object with random < a href = "../classes/Point.html#x" > < tt > x< / tt > < / a > and < a href = "../classes/Point.html#y" > < tt > y< / tt > < / a > values between < code > 0< / code > and < code > 1< / code > .< / p >
< ul class = "member-list" >
< h4 > Returns:< / h4 >
< li >
< tt > < a href = "../classes/Point.html" > < tt > Point< / tt > < / a > < / tt > — the newly created point object
< / li >
< / ul >
< h4 > Example:< / h4 >
< pre > < code > var maxPoint = new Point(100, 100);
var randomPoint = Point.random();
// A point between {x:0, y:0} and {x:100, y:100}:
var point = maxPoint * randomPoint;< / code > < / pre >
< / div >
< / div >
< / div >
< / div >
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< p class = "footer" >
2016-07-09 15:11:46 -04:00
Paper.js v0.10.2 (develop)< br >
2016-01-30 07:48:16 -05:00
Copyright © 2011—2016 < a href = "http://www.lehni.org" target = "_blank" > Jü rg Lehni< / a > & < a href = "http://www.jonathanpuckey.com" target = "_blank" > Jonathan Puckey< / a > . All Rights Reserved.< / p >
< div class = "content-end" > < / div >
< / article >
< / body >