paper.js/src/project/Project.js

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/*
* Paper.js
*
* This file is part of Paper.js, a JavaScript Vector Graphics Library,
* based on Scriptographer.org and designed to be largely API compatible.
* http://paperjs.org/
* http://scriptographer.org/
*
* Distributed under the MIT license. See LICENSE file for details.
*
* Copyright (c) 2011, Juerg Lehni & Jonathan Puckey
* http://lehni.org/ & http://jonathanpuckey.com/
*
* All rights reserved.
*/
var Project = this.Project = Base.extend({
beans: true,
// TODO: Add arguments to define pages
initialize: function() {
// Store reference to the currently active global paper scope:
this._scope = paper;
// Push it onto this._scope.projects and set index:
this._index = this._scope.projects.push(this) - 1;
// Activate straight away so paper.project is set, as required by
// Layer and DoumentView constructors.
this.activate();
this.layers = [];
this.symbols = [];
this.activeLayer = new Layer();
this._selectedItems = {};
this._selectedItemCount = 0;
this._currentStyle = PathStyle.create(null);
},
getCurrentStyle: function() {
return this._currentStyle;
},
setCurrentStyle: function(style) {
this._currentStyle.initialize(style);
},
activate: function() {
if (this._index != null) {
this._scope.project = this;
return true;
}
return false;
},
remove: function() {
var res = Base.splice(this._scope.projects, null, this._index, 1);
this._scope = null;
return !!res.length;
},
getIndex: function() {
return this._index;
},
getSelectedItems: function() {
// TODO: return groups if their children are all selected,
// and filter out their children from the list.
// TODO: the order of these items should be that of their
// drawing order.
var items = [];
Base.each(this._selectedItems, function(item) {
items.push(item);
});
return items;
},
// TODO: implement setSelectedItems?
_selectItem: function(item, select) {
if (select) {
this._selectedItemCount++;
this._selectedItems[item.getId()] = item;
} else {
this._selectedItemCount--;
delete this._selectedItems[item.getId()];
}
},
/**
* Selects all items in the project.
*/
selectAll: function() {
// TODO: is using for var i in good practice?
// or should we use Base.each? (JP)
for (var i = 0, l = this.layers.length; i < l; i++)
this.layers[i].setSelected(true);
},
/**
* Deselects all selected items in the project.
*/
deselectAll: function() {
// TODO: is using for var i in good practice?
// or should we use Base.each? (JP)
for (var i in this._selectedItems)
this._selectedItems[i].setSelected(false);
},
draw: function(ctx) {
ctx.save();
var param = { offset: new Point(0, 0) };
for (var i = 0, l = this.layers.length; i < l; i++)
Item.draw(this.layers[i], ctx, param);
ctx.restore();
// Draw the selection of the selected items in the project:
if (this._selectedItemCount > 0) {
ctx.save();
ctx.strokeWidth = 1;
// TODO: use Layer#color
ctx.strokeStyle = ctx.fillStyle = '#009dec';
param = { selection: true };
Base.each(this._selectedItems, function(item) {
item.draw(ctx, param);
});
ctx.restore();
}
},
/**
* @deprecated
*/
redraw: function() {
this._scope.view.draw();
}
});